Battlefield 2 Small Arms: In Game versus Reality

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BlueBunny63
    Member
    • Jan 2006
    • 357

    #1

    Battlefield 2 Small Arms: In Game versus Reality

    Everyone knows that the small arms in BF2, cool as they are to play with, are pretty inaccurate in terms of their correspondence to what they’re trying to portray.

    My only concern is that what I had seen in the CS community will continue here in the BF community: young guys coming away from the game with the impression that they can speak with authority about the real-world behavior of weapons with which they have extensive in-game-only experience. I’m trying to save people some embarrassment by shedding some light on some of the most glaring differences that come to mind.

    This is written based on personal experience, or anecdotes straight from the horse’s mouth – in other words, friends of mine who have direct combat experience with the things mentioned. I’ll note on each weapon, whether it’s my experience or a friend’s I’m citing. I’m writing based on the assumption that because you’re into playing the game, you’re probably also interested in learning about the real world weapons, like I am.

    Finally, I’m not lecturing. No seriously. This is not about coming across like some know-it-all, which if I do, I apologize in advance for, right now.

    There are people who know a hell of a lot more than me, there are those who know less than me. It would help this thread and allow all of us to learn, if those who are more knowledgeable would pipe up and provide some input.


    Abbreviations: IRL = in real life, and IG = in game.

    Muzzle flash: All unsuppressed small arms IG have wildly overstated muzzle flash. IRL there is nothing like this to be seen, not even at night, unless you’re using night vision equipment. During the day, esp. in sunshine, muzzle flash is invisible on weapons equipped with flash hiders unless you’re looking nearly straight-on at them. (personal exp.)

    All small arms in game: overheat way too quickly, and cool down insanely quickly. But it’s a good feature, because it teaches players the concept of burst fire.

    MP5 versus 92FS: IRL they shoot the same ammo: 9x19mm NATO. MP5 is more accurate, much easier to shoot, and because of the longer barrel, the round has more power. IG the MP5 should do more damage and be much more accurate than the Beretta. (lots of personal exp.)

    M95: IRL this is not used nearly as much as its larger semi-auto brother, the M82A1, which uses the same ammo: .50 BMG. IG the M95 is only a one-shot killer with a headshot, while IRL it’s a one-shot killer with a much wider range of latitude about shot placement, and vastly greater effective range. Fires the same round as the M2HB mounted on vehicles, IRL does the same damage, which runs at 3 times the damage of the M24, M240, SVD, PKM. Yes, it would “own” IG if powered properly. So what? It owns in real life, to a degree that most people fail to even imagine. It’s often used to disable jets and helos while parked. With one shot to the engine. It has taken out personnel at over 2,000 meters. With one shot to the chest. So don’t go nerfing this thing to where it’s a big slow clumsy M24.

    Final point about the M95: you are not going to find anyone shooting this rifle in any fashion other than prone. Period. With the M82, if it appears IG, it’ll be laughable to even imagine someone trying it. Snipers should be given real rifle damage & accuracy, but not allowed to fire until prone – that would come a little closer to reflecting life’s realities. (friend's experience)

    M24, M240, G3 and Minigun: IRL they all fire the same round. Yes, the bullet configurations vary, and the accuracy of the platforms is very different, but it’s the same cartridge, and is produces essentially the same energy from all three guns. Terminal effects will vary depending on whether it’s AP or a ball or a match round, but not enough to make a big difference IG. IRL the G3 is a very accurate rifle, and is almost never fired on automatic, except at muzzle-contact distances, because the muzzle rise is so severe. (personal exp.)

    Minigun special note: this does not fire explosive rounds, or rounds any more powerful than those fired by the M240, M24 or G3. It just fires the same regular old 7.62x51 cartridges, but very quickly. Usually 4,000 rounds/min cyclic rate, but that’s variable. Also, it doesn’t take so long for the electric motor to spin the barrels up IRL as IG. (personal exp.)

    M16, M4, SCAR, F2000 & SAW (M249): IRL they all fire the same round, should do very similar damage. M4 should be least powerful, followed by SCAR, SAW, F2000 and full size M16 in that order, but we’re not talking about large differences in power, as the barrel length (which largely determines velocity, and velocity determines power), varies a total of 5.5” across the bunch, from M4 (14.5”) to M16 (20”). IRL the M249 is not nearly as inaccurate as depicted IG. F2000’s grenade launcher discussed elsewhere. (personal exp. w/M16, M4)

    G36C, G36E, and MG36. IRL these all fire the same round, which is also the same as that fired by the M16, M4, SAW, and SCARL 5.56x45mm NATO. Of the three, G36C should be least powerful, because it has the shortest barrel, followed by G36E and MG36 being the most powerful, but the distinctions are subtle, much as with the weapons above. MG36’s accuracy IG is too poor compared to G36C. IRL it’s the MG36 that’s more accurate, but the game designers must’ve been trying to convey the concept of recoil-induced dispersion of shots. In any event, making the G36E more accurate than the MG36 when both are firing 3-shot bursts is laughably unnatural – the MG36 in that situation is vastly more accurate, particularly when the operator is prone, which is the only proper way to fire any LMG. (hearsay).

