Anyone else feel SF guns own regular guns?

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  • TheSquelcher

    #16
    Re: Anyone else feel SF guns own regular guns?

    i think a couple might be more powerful than the old weapons, but also i think people just haven't play with SF guns as much so they feel the cooler and better. I think the AK-101 and M-16 are better then the SCAR-H, but they also seem more boring than the new weapons that just came out

    Comment

    • Thirdeyez

      #17
      Re: Anyone else feel SF guns own regular guns?

      I dont know what is better and what is more pwerful..but..I knwo Im insta-dieing alot to F2000 and the new Spec Ops guns seem deadly acurate. I used to be able to drop prone with a spec ops guy and have a sec to exchange fire..now I guess I get head shotted.

      Comment

      • gunitsoldier127

        #18
        Re: Anyone else feel SF guns own regular guns?

        Originally posted by dfr.mav
        i am so sick of trying to practice for a match with the regular vanilla bf2 guns (m16, ak101, etc) only to get my ass handed to me by a SCAR-L or g36K or C or E or f2000. and this is on the normal maps. instead i myself have to use the unlocks for SF to level out the playing field because they're vastly more powerful than the regular guns, and way more accurate. in the mean time i'm getting too used to the new guns, and rusty on the old ones

        anyone else think that they should limit the SF guns to SF maps, and leave the regular bf2 guns and regular bf2 unlocks to the regular BF2 maps? because seriously, how many times have you been SCAR-L'ed 2 shots when you've put 5-6 into him with an m16 before they even looked your direction?
        5-6 shot of m16??????? u sure u used ur sights mate? cuz normally under 4 shots does it.well chest and up.

        Comment

        • WolfAlmighty
          Artillery Magnet
          • Jan 2007
          • 2113

          #19
          Re: Anyone else feel SF guns own regular guns?

          You know what's funny? All the complaints I hear about the SF guns I've heard about the regular guns at some point as well. "Wow, I shot him in the back like 10 times and he turns around and kills me in one shot!". I've heard people say that about the AKs and the G3, not just the F2000. The SCAR-L is accurate? No frickedy. Ever tried the G36C by any chance? Or the QBZ-97? Both are more accurate than the SCAR-L. Hell even the M4 is. Really, I have all the Special Forces unlocks and they really aren't all that, to be honest. The only one I use consistantly is the MP7 because it provides some nice long-range accurate fire, but I give up my close-range supremacy (the shotgun) by taking it. Funny thing is, I haven't seen anyone complain about the MP7, only the F2000, SCAR-L, and G36E. They really aren't the godlike weapons of mass destruction you guys make them out to be.

          ~Wolfgang

          Comment

          • F-1

            #20
            Re: Anyone else feel SF guns own regular guns?

            All of SF unlocks are either the same as bf2 weapons or weaker, except for the G36E (medic's unlock)

            check my thread here:

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            All of those who say that SF unlocks are MUCH better are flat wrong. They are the same or even weaker in some cases. They probably just like the fact that they have a differently looking weapon.

            I agree that we get killed a lot with the F2000 for example, but those players will hold the AK47, for example, if they did not have the F2000.

            Someone may argue that flashbangs are better than smoke grenades... but that is not a big issue anyway.

            ALL of the AK variants are much better than SF unlocks.

            G36C is better than SCAR-L
            G3 or AK variants are better than F2000
            MK3A1 is better than the MP7

            However, I hate the idea that you need to buy an expansion pack to get new weapons.

            Comment

            • the_waffler

              #21
              Re: Anyone else feel SF guns own regular guns?

              MP7 is teh bestt sniper rifel evar!

              Comment

              • Jesse

                #22
                Re: Anyone else feel SF guns own regular guns?

                Comparison of assault rifles (all default, the G3, and F2000, and grenade launchers where applicable):

                Blue is best/tied-for-best in that particular category
                Red is worst/tied-for-worst in that particular category
                If there's just too many in a category the same, I left it black to lessen the clutter of too many colors.

