Just wondering what people who play assault kit think about the 3 GL changes :
1. Minimum Range
2. No GL in mid-air
3. Reduced Radius
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1. Minimum Range - I like the change, i consider point blank GL's cheap kills, even when i play this kit - however i would still like to shoot it after 8 meters or so. one thing i like, is that i won't go with the GL out all the time, but switch to it when needed. (for short range encounters)
2. No mid-air GL - I like this too, i think it was silly, and this was the only way of stopping it since it obviously gave an advantage.
3. Reduced Radius - I don't really get this one, a hand grenade has nearly twice the radius of GL (9' vs. 5'), yet the GL is what defines the assault kit while every kit gets hand grenades.
With minimum range i would actually expect them to increase the range, since medics and specops already have a better main weapon.
1. Minimum Range
2. No GL in mid-air
3. Reduced Radius
___________________
1. Minimum Range - I like the change, i consider point blank GL's cheap kills, even when i play this kit - however i would still like to shoot it after 8 meters or so. one thing i like, is that i won't go with the GL out all the time, but switch to it when needed. (for short range encounters)
2. No mid-air GL - I like this too, i think it was silly, and this was the only way of stopping it since it obviously gave an advantage.
3. Reduced Radius - I don't really get this one, a hand grenade has nearly twice the radius of GL (9' vs. 5'), yet the GL is what defines the assault kit while every kit gets hand grenades.
With minimum range i would actually expect them to increase the range, since medics and specops already have a better main weapon.
). All this patch is going to do is take away the latter, and not really the former, so I'm all for it. It takes away the 'cheapness' of the launcher, making people who want to get kills with it earn them.
Wish the AT Kit did though.
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