    SVD & PKM: IRL these fire the same round, so should do the same damage per hit IG. They fire 7.62x54R, which is quite similar to our 7.62x51 round, but predates it by about 60 years. The concept of recoil seems lost on the game designers, who give the SVD almost none, and yet burden the PKM with gigantic recoil-induced inaccuracies. This is despite the fact that the PKM is much more heavy than the SVD, especially so with a full belt box. (personal exp. w/SVD & hearsay with PKM)

    And just in case it isn’t immediately obvious: weapon weight has a huge impact on recoil. Other big factor is action type (semi autos have less recoil than comparable bolt actions), so the M24 should have more recoil IG than the SVD, yet it has less, which is does not reflect reality. Also more flash, because it has no flash hider like the SVD, but IRL neither gun has any flash in strong daylight. (personal exp.)

    AK47 & RPK: The AK is not badly modeled IG, but the sound’s not right. IRL has a little more power than the M16, but is less accurate. M16’s sound IG is surprisingly good, to me at least. AK fires a bit more slowly on automatic IRL than IG. The RPK is a different story. It’s firing the same round as the AK (7.62x39), and has a longer barrel, so it’s marginally more powerful, but IG it’s less powerful, and wildly inaccurate. Think of it – both guns are extremely similar, and fire the same round. Yet while firing the RPK prone in automatic mode, the software dictates less accuracy than when firing the AK prone or standing. It’s silly, and it nerfs the RPK unnecessarily & unrealistically. (lots of personal exp.w/both)

    AK101: IRL has almost exactly the same power as the full-size M16, since they both fire 5.56x45, but the game designers were probably thinking of the AK74, which fires the 5.45x39, or the AK103, which is chambered for 7.62x39 (same as the AK), and the mags on the so-called “AK101” in game sure look a lot more like AK103 mags to me than AK101 mags – the curvature is more severe on the 103’s. Either rifle, the AK101 or AK103, is a bit more accurate than AK47. (limited personal exp. w/101)

    Jackhammer/Streetsweeper: a silly choice to include in the game. These are not fielded by modern militaries, and would not likely be. The concept of a fully-automatic shoulder-fired 12 gauge is silly. Those that have been made are essentially uncontrollable when fired hand-held. We’re not talking inaccurate: we’re talking start shooting at the ground in front of the target, and end up shooting the last round into the sky above it. Utterly useless: the recoil is just too extreme. (fantasy)

    The Benelli M1 Super 90s that are coming in the new release are a much better choice, and the Entry model in particular would be fun, although the recoil is a bit brutal. (lots of personal exp. w/Entry model)

    Grenade launchers: M203 & F2000’s FN-produced 40mm GL both fire the same selection of rounds. IRL there are lots of rounds to choose from, but IG it’s just the M406 HE (high explosive), or possibly the M433 HEDP (HE dual purpose). Either round doesn’t arm until it’s gone at least 14 meters, and will often need up to about 25 meters to arm. Also, both have a lethal radius of about 5 meters, so those noob-tubers who think that firing it at someone a meter away is real-world have got another thing coming. (friend's input from M203/M79 exp.)

    Similar constraints apply to MEC/Chinese teams’ GP30 launcher, except it’s firing the VOG-25 grenade, which only needs 10 meters to arm, although it might not arm until it’s 40 meters downrange, but it has a lethal radius of 6 meters. Essentially, it’s the same thing, and totally inconsistent with the silly tactics that have developed IG of shooting these grenades at enemy 2-3 meters away and having them get pulverized while the shooter, who is standing well within the lethal radius, walks away unscathed. (hearsay)

    Reloading: pet peeve of mine, but the reloading animations are kinda silly. Slides and bolts never lock back, and the animations always portray a reload from empty, not topping up a gun with a round in the chamber. (personal exp.)

    OK< that’s my take on things. Those who have more knowledge, please add your thoughts and experiences. Together, we can kill the perception held by some in the CS crowd that AWP headshots while leaping over boxes can happen. Trust us, they can’t. And neither can dualie headshots with Desert Eagles at 70 meters while running sideways.
  • rombaft

    #2
    Re: Battlefield 2 Small Arms: In Game versus Reality

    If you did a search on the forum, you would have found 1.268 topics having the same content as yours .

