Mature discussion only pls. Ideally, rather than a one line answer, compose an actual useful post...
I recently played Fusche Pass as USMC Commander, on a full 32 player server with autobalance on. Frighteningly quickly the team had took ALL CPs on the map, leaving only the uncappable PLA spawn left. My team, based from the nearest CP to their spawn was hanging back, not moving in. As commander I was helping my team - scanning, UAVs, supply drops and artillery where needed. I also hung back in an APC so I was well positioned to catch anyone who slipped through the net.
What frustrated me was the admins on the server telling me NOT to artillery their spawn and to get out of the APC, apparently because I wasn't commanding. I found this pretty annoying... After all, through more effective teamwork and skill we had fought our way to their doorstep and now we were threatened with bans because we were better?
This is not a case of "winning at all costs/at the expense of fun". Although less challenging than a more finely balanced battle, the opportunity for fun was still there - the PLA need to break out, and fast, and we need to contain them. The fact is we did, but using an artifical, "ethical" constraint I found unnecessary.
a) Artillery on spawn. Granted it doesn't give people spawning much chance to fight back, but that's the point. We need to stop them breaking out, so we use the weapons we have to do so. Is it not more fun having a real challenge, breaking out under fire, than to simply be gifted a chance to get out?
b) Not allowed to enter spawn. The admins also banned our team from entering the spawn under the "no baserape" excuse. Although I agree with the idea of holding back, I don't agree with the reason. Firstly, entering the base leaves armour MUCH more susceptible to attack from all sides so it is safer to adopt a vantage position from afar and let them come to you in dribs and drabs. But again, giving the opposing team an artificial "chance" takes enjoyment away from both sides. It's not a game then, not a competition. It's a farce. However, note the distinction between "attacking an enemy base" and "spawn camping". Attacking a base gives people a fighting chance. Spawn camping inhibits the enemy from spawning altogether.
c) Commanders in vehicles. *sigh* I know I will be forever frustrated by people who think that commanders MUST be lying prone in a building somewhere with their face in the map. It's simply not true. Commanders who do this see the pointy end of knives too much for comfort and can't help their team out as much. A commander in a vehicle behind the current battle front is more useful, able to command and react to breakthroughs in a timely and efficient matter.
What do people think about these points? Do you think it is acceptable to want the enemy to fight back properly, drive you off and win or do you think that you should reward THEM with artificial chances because your team is simply better at the game? Should commanders cower in bunkers or help their team out in as many ways as is possible?
Answers & justifications please :)
I recently played Fusche Pass as USMC Commander, on a full 32 player server with autobalance on. Frighteningly quickly the team had took ALL CPs on the map, leaving only the uncappable PLA spawn left. My team, based from the nearest CP to their spawn was hanging back, not moving in. As commander I was helping my team - scanning, UAVs, supply drops and artillery where needed. I also hung back in an APC so I was well positioned to catch anyone who slipped through the net.
What frustrated me was the admins on the server telling me NOT to artillery their spawn and to get out of the APC, apparently because I wasn't commanding. I found this pretty annoying... After all, through more effective teamwork and skill we had fought our way to their doorstep and now we were threatened with bans because we were better?
This is not a case of "winning at all costs/at the expense of fun". Although less challenging than a more finely balanced battle, the opportunity for fun was still there - the PLA need to break out, and fast, and we need to contain them. The fact is we did, but using an artifical, "ethical" constraint I found unnecessary.
a) Artillery on spawn. Granted it doesn't give people spawning much chance to fight back, but that's the point. We need to stop them breaking out, so we use the weapons we have to do so. Is it not more fun having a real challenge, breaking out under fire, than to simply be gifted a chance to get out?
b) Not allowed to enter spawn. The admins also banned our team from entering the spawn under the "no baserape" excuse. Although I agree with the idea of holding back, I don't agree with the reason. Firstly, entering the base leaves armour MUCH more susceptible to attack from all sides so it is safer to adopt a vantage position from afar and let them come to you in dribs and drabs. But again, giving the opposing team an artificial "chance" takes enjoyment away from both sides. It's not a game then, not a competition. It's a farce. However, note the distinction between "attacking an enemy base" and "spawn camping". Attacking a base gives people a fighting chance. Spawn camping inhibits the enemy from spawning altogether.
c) Commanders in vehicles. *sigh* I know I will be forever frustrated by people who think that commanders MUST be lying prone in a building somewhere with their face in the map. It's simply not true. Commanders who do this see the pointy end of knives too much for comfort and can't help their team out as much. A commander in a vehicle behind the current battle front is more useful, able to command and react to breakthroughs in a timely and efficient matter.
What do people think about these points? Do you think it is acceptable to want the enemy to fight back properly, drive you off and win or do you think that you should reward THEM with artificial chances because your team is simply better at the game? Should commanders cower in bunkers or help their team out in as many ways as is possible?
Answers & justifications please :)

). I'm not simply sitting around stationary in an APC all time - when I'm not commanding I'm blowing people up.
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