This is my assumption of how the kits popularities will be after the patch.
Feel free to post your own views. :)
Specops: I think the C4 is being saved by the ability to pick them back - if it wouldn't be implemented i assume this kit would be pretty dead.
I believe specops will stay as common as they are now.
Assault: with min. range and removed mid-air GL, those who seek "cheap kills" won't use it anymore, however with reduced radius exprienced players might pass this kit and use the medic for assault instead, same rifle but with self healing and teamwork abilities.
Medic: Going to get the l85a1 improved which will probably line it up with the nice vanilla assault rifles or SF unlock, going to be the most common kit on servers.
Engineer: Teamkills over mines, and the slow repair points rate haven't been fixed - this kit is going to remain the rarest one.
Supply: the LMG is just like any other gun since you can instaprone and zoom. (no need for bipods setup means it's just like any other gun), the accuracy improvement will make more of the "assault" support-kit players common on servers.
Sniper: I believe the accuracy changes will mostly effect a 1v1 between another kit on medium ranges, and won't change the popularity of this kit.
Antitank: People play this kit for the AT rockets - but having the SMG's actually able to hit something will make it more appealing to people who passed it up because of it.
Summary: Lotsa medics, some supply/snipers/AT and barely any specops/engineers/assault/assault kits.
Feel free to post your own views. :)
Specops: I think the C4 is being saved by the ability to pick them back - if it wouldn't be implemented i assume this kit would be pretty dead.
I believe specops will stay as common as they are now.
Assault: with min. range and removed mid-air GL, those who seek "cheap kills" won't use it anymore, however with reduced radius exprienced players might pass this kit and use the medic for assault instead, same rifle but with self healing and teamwork abilities.
Medic: Going to get the l85a1 improved which will probably line it up with the nice vanilla assault rifles or SF unlock, going to be the most common kit on servers.
Engineer: Teamkills over mines, and the slow repair points rate haven't been fixed - this kit is going to remain the rarest one.
Supply: the LMG is just like any other gun since you can instaprone and zoom. (no need for bipods setup means it's just like any other gun), the accuracy improvement will make more of the "assault" support-kit players common on servers.
Sniper: I believe the accuracy changes will mostly effect a 1v1 between another kit on medium ranges, and won't change the popularity of this kit.
Antitank: People play this kit for the AT rockets - but having the SMG's actually able to hit something will make it more appealing to people who passed it up because of it.
Summary: Lotsa medics, some supply/snipers/AT and barely any specops/engineers/assault/assault kits.
Comment