I'm still seeing so many threads that are talking about how this or that element of BF2 sucks 'cause it isn't realistic. I want to present to you that realism does NOT mean fun... and that fun is the most important aspect of a GAME!
For example, the M95 (hooooo boy).
Now realisticly not only should a single hit for a .50 cal sniper rifle be a one should kill, but is should friggen blow ya in half! I mean, they've got rounds for those things that can punch holes in tanks!
But if they were implemented "realisticly", how much fun would that be? How annoying would it be to get blown into distinctly spereate chunks every time you poked your head out of cover? Sure, it would be a hoot for the snipers, but MAN that would be a pain for everyone else!
Then on the flipside, there's times when implementing realism helps increase fun. A possible example is a minimum arming rang for the 'nade launcher. In real life, those suckers need some room to arm. This makes a handy excuse to curb "noob toobing", which does carry the potential to ruin fun.
Then there's the unrealistic aspects that no-one ever seems to question. Since when, in real life, do shock paddels cure bullet wounds? For that matter, how does stepping on a medic bag restore lost blood, close wounds, and put you back into fighting form despite the fact that it takes MONTHS to heal from a gunshot?
SO... I wanna urge people to start thinking in terms of FUN rather than realistic. If you can think of a case where realism would ADD to the fun (for everyone, not just your favorite class) in a clear and logical way, go for it. If you're trying to argue realism just for the sake of realism... well, you lose by default.
For example, the M95 (hooooo boy).
Now realisticly not only should a single hit for a .50 cal sniper rifle be a one should kill, but is should friggen blow ya in half! I mean, they've got rounds for those things that can punch holes in tanks!
But if they were implemented "realisticly", how much fun would that be? How annoying would it be to get blown into distinctly spereate chunks every time you poked your head out of cover? Sure, it would be a hoot for the snipers, but MAN that would be a pain for everyone else!
Then on the flipside, there's times when implementing realism helps increase fun. A possible example is a minimum arming rang for the 'nade launcher. In real life, those suckers need some room to arm. This makes a handy excuse to curb "noob toobing", which does carry the potential to ruin fun.
Then there's the unrealistic aspects that no-one ever seems to question. Since when, in real life, do shock paddels cure bullet wounds? For that matter, how does stepping on a medic bag restore lost blood, close wounds, and put you back into fighting form despite the fact that it takes MONTHS to heal from a gunshot?
SO... I wanna urge people to start thinking in terms of FUN rather than realistic. If you can think of a case where realism would ADD to the fun (for everyone, not just your favorite class) in a clear and logical way, go for it. If you're trying to argue realism just for the sake of realism... well, you lose by default.

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