Re: The Medic Kit rules
yeah it does... i've been playin medic a lot lately actually (especially fun w/ g36e
)
i had a few comments: if you're in a squad, ask your squadmates if one wouldn't mind spawning as support - then you have unlimited bags to throw around...
also - when moving as a squad and you make contact, medics should dump EVERY pack they have in a pile "around the corner" - that way everyone in the squad knows where the "fallback" point is, and can cycle through combat... (run up shoot/get shot, run back for medikit, rinse, repeat)
another big benefit medics bring is that they keep the team from loosing tickets - your team's score ticks down for each respawn, NOT for each death!! so revives are key!!
more good medic info here: http://tinyurl.com/9rxpg (edit: sorry, the medic bit is about 1/3 of the way down the page - it also lists all the different kills that you can't be revived)
yeah it does... i've been playin medic a lot lately actually (especially fun w/ g36e
)i had a few comments: if you're in a squad, ask your squadmates if one wouldn't mind spawning as support - then you have unlimited bags to throw around...
also - when moving as a squad and you make contact, medics should dump EVERY pack they have in a pile "around the corner" - that way everyone in the squad knows where the "fallback" point is, and can cycle through combat... (run up shoot/get shot, run back for medikit, rinse, repeat)
another big benefit medics bring is that they keep the team from loosing tickets - your team's score ticks down for each respawn, NOT for each death!! so revives are key!!
more good medic info here: http://tinyurl.com/9rxpg (edit: sorry, the medic bit is about 1/3 of the way down the page - it also lists all the different kills that you can't be revived)
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