Re: Debate: Will no jump-shots really stop Bunnyhopping?
I agree with you 100% Wargimp. this is NOT the way to fix bunnyhopping. They need to tie jumping with stamina, and they need to code in transition times between jumping, proning and crouching (which it's possible they have done) as it relates to aim. leaping around like an idiot for 10 minutes, landing, proning, and instantly having perfect aim is not good for gameplay. IMO, DICE could learn a thing or two from a little game called "call of duty"
I know the jump height issue has been debated to death, but i still say they should bring it down to something at the very least beleivable.
I agree with you 100% Wargimp. this is NOT the way to fix bunnyhopping. They need to tie jumping with stamina, and they need to code in transition times between jumping, proning and crouching (which it's possible they have done) as it relates to aim. leaping around like an idiot for 10 minutes, landing, proning, and instantly having perfect aim is not good for gameplay. IMO, DICE could learn a thing or two from a little game called "call of duty"
I know the jump height issue has been debated to death, but i still say they should bring it down to something at the very least beleivable.

(never wanted to snipe again after that though
)
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