    BF2 is an arcade shooter , and weapons are like this in game for balance .

    ow boy, why bother

    Comment

    • OutOfFaze

      #3
      Re: Battlefield 2 Small Arms: In Game versus Reality

      and is produces essentially the same energy from all three guns
      That's not entirely accurate. The fact that they fire the same cartridge is irrelevant. Muzzle energy is calculated by the formula:

      E = 1/2mv^2

      In other words, the muzzle energy is equal to half the mass of the bullet multiplied by the muzzle velocity squared.

      This means the weight of the bullet while obviously important, doesn't affect muzzle energy nearly as much as the muzzle velocity.

      Therefore, to say that because a rifle uses the same kind of bullet means that the power is roughly the same, is quite inaccurate. However, I'm not saying they don't have similar power, just that reason for that is because they use the same bullet and will no doubt, all have fairly similar muzzle velocities.

      Comment

      • SQUiB

        #4
        Re: Battlefield 2 Small Arms: In Game versus Reality

        Originally posted by rombaft
        If you did a search on the forum, you would have found 1.268 topics having the same content as yours .

        BF2 is an arcade shooter , and weapons are like this in game for balance .

        ow boy, why bother
        Has it ever occured to you that a decent percentage of people playing this sort of modern militarty game might acctually be interested in modern militarty facts? Obviously not, my mistake.

        Comment

        • JonnyMacFred102
          Member
          • Aug 2005
          • 1995

          #5
          Re: Battlefield 2 Small Arms: In Game versus Reality

          Originally posted by rombaft
          If you did a search on the forum, you would have found 1.268 topics having the same content as yours .

          BF2 is an arcade shooter , and weapons are like this in game for balance .

          ow boy, why bother
          Someone needs to slap this guy.

          The OP actually made an interesting post SPECIFICALLY telling us how the game guns differ from real life. He is not complaining that the game guns are too arcady, but rather telling us how unrealistic they are with facts (hopefully). We all know that the guns are balanced for obvious gameplay reasons. What we don't know is the IRL facts he told us (most of us).

          And i have never seen a post as detailed and elaborate as his, and still, nobody is going to search through a million pages worth of topics for that 1 topic with it.

          It was nice of him to post that (or find it from somewhere else) and i enjoyed reading it.

          Comment

          • chavr

            #6
            Re: Battlefield 2 Small Arms: In Game versus Reality

            I agree with you and I put a question in the dice forums about the problems with accuracy of certain weapons. While I don't sum it up the same way you do, I do bring up points about certain types of weapons that are completely unrealistic and makes them considerably overpowered.

            One example of something that is unrealistic but almost has to be is the M249. I got to carry one of these for a year and I can tell you that is is very accurate given someone big enough to handle the recoil. In the prone you can knock down targets out to 400m or more reliably. I've hit 150m target off hand with it, although you do have to aim low to do that. Short range though there is absolutely no way anyone with an assault rifle stands a chance. It's very easy to put 5-6 rounds inside a ballon size target whereas in the game your lucky to hit a man size targe twice. The biggest limiting facter with the SAW is that you go thru ammo at a very quick rate and you can't get a resupply anytime you need it.

            If they made it compareable in game as to RL they'd have to completely remove the ability to resupply yourself and you couldn't get more then 600 rounds per match. Course you'd pretty much completely own with those 600 rounds, but once they were gone you'd have to be confined to a pistol. I think they ended up striking a good balance by having it fairly inaccurate with the ability to shoot all you want, I just think that it's a bit too innacurate at 50m or closer. At that range you should be hitting more shots then you miss.. standing or prone.

            Comment

            • imported_Wreck

              #7
              Re: Battlefield 2 Small Arms: In Game versus Reality

              I agree also. This game has been too dumbed down for the masses.

              Comment

              • abtomat74

                #8
                Re: Battlefield 2 Small Arms: In Game versus Reality

                The RPK in game is an RPK-74 in 5.45mm

                No drums exist for it either...they should have made it a regular RPK, though they did make the accuracy good since it is a smaller round.

