Re: Why exploiting the BF2 squad system sucks
Team Play is creating a Squad with a medic to Heal, support to give ammo, engie to fix what is needed to fix, a sniper to spot the enemy, specops to destroy enemy assets, AT to help with the armour and Assault.
And when you attack a location be sure you have a coordinated effort or the attack will fail.
With this "tactic" of multiple walking spawn points, there is no need for medics and suport...if a tank comes along then suicide and spawn as an AT, if you need firepower the suicide yourself and spawn as support or Assault.
I play in a clan and I don´t like the tactic but it is the easiest way of bringing maximum firepower on a location...so everyone uses it.
As I read before the solution is if you die you can´t change squad.
Team Play is creating a Squad with a medic to Heal, support to give ammo, engie to fix what is needed to fix, a sniper to spot the enemy, specops to destroy enemy assets, AT to help with the armour and Assault.
And when you attack a location be sure you have a coordinated effort or the attack will fail.
With this "tactic" of multiple walking spawn points, there is no need for medics and suport...if a tank comes along then suicide and spawn as an AT, if you need firepower the suicide yourself and spawn as support or Assault.
I play in a clan and I don´t like the tactic but it is the easiest way of bringing maximum firepower on a location...so everyone uses it.
As I read before the solution is if you die you can´t change squad.

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