"Verifying Client Data" Tips.

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  • Kooper

    #16
    Re: "Verifying Client Data" Tips.

    One tip i didnt see here was to stripe your disks together.

    I see quite a few sigs around with people with sli systems. These are all atleast nvidia nforce 4 which has a raid controller in it.

    Relocate your bf2 data and profile dirs (which contain your cache files) to those stripe disks and you'll see a significant drop in the time it takes to get in game.

    To relocate your profile dir you'll probably need to make a hard link (not a shortcut) from your documents folder where bf2 is expecting to find your profile and cache files to your new striped location.

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    • whoster69

      #17
      Re: "Verifying Client Data" Tips.

      It depends on the kind of disks you're using Kooper. If they're newer SATA drives, you won't see hardly any difference. If they're older PATA drives, then you can see a significant difference.

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      • Kooper

        #18
        Re: "Verifying Client Data" Tips.

        Originally posted by whoster69
        It depends on the kind of disks you're using Kooper. If they're newer SATA drives, you won't see hardly any difference. If they're older PATA drives, then you can see a significant difference.
        Your joking right? Yes it depends on the type of disk but with any stripe you'll see a fairly big difference compared to just a single disk.

        Since bf2 came out I went from my bf2 install being on a single disk to a couple striped scsi's then to my striped 250gb sata's. The verifying section now takes less then 3 turns of the bf2 logo cursor. I used to be able to count around 18 with a single 200gb pata disk and about half that with the stripe scsi's (15k rpms bloody loud external encolsures though).

        In the end it only makes a difference to the start of a new map as you get your pick of vehicles. You can also cap flags that spawn unique vehicles (ahla wetlands heli) and get them before the enemy even has a chance if your so inclined

        If you REALLY want extra speed throw in some extra ram, create a ram drive. Copy across your bf2 files and link your profile across. Verifying then takes less than 1 second. The only problem is that you have to copy across the files everytime you boot windows.

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        • whoster69

          #19
          Re: "Verifying Client Data" Tips.

          Originally posted by Kooper
          Your joking right? Yes it depends on the type of disk but with any stripe you'll see a fairly big difference compared to just a single disk.
          I used to think this way too. Then about a year ago Anands (sp?) tech and Tom's Hardware among others came out with some speed tests for RAID 0 (striped drives) and their results were surprising. ZERO to very small improvement on most SATA drives and even more recent PATA drives. I was shocked. I'd been stripping drives for years and had seen significant improvements.

          So when I bought my first SATA, I stripped it, ignoring all the reviews/tests websites had done. My machine crashed due to a BIOS issue and I had to reinstall the OS. A friend talked me into not stripping them this time. Luckily I had some tests results from stripping. So I did it with the idea of proving him wrong. Boy was I surprised! BF2 loaded more quickly without stripping. Maps loaded about the same depending on the map (most were slightly slower on the stripped system). EVERYTHING about my system except for the stripping was the same. I was blown away. My friend just chuckled. I still have my old PATA system stripped. It's about a 50% improvement most of the time. My SATAs I don't stripe anymore... It just isn't an improvement with most games/apps for SATA. Try it and see for yourself. Read the articles that have been posted all over the web. I was very surprised too when I first found this out, but it makes sense. It's all about bottlenecks.

          As to your other ideas, I agree. Those things will definitely help. When BF2 first came out, I was among a group of guys that were all testing 2GB of RAM versus 1GB for load speeds and swap file usage at Anands Tech. We found a significant difference with 2GB. It was MUCH faster and gave a much smoother playing experience.

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          • Tiberiansun292

            #20
            Re: "Verifying Client Data" Tips.

            well i am still stuck on how to get the page file to work . :/

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            • 7eregrine

              #21
              Re: "Verifying Client Data" Tips.

              After reading this thread I played on 5 different "Penguin servers" in the past 2 days.
              Still got "VERIFIED" on every one.