                Code:
                Rifles:
                -------
                M16
                ObjectTemplate.ammo.reloadTime 4.375
                [COLOR="Blue"]ObjectTemplate.deviation.setFireDev 2 0.2 0.05[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.minDev 0.3[/COLOR]
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                [COLOR="Blue"]ObjectTemplate.deviation.setSpeedDev 1.2 0.2 0.2 0.1[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.setMiscDev 3.2 1.5 0.05[/COLOR]
                [COLOR="Red"]ObjectTemplate.deviation.devModStand 1.5[/COLOR]
                [COLOR="Red"]ObjectTemplate.deviation.devModCrouch 1.3[/COLOR]
                ObjectTemplate.deviation.devModZoom 0.8
                ObjectTemplate.zoom.addZoomFactor 0
                ObjectTemplate.zoom.addZoomFactor 0.6
                [COLOR="Red"]ObjectTemplate.damage 30[/COLOR]
                
                AK101
                [COLOR="Red"]ObjectTemplate.ammo.reloadTime 4.958[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.setFireDev 2 0.2 0.05[/COLOR]
                ObjectTemplate.deviation.minDev 0.45
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                ObjectTemplate.deviation.setSpeedDev 1.2 0.25 0.25 0.1
                [COLOR="Blue"]ObjectTemplate.deviation.setMiscDev 3.2 1.5 0.05[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.devModStand 1.3[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.devModCrouch 1.2[/COLOR]
                ObjectTemplate.deviation.devModZoom 0.8
                ObjectTemplate.zoom.addZoomFactor 0
                ObjectTemplate.zoom.addZoomFactor 0.6
                ObjectTemplate.damage 37
                
                AK47
                [COLOR="Blue"]ObjectTemplate.ammo.reloadTime 4[/COLOR]
                ObjectTemplate.deviation.setFireDev 2.3 0.2 0.05
                ObjectTemplate.deviation.minDev 0.45
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                [COLOR="Blue"]ObjectTemplate.deviation.setSpeedDev 1.2 0.2 0.2 0.1[/COLOR]
                ObjectTemplate.deviation.setMiscDev 3.2 2 0.05
                [COLOR="Blue"]ObjectTemplate.deviation.devModStand 1.3[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.devModCrouch 1.2[/COLOR]
                ObjectTemplate.deviation.devModZoom 0.8
                ObjectTemplate.zoom.addZoomFactor 0
                ObjectTemplate.zoom.addZoomFactor 0.6
                ObjectTemplate.damage 38
                
                G3A3
                ObjectTemplate.ammo.reloadTime 4.375
                [COLOR="Red"]ObjectTemplate.deviation.setFireDev 2.5 0.2 0.05 **[/COLOR]
                [COLOR="Red"]ObjectTemplate.deviation.minDev 0.5[/COLOR]
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                [COLOR="Red"]ObjectTemplate.deviation.setSpeedDev 1.2 0.5 0.5 0.1[/COLOR]
                [COLOR="Red"]ObjectTemplate.deviation.setMiscDev 3.2 2.5 0.05[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.devModStand 1.3[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.devModCrouch 1.2[/COLOR]
                ObjectTemplate.deviation.devModZoom 0.8
                ObjectTemplate.zoom.addZoomFactor 0
                ObjectTemplate.zoom.addZoomFactor 0.6
                [COLOR="Blue"]ObjectTemplate.damage 40[/COLOR]
                
                F2000
                ObjectTemplate.ammo.reloadTime 4.7
                [COLOR="Red"]ObjectTemplate.deviation.setFireDev 2.5 0.22 0.1  **[/COLOR]
                ObjectTemplate.deviation.minDev 0.43
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                ObjectTemplate.deviation.setSpeedDev 1.2 0.25 0.25 0.1
                [COLOR="Blue"]ObjectTemplate.deviation.setMiscDev 3.2 1.5 0.05[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.devModStand 1.3[/COLOR]
                [COLOR="Blue"]ObjectTemplate.deviation.devModCrouch 1.2[/COLOR]
                ObjectTemplate.deviation.devModZoom 0.8
                ObjectTemplate.zoom.addZoomFactor 0
                [COLOR="Blue"]ObjectTemplate.zoom.addZoomFactor 0.7[/COLOR]
                ObjectTemplate.damage 34
                
                Grenade Launchers:
                ------------------
                
                M203
                [COLOR="Red"]ObjectTemplate.ammo.reloadTime 3.792[/COLOR]
                ObjectTemplate.detonation.explosionMaterial 69
                ObjectTemplate.detonation.explosionRadius 5
                ObjectTemplate.detonation.explosionForce 7
                ObjectTemplate.detonation.explosionDamage 150
                ObjectTemplate.damage 125
                
                GP30
                [COLOR="Blue"]ObjectTemplate.ammo.reloadTime 3.708[/COLOR]
                ObjectTemplate.detonation.explosionMaterial 69
                ObjectTemplate.detonation.explosionRadius 5
                ObjectTemplate.detonation.explosionForce 7
                ObjectTemplate.detonation.explosionDamage 150
                ObjectTemplate.damage 125
                
