Kill/Death Ration, Good or Bad Player?

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  • evilzucchini

    #16
    Re: Kill/Death Ration, Good or Bad Player?

    There is NO way to determine skill based on a person's stats. K/D Ratio won't do it, games won won't do it, SPM won't do it.

    The only way to know how good someone is, is to play with them.
    I ALMOST agree with this.

    And here comes the nonsense:

    I think you could take all of the stats the person has and weight them all in certain ways taking into account their time as each kit, their time in vehicles, their time as commander, their K/D with each weapon type, their K/D compared to their opponets K/D and their W/L compared to their opponent's W/L and their opponent's opponent's W/L and K/D. You would also have to take into account team point and the type of team point. . .what maps they play on and what they play on in each map . . . and on and on. . . and to figure out how to weigh each stat properly, it would take years of studying players to see how these stats translate into real units of skill. . .and even then you would only get a rough description of what their skill is.

    But certainly, not just from their K/D.

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    • puglous

      #17
      Re: Kill/Death Ration, Good or Bad Player?

      To add to my last post, here's 3 main things I'd take into account. Note if this isn't a flawless way of determining player skills because of some interesting ways EA decided the scoring system should work (-4 for a tk (unpunished), -2 for a suicide, 0 for a death. But I think this is to turn people away from commiting suicide when an enemy is about to kill them) and luck factor of course, but here it goes:

      1. K/D ratio: This only covers a small aspect of the gameplay, but unlike SPM it shows deaths (which cause your team to lose a ticket) so someone who is blindly agressive won't auto-matically get a good k/d ratio

      2. SPM: This covers a lot more than k/d ratio but a good one can be obtained simply by being blindly agressive.

      3. Win/loss ratio: This is the most important stat as that is what you should ultimatley be playing for. HOWEVER, it is also the most luck based since there are 7-31 other people playing on your team who make a difference.

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      • CtrlAltDe1337
        Member
        • Feb 2007
        • 1431

        #18
        Re: Kill/Death Ration, Good or Bad Player?

        kill death ratio means little, spm is what helps make you a better player.

        And whats with a kill death ratio in BF2? shouldn't it be a point/death raio?(how many points you got before you die)

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        • AraGoth@

          #19
          Re: Kill/Death Ration, Good or Bad Player?

          You know your a good player when the opposition start kick votes because you cant be that good, you must be hacking...

          Or you know your a good player when the opposition says "im going to report you to EA and have your stats reset cause you cant be that good!!" bla bla!

          Ive been on the end of loads of kick votes, accusations you name it.. theres allways one who doesnt like getting killed and cries about it alllllllllllll round.

          Just kill em some more i say!

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          • Seal

            #20
            Re: Kill/Death Ration, Good or Bad Player?

            Originally posted by SaladFork
            There is NO way to determine skill based on a person's stats. K/D Ratio won't do it, games won won't do it, SPM won't do it.

            The only way to know how good someone is, is to play with them.

            ~Salad
            What about the accuracy then? You wont get accuracy in vehicles and you can easly see if the person is a sniper whore.

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            • evilzucchini

              #21
              Re: Kill/Death Ration, Good or Bad Player?

              Sealiner,

              I have been playing support a lot recently and it has made my accuracy go DOWN. . . it has dropped almost a percentage point in the past week or so of almost exlcusive support play. I really don't think accuracy is even a good judge on it's own.

              Comment

              • jdrou
                Member
                • Jul 2006
                • 1860

                #22
                Re: Kill/Death Ration, Good or Bad Player?

                Originally posted by puglous
                3. Win/loss ratio: This is the most important stat as that is what you should ultimatley be playing for. HOWEVER, it is also the most luck based since there are 7-31 other people playing on your team who make a difference.
                The other problem with this stat is that people on losing teams tend to switch or quit before the end. Not sure how that gets scored. (I never quit during a round just because the team is losing; I'll wait until the round ends.)

                Comment

                • WarGimp

                  #23
                  Re: Kill/Death Ration, Good or Bad Player?

                  Can't help it... must comment on title...

                  Kill/Death Ration? Dude, WTF are you eating??

                  Ok, with that out of the way, I'll say I'm in the "stats mean nothing in terms of good/bad player" camp. Or rather, they mean very little. I know my stats are humble, but I consently get comment about how good I am at supporting the team. That's all I really care about.

                  some examples of how stats fail to reward good player:
                  - You get nothing for flying or driving troops into battle and deploying them well.
                  - You score lower when you play the SL role very well. No points for hiding near a CP and letting your boys respawn on you to take it out.
                  - It's very possible to kill lots of people while not really contributing much. Take Karkand. Lots of people get very high kill counts by rushing that first CP as USMC. However, when that's all the team is doing, they tend to lose. Badly.
                  - Revive points for medics don't factor stupid revives. I've seen plently of cases where the medic comes rushing in to revive a bunch of people, only to have them all gunned down again. They've actually made things worse, since their own death just cost the team another ticket.
                  - Good chopper pilots score lower than their gunners. It takes more brains to fly choppers really well than it does to shoot the crap outta everything, yet who gets the majority of the points/rewards?
                  - Rewards for taking out command assets are quite low, but the impact on the battle can be very large.

                  I'm sure there's more, but you get the point.

