Prospone Euro Force, get a hotfix for 1.2 first

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  • {wxc}panda

    #1

    Prospone Euro Force, get a hotfix for 1.2 first

    There are a lot of problems with the new changes in 1.2. I would really hate to see those inapproperiate changes ( or way of the changes that has been made) to ruin the new maps. My suggestion of the hotfix:
    1. tune down AA missile hit rate from both land and aircrafts. It went from like 10% to 100%, make it 50%-60%.

    2. really fix the nade launcher, make it won't explode within 10 meters, and no exploding on 2nd impact(bounced off from 1st unsuccessful impact).

    3. Keep the chopper missile changes, but set it's health back to it was before 1.2

    4. resume jump and shooting, increase deviation while in air, prolong the swapping time for C4 and detonator.


    Any reasonable adds or critics are welcomed.
  • TITAN126

    #2
    Re: Prospone Euro Force, get a hotfix for 1.2 first

    Totally agree. About the c4, I think they should have changed it so it could still be thrown in the air, but it would only detonate while it was on the ground.

    Comment

    • Papi4baby
      Member
      • Aug 2005
      • 1189

      #3
      Re: Prospone Euro Force, get a hotfix for 1.2 first

      Yeah fix whatever is wrong with the sound, alot of sound is missing, i was gunner on a chopper today, and a jeep just started to shoot at me, and nothing, you see the health bar go down, but no sound what so ever.

      Comment

      • menace-uk-
        Member
        • Apr 2006
        • 615

        #4
        Re: Prospone Euro Force, get a hotfix for 1.2 first

        The only thing i agree with is the nade laucher everything else is fine


        TUNE DOWN AA hahahaha go away man it is still easy to avoid getting hit

        Comment

        • Heatseeker_no.1

          #5
          Re: Prospone Euro Force, get a hotfix for 1.2 first

          I agree with everything you have said, except there are a few bugs which also need fixing:

          red/blue nametag bug

          random distance reading under the map

          teleporting AT missiles through vehicles

          and, these may just be me but.. I have noticed the UAV dissapearing and reapearing, well inside the view distance, and i once spent three whole respawns hearing the healing bandage sound.

          oh yeah, and allow the knife to be used while jumping like you could pre 1.2 :)

          Comment

          • {wxc}panda

            #6
            Re: Prospone Euro Force, get a hotfix for 1.2 first

            Originally posted by papi4baby
            Yeah fix whatever is wrong with the sound, alot of sound is missing, i was gunner on a chopper today, and a jeep just started to shoot at me, and nothing, you see the health bar go down, but no sound what so ever.
            Ture, that's a noticable new bug.

            Comment

            • Bob_the_Insane

              #7
              Re: Prospone Euro Force, get a hotfix for 1.2 first

              Not meaning to flame, but I disagree. While it is possible the AA is a little too powerful/accurate now and the GL has not changed that much I would rather see the new maps and stuff first rather than some more tweaks which will just cause more arguement and debate...

              It is not as if the game is unplayable or fundimentally different now...

              Comment

              • Adonlude

                #8
                Re: Prospone Euro Force, get a hotfix for 1.2 first

                I totally agree with everything except the shooting while jumping, I think that one is necessary to stop the bunny hoppers.

                Also, get rid of the delay between prone and getting back up. If you needed to stop dolphin divers then put the delay between being able to jump after going prone. I like to run to a point, quickly prone for a shot, get back up and keep running. Now I just die If I try to do that.

                Comment

                • Alcorr

                  #9
                  Re: Prospone Euro Force, get a hotfix for 1.2 first

                  I agree with the first posters changes....however choppers should have 14 missiles still...no reason to move to 8...just makes choppers reload more often. Also, bh needs to go back to 1.12 status and mec/pla choppers need to match that status.

                  TUNE DOWN AA hahahaha go away man it is still easy to avoid getting hit
                  What are you smoking....dude honestly, maybe jets can survive if they go high but choppers have ZERO chance against even mere stingers....like the first guy said....50-60% is good AA chances of a hit.

                  Read this:

                  Also, get rid of the delay between prone and getting back up. If you needed to stop dolphin divers then put the delay between being able to jump after going prone. I like to run to a point, quickly prone for a shot, get back up and keep running. Now I just die If I try to do that.
                  EXACTLY HOW I FEEL.

