Just wondering what people who play assault kit think about the 3 GL changes :
1. Minimum Range
2. No GL in mid-air
3. Reduced Radius
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1. Minimum Range - I like the change, i consider point blank GL's cheap kills, even when i play this kit - however i would still like to shoot it after 8 meters or so. one thing i like, is that i won't go with the GL out all the time, but switch to it when needed. (for short range encounters)
2. No mid-air GL - I like this too, i think it was silly, and this was the only way of stopping it since it obviously gave an advantage.
3. Reduced Radius - I don't really get this one, a hand grenade has nearly twice the radius of GL (9' vs. 5'), yet the GL is what defines the assault kit while every kit gets hand grenades.
With minimum range i would actually expect them to increase the range, since medics and specops already have a better main weapon.
1. Minimum Range
2. No GL in mid-air
3. Reduced Radius
___________________
1. Minimum Range - I like the change, i consider point blank GL's cheap kills, even when i play this kit - however i would still like to shoot it after 8 meters or so. one thing i like, is that i won't go with the GL out all the time, but switch to it when needed. (for short range encounters)
2. No mid-air GL - I like this too, i think it was silly, and this was the only way of stopping it since it obviously gave an advantage.
3. Reduced Radius - I don't really get this one, a hand grenade has nearly twice the radius of GL (9' vs. 5'), yet the GL is what defines the assault kit while every kit gets hand grenades.
With minimum range i would actually expect them to increase the range, since medics and specops already have a better main weapon.
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