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              • IVfluids

                #22
                Re: "Verifying Client Data" Tips.

                You are not getting verified, trust me. The 'Verifying Content' check comes up by default whether the server is running content check or not, it goes away as soon as it realizes that there is no check required.

                Once you are done loading the map, it switches to that little graphic, then it realizes it does not have to do it and then proceeds to let you join the game.

                There are some Linux servers that actually have content check running on it, look for the little green computer monitor icon to the right of Tux the Penguin, if you see it, it is running Content Check, if not, then it isn't.

                Verification speed is more dependent on your hardware, not the server

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                • lonegunm4n

                  #23
                  Re: "Verifying Client Data" Tips.

                  like what the OP said, hard drive speed is part of it.

                  Some say that some servers tend to load faster than others, and that's because the more you play, the more scattered your drive gets, so the longer it takes to verify data. After doing a defragment, I loaded up BF2, and my verifying time dropped noticeably. The more I played, the longer it took to get through that time.

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                  • baggygreen

                    #24
                    Re: "Verifying Client Data" Tips.

                    Using a aptop its a bit hard to upgrade parts too easily, so i defragged the HDD about half a dozen times yesterday and the load time dropped by half

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                    • MrKLM
                      Member
                      • Apr 2006
                      • 3146

                      #25
                      Re: "Verifying Client Data" Tips.

                      Now since 1.3 Linux Servers no longer have fast loading times and now you DO have to wait for the damn Verifying.. i onlyed played on linux because it was alot faster i have 512 of RAM and it was fast.. now its as slow as multiplays servers

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                      • IVfluids

                        #26
                        Re: "Verifying Client Data" Tips.

                        Originally posted by Manzi
                        Now since 1.3 Linux Servers no longer have fast loading times and now you DO have to wait for the damn Verifying.. i onlyed played on linux because it was alot faster i have 512 of RAM and it was fast.. now its as slow as multiplays servers
                        Just look for the servers without the green monitor looking icon (the right most icon in the icon section of the server browser), those do not have content check on. Some people have it on, others have it off (not many though).

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                        • imported_yehaaa7

                          #27
                          Re: "Verifying Client Data" Tips.

                          no verify on linux servers? for me it is!!?? i go to linux server and still it verify.. why!?

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                          • FurBall

                            #28
                            Re: "Verifying Client Data" Tips.

                            Just as an FYI, it is a requirement of all ranked providers to have client verification turned on for all ranked servers. And yes, since 1.3 (and even in 1.22), client verification has been available for Linux. Basically a few files were missing in the linux install that were in the windows install.

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                            • WinterNight

                              #29
                              Re: "Verifying Client Data" Tips.

                              Originally posted by whoster69
                              ...I was very surprised too when I first found this out, but it makes sense. It's all about bottlenecks...
                              I haven't read anything on the net, but why would a RAID bottleneck your system?

                              UPDATE: So I looked around. A RAID will bottleneck your system, if your running it through a PCI card, and the read times of the hard drive are too fast (like 1.5 GB/s). However, it looks like using a RAID doesn't loose anything or gain anything when speaking to gaming. However other applications and data access are understandably much faster in a RAID.

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                              • whoster69

                                #30
                                Re: "Verifying Client Data" Tips.

                                Originally posted by cbhaysom
                                I haven't read anything on the net, but why would a RAID bottleneck your system?

                                UPDATE: So I looked around. A RAID will bottleneck your system, if your running it through a PCI card, and the read times of the hard drive are too fast (like 1.5 GB/s). However, it looks like using a RAID doesn't loose anything or gain anything when speaking to gaming. However other applications and data access are understandably much faster in a RAID.
                                I wasn't saying that RAID will bottleneck the system. What I was saying was that RAID used to releave a bottleneck and now with faster SATA drives (and a faster interface) this bottleneck no longer exists, so you don't see an increase in performance with RAID like we used to with older PATA drives.

                                Hope this clears things up...

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