                  Comment

                  • [UT]MajorHavoc

                    #10
                    Re: Prospone Euro Force, get a hotfix for 1.2 first

                    Originally posted by {wxc}panda
                    1. tune down AA missile hit rate from both land and aircrafts. It went from like 10% to 100%, make it 50%-60%.
                    bull fvckin $h!t. the problem is all these pilots can't deal with the fact that for the first time in 8 months since the game was released, their asses are actually in the crosshairs and they've lost their god-like invulnerability from ground forces. before 1.2, any nub who could manage to keep a plane in the air could perform bombing runs for an entire round as long as there was no interference from enemy planes, because everyone knows the ground AA went after everything but the plane that you were shooting at.

                    and btw, the AA is not so overwhelmingly powerful against jets. i played kubra dam to test it out and some pilots were able to evade by flying low or behind obstacles, but the unbalance caused by total jet domination has been taken care of. that issue should have been taken care of right at the start.

                    Comment

                    • CaptJordus

                      #11
                      Re: Prospone Euro Force, get a hotfix for 1.2 first

                      There are a couple things im not overly fond of.

                      Ok the main thing is the plethora of *** snipers that are camping everything now.

                      BUT....the AA is spot on. You stupid chopper/jet whores need to get a life and learn toground pound.

                      Comment

                      • {wxc}panda

                        #12
                        Re: Prospone Euro Force, get a hotfix for 1.2 first

                        Originally posted by Adonlude
                        I totally agree with everything except the shooting while jumping, I think that one is necessary to stop the bunny hoppers.

                        Also, get rid of the delay between prone and getting back up. If you needed to stop dolphin divers then put the delay between being able to jump after going prone. I like to run to a point, quickly prone for a shot, get back up and keep running. Now I just die If I try to do that.
                        Now "bunny hopper" will be a problem in CQC(close quarter combat) if u go prone all the time, u limited ur own field of view. If u keep moving and firing in CQC and practice ur aiming while moving, "bunny hopper" isn't a problem at all.
                        In fact real "bunny hopper" only use jumping to avoid getting shot, shooting in air is just a "bonus" that comes with it. they dont really count on in-air shots to bust ur head.I would like to have in-air shooting back because a lot of strategic c4 throwing requires that, and just to get rid of "c4 whore" detonate it in mid-air, I suggested to make the swapping time longer.

                        Comment

                        • {wxc}panda

                          #13
                          Re: Prospone Euro Force, get a hotfix for 1.2 first

                          Originally posted by [UT]MajorHavoc
                          bull fvckin $h!t. the problem is all these pilots can't deal with the fact that for the first time in 8 months since the game was released, their asses are actually in the crosshairs and they've lost their god-like invulnerability from ground forces. before 1.2, any nub who could manage to keep a plane in the air could perform bombing runs for an entire round as long as there was no interference from enemy planes, because everyone knows the ground AA went after everything but the plane that you were shooting at.

                          and btw, the AA is not so overwhelmingly powerful against jets. i played kubra dam to test it out and some pilots were able to evade by flying low or behind obstacles, but the unbalance caused by total jet domination has been taken care of. that issue should have been taken care of right at the start.
                          I agree that AA sites are not very threatening even in 1.2, but as far as I see how BF2 is coded, missiles from AA sites or vehicles and from aircrafts share the same properties. Now that AA missiles might not be too powerful from ground, but it is too powerful from other jets. Any pilots who can fly a jet without crashing all the time can shoot down any other jets now if they spotted them first.

                          Comment

                          • Revoluti0n
                            Member
                            • Mar 2006
                            • 3032

                            #14
                            Re: Prospone Euro Force, get a hotfix for 1.2 first

                            Originally posted by {wxc}panda
                            There are a lot of problems with the new changes in 1.2. I would really hate to see those inapproperiate changes ( or way of the changes that has been made) to ruin the new maps. My suggestion of the hotfix:
                            1. tune down AA missile hit rate from both land and aircrafts. It went from like 10% to 100%, make it 50%-60%.

                            2. really fix the nade launcher, make it won't explode within 10 meters, and no exploding on 2nd impact(bounced off from 1st unsuccessful impact).

                            3. Keep the chopper missile changes, but set it's health back to it was before 1.2

                            4. resume jump and shooting, increase deviation while in air, prolong the swapping time for C4 and detonator.


                            Any reasonable adds or critics are welcomed.
                            I totally agree with #1 and #4, but I think that the nade launcher should have been left alone along with the missle count on the choppers.
                            Great ideas though, thanks for posting.

                            Comment

                            • {wxc}panda

                              #15
                              Re: Prospone Euro Force, get a hotfix for 1.2 first

                              Originally posted by Revoluti0n
                              I totally agree with #1 and #4, but I think that the nade launcher should have been left alone along with the missle count on the choppers.
                              Great ideas though, thanks for posting.
                              maybe u have misread it, I said keep the missile count and range changes but resume the health for choppers. :p

                              Comment

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