                  Edit: I forgot 2 points very much worth mentioning
                  - Talking on battle coms to help organize, maintain, and direct your squad. Shouting ut warnings helps your fellows live longer (thus saves tickets)
                  - SPOTTING! You get nothing for spotting, yet it's one of the best ways to help out your team. If your mates know where that tank, sniper, chopper, whatever is, they can better handle the situation. (I really think you should get some kind of assist score for spotting. Be tricky to put in well and avoid spot-spam, but could still be a big insentive)

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                  • WarGimp

                    #24
                    Re: Kill/Death Ration, Good or Bad Player?

                    Well... my WLR looks like this:
                    Wins & Losses 366 / 304 (1.20)
                    The spread is growing, but there's still a ton of factors that are simply out of your control to make it a satisfying stat.

                    Comment

                    • JarEme

                      #25
                      Re: Kill/Death Ration, Good or Bad Player?

                      In my eyes, if you've a KD of 0.5 or less, you're a bad player. Period.

                      Comment

                      • puglous

                        #26
                        Re: Kill/Death Ration, Good or Bad Player?

                        some examples of how stats fail to reward good player:
                        - You get nothing for flying or driving troops into battle and deploying them well.
                        - You score lower when you play the SL role very well. No points for hiding near a CP and letting your boys respawn on you to take it out.
                        - It's very possible to kill lots of people while not really contributing much. Take Karkand. Lots of people get very high kill counts by rushing that first CP as USMC. However, when that's all the team is doing, they tend to lose. Badly.
                        - Revive points for medics don't factor stupid revives. I've seen plently of cases where the medic comes rushing in to revive a bunch of people, only to have them all gunned down again. They've actually made things worse, since their own death just cost the team another ticket.
                        - Good chopper pilots score lower than their gunners. It takes more brains to fly choppers really well than it does to shoot the crap outta everything, yet who gets the majority of the points/rewards?
                        - Rewards for taking out command assets are quite low, but the impact on the battle can be very large.
                        These should be rewarded with points, but they still count on your win/loss ratio if done enough overtime.

                        Comment

                        • 00SoldierofFortune00

                          #27
                          Re: Kill/Death Ration, Good or Bad Player?

                          Yea, I agree that a good player is one that does a lot of teamwork and helps his squad or team out without care for himself, but being good is also good. I think you can judge k/d ratio somewhat. You can be good at infantry if you know what you are doing and I have broken that sterotype. You don't need to be in a tank or vehicle to rack up points. Just learn how to play. I am really close myself to getting a 2/1 k/d ratio with all the infantry weapons, so it isn't impossible to get points as an infantryman.

                          But k/d ratios can be misleading especially if a player plays on smaller servers where it is easy to dominate and where there are usually less skilled players and most with a good k/d ratio are just tank/armor whores with little skill. I will admit though, there is this player called GodJoey who has a huge ammount of kills and low deaths in a tank which is skill to some degree, somewhat. He only plays on Karkand which really helps him, so it can be argueable. Same with lCCClPlaneWhore because he has almost no opponent when he is in the sky as a pilot. I am good at flying choppers and driving vehicles, but no one would know from my k/d ratio with it. And score per minute is the same situation since most tank whores will have the highest. It really just depends.

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                          • Odedge
                            Member
                            • Sep 2007
                            • 285

                            #28
                            Re: Kill/Death Ration, Good or Bad Player?

                            I would strive for a 1.0+ k/d ratio. For the longest time, I was always in the .9 range. One day, it jumped and surpassed to 1.0. Since then it has slowly risen to 1.10. But that is taking into consideration the previous 5+ months of play.

                            I am a team player and will help the squad when I can. My buddy normally plays the SL role and many times I will take the bullet to help protect his position near a flag. I have died a few times to protect our jeep from being blown up by a tank.

                            But when you look at some one's stats, I would completely ignore the kit k/d ratios. I would look at their kit weapons vs vehicles to see what type of player they are. If they tend to use a lot of vehicles and are successful with them, don't worry too much that you may have a lower k/d ratio.

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                            • Leki
                              Member
                              • Mar 2007
                              • 361

                              #29
                              Re: Kill/Death Ration, Good or Bad Player?

                              kill/death ratio is definitely one of the things making a good player but you have to look at the stats as a whole to see if they are good or not.

                              My kill/death ratio is 2.19 with assault rifles which i think is pretty good as i haven't seen anyone yet with better that doesn't just play strike at karkand or city maps only servers 90% of the time as there is not tons of planes, choppers, APC's constatly raping the ground troops on those maps like the others.

                              It would be good if the "assault rifles" kill/death ratio didn't use "killed while holding an assault rife" for your death count and instead showed how many times you were killed by someone else with an assault rifle. I bet my KDR would be at least 6.00 or something :)

                              To be a good player you have to be able to kill the enemy more than they kill you but also work with your team. I play on foot mostly and I'm always killing lots of enemy, taking flags, healing, reviving teammates, spotting enemy, waiting for and picking up teammates, etc etc and thats what makes a good player.

                              Comment

                              • Leki
                                Member
                                • Mar 2007
                                • 361

                                #30
                                Re: Kill/Death Ration, Good or Bad Player?

                                Originally posted by AraGoth*
                                You know your a good player when the opposition start kick votes because you cant be that good, you must be hacking...
                                haha yeah thats also a good way to know when your playing good. Although it can get annoying when you keep getting kicked/banned from servers with noob admins on because the cant handle getting owned. One of the most recent was being banned for knifing an admin that was shooting at one of my clanmates.....when my clan mate asked what i was banned for he got the response "for cheating" heh. They later unbanned me when he asked how i was cheating, only then later to ban me again after getting a high score on strike and karkand...ban reason "stat padding"...right...lol....that ranked server was "The British Empire (*TBE*)"....another server added to my avoid list

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