patch RAting by the masses!!

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  • PHPT

    #46
    Re: patch RAting by the masses!!

    Sniper, support, and engineer finally have excuses to be played. AA emplacements are finally useful.

    Needless to say, those who avoided all of those things before will whine until they adapt. Or maybe they'll adapt and still whine about how the 41:1 jet days are over. :P

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    • PsYcHo.KiLLa

      #47
      Re: patch RAting by the masses!!

      Originally posted by Jesse
      What were you expecting, them to send you an 80MB virus that wiped your harddrive clean or something?
      Basically, yea.

      Seriously, I thought they would make a mistake and implement something very wrong, therefore totally ruining the game.

      In my opinion, they did not. That is in my opinioin.

      Comment

      • Cornbread Mafia

        #48
        Re: patch RAting by the masses!!

        I gave it a 10..

        I never believed grenade launchers should have been nerfed to the point of not being effective against personnel. I just wanted to make sure that the grenade launchers weren't used by the bunnyhoppers to jump and fire in CQC..

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        • DanneDA

          #49
          Re: patch RAting by the masses!!

          Gave it a 6
          - AA overpowered. Just about every missile locked WILL hit it's target = Near Impossible to get away.
          - Blackhawk is as useful as the skycow before the patch only that it dies much quicker, skycow is even more useless.
          - Attackchoppers are useless if there is any AA in the area.
          - Several new bugs have surfaced.
          - P90 way to weak.
          - AT missiles goes through targets even more than before.

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          • PsYcHo.KiLLa

            #50
            Re: patch RAting by the masses!!

            So it seems that most people either like it a lot or hate it. Not much in between.

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            • imported_razor

              #51
              Re: patch RAting by the masses!!

              i think with AA being far better at hiting its target thoes flying will have to keep a eye out and takeout any AA in the area. THIS IS BETTER then just flying in and killing everything at willf or like 5 mins.

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              • Pilioka

                #52
                Re: patch RAting by the masses!!

                Gave it an 8 because AT is bugged, shock paddles bug, and the server browser is lame.

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                • Dethleffs

                  #53
                  Re: patch RAting by the masses!!

                  gave it an 8.. Finally the day has come the planewhores hegemony is over and its actually challenging to fly in a jet.

                  Comment

                  • Jesse

                    #54
                    Re: patch RAting by the masses!!

                    Originally posted by Cornbread Mafia
                    I gave it a 10..

                    I never believed grenade launchers should have been nerfed to the point of not being effective against personnel. I just wanted to make sure that the grenade launchers weren't used by the bunnyhoppers to jump and fire in CQC..
                    You must suck with grenade launchers then. I've played on a ranked server for about 5 minutes since the patch for a quick peek to see how the masses were behaving with this new patch and how some things works, the M203 was as dangerous as ever.

                    Noob tubers rejoice, you can now pull off trick shots by bouncing the nade off nearby objects, and with a smaller explosion radius, you have an even higher chance of not getting hurt at all!

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                    • -Ryu^-

                      #55
                      Re: patch RAting by the masses!!

                      Don't really see any improvements really... only thing is shooting and jumping that is locked and two unlocks; wow score! Oh yes and the new animation, ooooooooooh...

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                      • claevade

                        #56
                        Re: patch RAting by the masses!!

                        -1 Grenades fly like crazy
                        -1 Still quite some bug, no final version

                        +1 Finally a useful AA versus Jets
                        +1 Infantry combat with less bunny's and dolphins
                        +1 Some bugs taken out
                        +1 You can finally paste the IP in the server browser
                        +1 The sniper rifles are better, I might actually use one now
                        +1 Support is an asset to a squad besides giving ammo
                        +1 2 fresh new unlocks
                        +1 The G3 is a beast

                        Comment

                        • MackTheKnifeAU

                          #57
                          Re: patch RAting by the masses!!

                          8.

                          Helo nerf was taken too far.

                          Comment

                          • Kattspya

                            #58
                            Re: patch RAting by the masses!!

                            I gave it a five for all the goddamn bugs and lack of polish.This retail game has been out for over a year and I've seen beta stage mods with nicer polish and less bugs.

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                            • NATESOR

                              #59
                              Re: patch RAting by the masses!!

                              3'd.
                              -2 for support change. I love support. Sillly me thought that they would tweak the min dev. a little. They left it the same but allowed insta-prone mid-distance shooting. Support was great as it was. Noobs never used it because they couldn't wait that .5 sec for the gun to get-semi accurate before spraying. Also they made it spray more as you fire full auto.

                              -5 for sniper change. I enjoyed sniper and thought it was perfect. This is a team game (supposedly) and sniper is a solo class. It SHOULD be the weakest class in the game. You want to snipe, play CS. I thought I was imagining things about how much they increased the sniper so I decided to see if it was possible to dodge a sniper when he was 100m away. After zig-zag sprints and basically every evasive manuaver you could think of I was head shot in about 5 secs... GREAT.

                              -1 for AA overpower. I haven't really played this one out very much. But the BH needs a squad working together to be any good (well it used to). Now it just goes down. If they are making the missiles more accurate (and they should) adjust damage accordingly.

                              -3 for AT rockets. Think you can kill that smoking tank/hummer/apc before he gets you? Think again! 25% of the time the rocket will just disappear when it gets there. and 90% of the time that happens the vehicle will liesurely turn and kill you. Disappearing rockets happened to me three or four times before the patch. The most ironic complaint I have because they bragged about adding code to prevent this and actually made it much much worse.

                              -1 for M203 tweak. NEEDED NERF BAD. But wtf? point blank noob-tube still possible and adding lag to it is NOT A FIX. Makes it harder to use it for its intended anti-hummer/buggy purpose.

                              -1 for nade throw change. I'll prob. get used to this one, but nades go a ridiculous distance now AND you can still sprint and jump to add even more distance. I've been throwing nades over 100 m now. Is every soldier on the field really superbowl quarterback material?

                              +10 for bunnyhop fix. 'bout dang time. But why am I kicking in the air when I jump (sprint animation while jumping).

                              +5 for dolphin fix. Everytime i get up from prone I think I'm running. Messes with my head a bit.

                              +1 for new unlocks. Both seem well done. Sniper is too accurate, but sounds/feels good. P90 is nice alternative to pistol.

                              Well that's what I think anyway.

                              Comment

                              • Keith Maniac

                                #60
                                Re: patch RAting by the masses!!

                                9 from me although the grenade launcher is still a closecombat weapon .

                                On close ranges, the grenadelauncher should kill only if the grenade projectile itself hits the player. Put some delay and a bit larger radius on the explosion so it can still be a "grenade" on longer ranges. DOD:S had a pretty good riflegrenade with a delay.

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