From the latest Armando interview:
I added the emphasis. There are two things worth noting here:
1) They discovered the imbalance internally (or so they claim), so any changes aren't exclusively the result of "whining"
2) They never intended for the GL to be regularly used against infantry
This is one reason why Sirlin's article about "Playing to Win" is bullsh1t - designers are fallible and games are not perfect straight out of the box. Some of us recognized that DICE probably didn't mean for every infantry battle to degrade into a GL vs GL fight, and in turn posted to make the issue known to a dev team that didn't appear to realize the problem.
The rest of you couldn't fathom the idea of thinking critically and were more content to call people names, all while happily taking part in a behavior that was quickly reducing most CQC battles to a single dimension of gameplay.
99% of my motivation for posting this is to demonstrate that not all criticism is whining, and not all complaints are without merit. Hopefully, next time someone posts a complaint, you consider the issue at hand and its complexities before spouting off with something inflammatory or rude.
The remaining 1% is just a "We told ya so".
...
Everyone working on the patch was involved in the creation of Special Forces. We saw first hand what can be done with the grenade launchers (although we focused more on the GP-30). As you can imagine, if there is an exploit, the guys in the office will migrate to it. Before long, everyone was using grenade launchers exclusively during combat situations. The game is much less entertaining on the whole when this occurs.
The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn’t want to lose this ability, but it is necessary to limit its usefulness against the infantry.
...
Everyone working on the patch was involved in the creation of Special Forces. We saw first hand what can be done with the grenade launchers (although we focused more on the GP-30). As you can imagine, if there is an exploit, the guys in the office will migrate to it. Before long, everyone was using grenade launchers exclusively during combat situations. The game is much less entertaining on the whole when this occurs.
The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn’t want to lose this ability, but it is necessary to limit its usefulness against the infantry.
...
I added the emphasis. There are two things worth noting here:
1) They discovered the imbalance internally (or so they claim), so any changes aren't exclusively the result of "whining"
2) They never intended for the GL to be regularly used against infantry
This is one reason why Sirlin's article about "Playing to Win" is bullsh1t - designers are fallible and games are not perfect straight out of the box. Some of us recognized that DICE probably didn't mean for every infantry battle to degrade into a GL vs GL fight, and in turn posted to make the issue known to a dev team that didn't appear to realize the problem.
The rest of you couldn't fathom the idea of thinking critically and were more content to call people names, all while happily taking part in a behavior that was quickly reducing most CQC battles to a single dimension of gameplay.
99% of my motivation for posting this is to demonstrate that not all criticism is whining, and not all complaints are without merit. Hopefully, next time someone posts a complaint, you consider the issue at hand and its complexities before spouting off with something inflammatory or rude.
The remaining 1% is just a "We told ya so".
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