                GP25
                [COLOR="Blue"]ObjectTemplate.ammo.reloadTime 3.708[/COLOR]
                ObjectTemplate.detonation.explosionMaterial 69
                ObjectTemplate.detonation.explosionRadius 5
                ObjectTemplate.detonation.explosionForce 7
                ObjectTemplate.detonation.explosionDamage 150
                ObjectTemplate.damage 125
                
                F2000GL
                [COLOR="Red"]ObjectTemplate.ammo.reloadTime 3.792[/COLOR]
                ObjectTemplate.detonation.explosionMaterial 69
                ObjectTemplate.detonation.explosionRadius 5
                ObjectTemplate.detonation.explosionForce 7
                ObjectTemplate.detonation.explosionDamage 150
                ObjectTemplate.damage 125
                **Notice the close numbers on the last two there, the .2 and .22, and .05 and .1, I didn't want to bias it either way, but the 2.5 earned both of those a worse fire deviation than the other rifles so I based them roughly even.

                Comment

                • SmilingRaccoon

                  #23
                  Re: Anyone else feel SF guns own regular guns?

                  Ill agree that it makes for more unbalanced gameplay since only certain people can use them where as unlocks anyone could get but its the skill of the person that matters more. I dont think they should be allowed to use the sf guns in vanilla but whats done is done sadly.

                  Comment

                  • Decripfy

                    #24
                    Re: Anyone else feel SF guns own regular guns?

                    only the f2000 and the SCAR-H is better...

                    Comment

                    • Decripfy

                      #25
                      Re: Anyone else feel SF guns own regular guns?

                      all the rest IS TERRIBLE

                      Comment

                      • coco

                        #26
                        Re: Anyone else feel SF guns own regular guns?

                        All the answers are here....


                        The G36-E is the most accurate assault rifle over the 2 games.

                        The F2000 has the better sights and higher damage than the above, whilst still remainig pretty accurate.

                        The G36C is a great assault rifle in general with a great feel to it and high accuracy.

                        The SCAR-L is a bit of a let down comapred to the G36C.

                        So overall both games have some assault rifles better than others.

                        Numbers to back up my accuracy/damage claims here >

                        Comment

                        • Sir. Shpox

                          #27
                          Re: Anyone else feel SF guns own regular guns?

                          Try this, play single player vanilla.

                          Then play single player SF.

                          See how the Sf kill WAY faster than the vanilla. F2000 is extreamly overpowered, 2 bullets kills.

                          Comment

                          • F-1

                            #28
                            Re: Anyone else feel SF guns own regular guns?

                            Originally posted by shpox
                            Try this, play single player vanilla.

                            Then play single player SF.

                            See how the Sf kill WAY faster than the vanilla. F2000 is extreamly overpowered, 2 bullets kills.

                            G3 has a higher damage than the F2000.
                            AK variants have similar/better accuracy.... a little bit more damage
                            They all have the same fire rate. So how come the F2000 is better?

                            If the M16 did not have the 3-bullets problem on full-auto then it will be the best assault rifle ever (although I cannot imagine how 3 M16 bullets wont kill someone in real life)

                            If you use your assault rifle to snipe people most of the time then you'd beter play as a sniper. The scope in the F2000 is not of a great importance to me. and BTW the scope wont give you really a better accuracy (look at the numbers!), it just helps you aim better. I tried to snipe once with the G3 and it is definitly one shot/kill if you can aim at the head.

                            Check these numbers before you argue!

                            Comment

                            • zacman13245

                              #29
                              Re: Anyone else feel SF guns own regular guns?

                              its the users ability to use them, for the SCAR-L dont use it in fully auto, put two single shots into him and hes dead. its all about finding what works.

                              Comment

                              • SQUiB

                                #30
                                Re: Anyone else feel SF guns own regular guns?

                                Originally posted by zacman13245
                                its the users ability to use them, for the SCAR-L dont use it in fully auto, put two single shots into him and hes dead. its all about finding what works.
                                You're full of it. 2 shots won't kill him unless 1 or more are head shots and if your that good at head shots try the G36C becasuse its more accurate and you would be even better with it.

                                The G36E is the only real improvement in the SF unlocks. The F2000 kit is better but only becasuse of the flashbangs. The only reason everyone is getting killed by SF weapons so much is because they are new and everyone likes using the new toys. You don't even need to own SF to unlock them, you just need to know a perosn that does.

                                Comment

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