What do assault players think of GL nerfs ?

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  • Ruhanga

    #31
    Re: What do assault players think of GL nerfs ?

    I think they are ruining the whole Assault Class.

    Comment

    • Ind1go

      #32
      Re: What do assault players think of GL nerfs ?

      That's the best cut and paste I've ever seen.

      Comment

      • Razzia.be

        #33
        Re: What do assault players think of GL nerfs ?

        I think its good (i play lot of assault) but reducing the range is totally useless

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        • Auto-ER-

          #34
          Re: What do assault players think of GL nerfs ?

          Originally posted by JohnnyBigGuns
          For the umpteenth time, there will be no minimum range on GL in next patch. Where are you people getting this from? Only blast radius is reduced and arming time is increased.
          Did you read what you wrote?

          Arming time = minimum range. So now it has a minimum distance (time traveled from muzzle to point of arming) before it can explode.

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          • sp187mf9

            #35
            Re: What do assault players think of GL nerfs ?

            Reducing the range was not a good idea. All the other changes for the gl are good though.

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            • fdxd

              #36
              Re: What do assault players think of GL nerfs ?

              I think stuff needed to be done like no jump and grenade launcher but the smaller radius is annoying but then again i am very accurate(we'll see). I hope the reload time isnt too long either(we'll see) but i think it might risk just killing the class. I do not mind the no jumping thing since people were afterall complaining about bunnyhoppers and you dont need to jump anyway. Oh and the G3 upgrade better be worth it.:)

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              • imported_Svartberg

                #37
                Re: What do assault players think of GL nerfs ?

                Originally posted by Busa
                The Marine fire team leader/grenadier employs the grenade launcher in the offense to destroy groups of enemy personnel and to provide close fire support in the assault in conjunction with, and to supplement, other supporting fires. The fire team leader/grenadier personally selects targets and delivers the fire of the grenade launcher during the attack. In the last 35 meters of the assault, when the fires of the grenade launcher may endanger friendly assaulting troops on the objective, the fire team leader/grenadier employs the multiprojectile antipersonnel round. The multiprojectile round can be fired from the assault skirmish line without endangering the other assaulting Marines. The fire team leader/grenadier can fire high explosive rounds at targets which are far enough away so that the exploding HE round will not endanger the assaulting squad. HE rounds require an arming distance of approximately 30 meters.
                Actually the minimum arming distance is around 14 meters, the 30 meter distance is more of a safety measure. (plus it looks cooler in reallife )

                But it would be pretty swell to have a grenande launcher made for long ranges with high radius

                fdxd :
                Aye, but i just hope it won't kill this class and we'll see rambo medics everywhere (i already start to see those), it killed my ET gaming experience after around 2 years of playing

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                • snuggnads

                  #38
                  Re: What do assault players think of GL nerfs ?

                  Originally posted by Auto-ER-
                  You are THE definition of n00btuber, and the player the patch is aimed at helping get rid of.
                  So, the patch is aimed a getting rid of players?

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                  • vbl

                    #39
                    Re: What do assault players think of GL nerfs ?

                    Originally posted by snugnads
                    So, the patch is aimed a getting rid of players?
                    Sh1tty, disruptive, no-talent ones - yes.

                    Comment

                    • LoganX

                      #40
                      Re: What do assault players think of GL nerfs ?

                      Originally posted by Auto-ER-
                      Did you read what you wrote?

                      Arming time = minimum range. So now it has a minimum distance (time traveled from muzzle to point of arming) before it can explode.
                      Thank you, I was about to tell him that.
                      I don't know why the concept is so confusing.

                      Comment

                      • snuggnads

                        #41
                        Re: What do assault players think of GL nerfs ?

                        Originally posted by ||bfa||variable
                        Sh1tty, disruptive, no-talent ones - yes.
                        So, define sh1tty players.... are sh1tty players just the ones that toob?

                        disruptive? being annoying by using the toob?

                        no-talent, players without lots of talent aren't allowed to play the game?

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                        • D_Lusted

                          #42
                          Re: What do assault players think of GL nerfs ?

                          I won't change much for me. I usually use the Rifle part of the F2000 to kill people, but use the GL for flag/building clearing, destorying Jeeps and taking long distance pop shots.
                          Unlike the people who use the GL constantly, I can use most of the primaries in each class so I'll survive

                          Originally posted by Berrern
                          The newsflash about reducing the GLs "properties" has helped my temper a lot, whenever I get tubed in an alley now I just laugh and think for myself thinking "He he noob, what are you gonna do when the patch comes out?" :)
                          Exactly what I think, but I say it to all the bunny hoppers gunners, the dolphin divers,the C4 bunny hopping whores AND the noob tube whores. All I get back "stfu n00b. Al coz I ave mor sk1llz than u!" More skills? :laugh: My 3 year old brother could bounce around the whole map, and probably kill people too (with some training :p)

                          Basically, it would be a field day for us who play the game as it should, killing all them bunny hoppers going "****, he's shooting at me with rounds.....I wanna use me noob tube soooo bad now " and in the end they're either give up, learn to use the rifles OR find other exploits (My guess will be the 3rd).

                          All they gotta do now is stop people using AT Rockets on personnel then I'm in haven

                          Comment

                          • vbl

                            #43
                            Re: What do assault players think of GL nerfs ?

                            Originally posted by snugnads
                            So, define sh1tty players.... are sh1tty players just the ones that toob?

                            disruptive? being annoying by using the toob?

                            no-talent, players without lots of talent aren't allowed to play the game?
                            sh1tty/disruptive: Exploiting features/functions unintended by the developers

                            no-talent: People who can't excel using legitimate tools

                            Comment

                            • imported_Svartberg

                              #44
                              Re: What do assault players think of GL nerfs ?

                              D_Lusted :
                              Sure i agree with your thoughts on the first 2 issues,but can you please comment on the 3rd issue "reduced GL blast radius" which lines up with Dice thought that "GL shouldn't be used as an anti-infantry weapon" (you did read that interview a week ago, right ?)

                              Comment

                              • D_Lusted

                                #45
                                Re: What do assault players think of GL nerfs ?

                                ^^

                                I didn't say that!

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