Re: Are they still weakening the helos?
EXACTLY HOW I FEEL: Heres a post I made about a similar topic on another forum: Some of the post was about other 1.2 changes:
Ok, some SERIOUS problems with the changes...
Helis:
Look I may be a big heli , but at the same time I know game balance (or in this case IMbalance) when I see it, and this is bad.
I saw a video about the nerfed choppers: Because of lowered HP:
1 hit kill from a tank (realistic in real life but in real life, tanks don't turn the turret that fast, not to mention bad for game balance).
Vodnik now kills in about 5 seconds compared to 10...might be excellent news for some of you, but with all the 50 cal turrets out there....it would be a miracle for even an expert pilot like me to last very long....
4 or 5 missile hits from chopper kills another chopper....bad bad bad....now the pilot needs his gunner even less as theres no need to use TV missile to take down other choppers....not like it was totally necceasry before but at least it was easy...
TV missiles shorter range.....wtf....there is NO reason for this whatsoever...
8 missiles instead of 14...this does nothing except make it all the harder for choppers to take out tanks and makes us reload more instead of actually have fun and kill stuff....
The biggest problem with airpower has always been A:
Lack of decent missile lock code
And more importantly B: Lack of MUCH skill involved in shooting down airplanes
The jets have always been the invincible gods of the air, to fix overpowering choppers all they had to do was fix missile code...
Until dice implements something that involves skill in shooting down JETS...the problem won't be solved...
Like I said...choppers just needed fixed AA missile code to be kept in check....
Dice listens to too many whiners...thats why we are about to get this total crap patch....
EDIT: And yes, for those who have some idea of how the AA works, its not that hard to shoot down a Heli with a stinger/IGLA
EXACTLY HOW I FEEL: Heres a post I made about a similar topic on another forum: Some of the post was about other 1.2 changes:
Ok, some SERIOUS problems with the changes...
Helis:
Look I may be a big heli , but at the same time I know game balance (or in this case IMbalance) when I see it, and this is bad.
I saw a video about the nerfed choppers: Because of lowered HP:
1 hit kill from a tank (realistic in real life but in real life, tanks don't turn the turret that fast, not to mention bad for game balance).
Vodnik now kills in about 5 seconds compared to 10...might be excellent news for some of you, but with all the 50 cal turrets out there....it would be a miracle for even an expert pilot like me to last very long....
4 or 5 missile hits from chopper kills another chopper....bad bad bad....now the pilot needs his gunner even less as theres no need to use TV missile to take down other choppers....not like it was totally necceasry before but at least it was easy...
TV missiles shorter range.....wtf....there is NO reason for this whatsoever...
8 missiles instead of 14...this does nothing except make it all the harder for choppers to take out tanks and makes us reload more instead of actually have fun and kill stuff....
The biggest problem with airpower has always been A:
Lack of decent missile lock code
And more importantly B: Lack of MUCH skill involved in shooting down airplanes
The jets have always been the invincible gods of the air, to fix overpowering choppers all they had to do was fix missile code...
Until dice implements something that involves skill in shooting down JETS...the problem won't be solved...
Like I said...choppers just needed fixed AA missile code to be kept in check....
Dice listens to too many whiners...thats why we are about to get this total crap patch....
EDIT: And yes, for those who have some idea of how the AA works, its not that hard to shoot down a Heli with a stinger/IGLA
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