                Comment

                • Eddy01741

                  #9
                  Re: Battlefield 2 Small Arms: In Game versus Reality

                  Originally posted by abtomat74
                  The RPK in game is an RPK-74 in 5.45mm

                  No drums exist for it either...they should have made it a regular RPK, though they did make the accuracy good since it is a smaller round.
                  There were drums, but they were EXTREMELY rare, and they only held 75 rounds instead of the 130 they hold in game. ANyways, i agree, the SAW should be a ton more accurate, it is a very accurate gun in real life, it has a heavy barrel, which gives good accuracy, but if we made the M249 like it is in RL, then we'd have to include other factors, especially stamina, running with a M249 is NOT FUN, it's fricking painful and annoying. Especially with the extra belts u gotta hold. Anyways, stuff to the topic starter, i agree with pretty much all u said, except when u said teh PKM and SVD should do teh same damage IG, they ALREADY do teh same amount of damage, this is 45 damage per shot to a unarmored chest.

                  Comment

                  • tw1g

                    #10
                    Re: Battlefield 2 Small Arms: In Game versus Reality

                    Originally posted by BlueBunny63
                    esp. in sunshine, muzzle flash is invisible on weapons equipped with flash hiders unless you’re looking nearly straight-on at them. (personal exp.)

                    Shouldn't you be dead?

                    Comment

                    • The Chez_5

                      #11
                      Re: Battlefield 2 Small Arms: In Game versus Reality

                      Very well blue...best post ever(concerning this issue ofcourse)....

                      Agree with mostly everything...But either way I would like to see the RL accuracy&damage IG, but with different and more detailed maps...cause this is the REAL problem with this game... I tell u this and that is for shure...THEY MAKE THE MAPS FIRST AND THEN TOOK CARE OF THE DETAILS....Wrong!!!!
                      I still hope that someday this will change, and a label like the EA/DICE make somehow their clients happy about the product and stop concerning about the money they will make with patches and boost/extension packs....

                      Best Regards from Chez_5 in Portugal....

                      Comment

                      • I-Kodiak-I

                        #12
                        Re: Battlefield 2 Small Arms: In Game versus Reality

                        I do like this thread explain the comparisons of guns but as DICE say with realism comes complexity, BF2 is meant to be fun shooter not some realistic excat game other wise it would be boring I understand that some of you guys like real military facts, myself included but come on its a GAME (quote, un-quote):laugh: you dont have totake it serouisly its meant to be fun, also one of the reason is for Balance. along with many other things, also about the no-muzzle flash thats cause your using a weak gun ie M-16, you fire a .357 Magnum even in day light theres a MASSIVE mussle flash flame, and the gun throttle you becuase its so powerful, and yes ive fired this gun before and it does make a huge mussle flash, although i do agree with you that most modern day assault rifles etc.. do have muzzle supperssors.. although saying this it was good to know a little about each of the guns in realation to eachother, and it was very informative, thankyou

                        Comment

                        • NoseKi||s
                          Member
                          • Jul 2006
                          • 481

                          #13
                          Re: Battlefield 2 Small Arms: In Game versus Reality

                          Originally posted by Wreck
                          I agree also. This game has been too dumbed down for the masses.
                          I don't know with whom you're agreeing but if u mean the thread starter i think you got him a bit wrong... I dont think he meant to whine about the lack of realism in BF2, but instead he just wanted to share his knowledge about IRL effects of certain weapons and correct the wrong impressions some (perhaps younger) players of the game have about firearms.

                          Even if they got the weapons right, a wargame on PC would always be "dumbed down for the masses" unless they somehow made you really afraid for your life while playing it.. in which case i think it would be sick to play it.

                          Comment

                          • SK

                            #14
                            Re: Battlefield 2 Small Arms: In Game versus Reality

                            The problem with making a realistic infantry simulator is that even a modern computer just can´t simulate some of the stuff that is of paramount importance IRL. The biggest difference is the FOV, IRL people have huge periphal vision, which is extremly important for situational awareness and coordination. In the game you have an extremly small FOV, people having impaired vision with such small FOV are considered close to blind IRL.

                            Comment

                            • abtomat74

                              #15
                              Re: Battlefield 2 Small Arms: In Game versus Reality

                              Originally posted by Eddy01741
                              There were drums, but they were EXTREMELY rare, and they only held 75 rounds instead of the 130 they hold in game.
                              You are half right...

                              In 5.45mm there was only an experimental 90 round drum that was never produced beyond a few samples, shown here:
                              Сайга Сайга и охота Том , Трилогия Сайга и все о ней Часть , заключительная, Сайга МК rem, Квазинарезной пистолет карабин TR 'PARADOX'


                              I've owned several 5.45mm AK's and currently still have one...I have spent the last 5 years trying to aquire any magazine larger than 45 rounders in 5.45mm

                              Only a quad stack 60 rounder fits this bill, and again those are experimental...but a few have been seen in special events, also shown in that same link.

                              Comment

                              Working...