The Medic Kit rules

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  • WhiskeySix

    #31
    Re: The Medic Kit rules

    yeah it does... i've been playin medic a lot lately actually (especially fun w/ g36e )

    i had a few comments: if you're in a squad, ask your squadmates if one wouldn't mind spawning as support - then you have unlimited bags to throw around...

    also - when moving as a squad and you make contact, medics should dump EVERY pack they have in a pile "around the corner" - that way everyone in the squad knows where the "fallback" point is, and can cycle through combat... (run up shoot/get shot, run back for medikit, rinse, repeat)

    another big benefit medics bring is that they keep the team from loosing tickets - your team's score ticks down for each respawn, NOT for each death!! so revives are key!!

    more good medic info here: http://tinyurl.com/9rxpg (edit: sorry, the medic bit is about 1/3 of the way down the page - it also lists all the different kills that you can't be revived)

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    • CaptJordus

      #32
      Re: The Medic Kit rules

      Originally posted by WhiskeySix
      yeah it does... i've been playin medic a lot lately actually (especially fun w/ g36e )

      i had a few comments: if you're in a squad, ask your squadmates if one wouldn't mind spawning as support - then you have unlimited bags to throw around...

      also - when moving as a squad and you make contact, medics should dump EVERY pack they have in a pile "around the corner" - that way everyone in the squad knows where the "fallback" point is, and can cycle through combat... (run up shoot/get shot, run back for medikit, rinse, repeat)

      another big benefit medics bring is that they keep the team from loosing tickets - your team's score ticks down for each respawn, NOT for each death!! so revives are key!!

      more good medic info here: http://tinyurl.com/9rxpg (edit: sorry, the medic bit is about 1/3 of the way down the page - it also lists all the different kills that you can't be revived)


      Wrong wrong and more wrong.

      You always have unlimited bags, there is just a self timer that only lets you throw out 3 at a time, if one gets used or dissapearS (After a few seconds) you get that one back. But you can always use 3. (sometimes it will overlap and you can throw 3 and still be holding 1)

      Also, throwing packs down in a little area for the squad to come back to isnt terribbly effectice. For the simple reason the enemy can see the medic symbols for each pack you throw down. So they know right wher you are going. I C4'ed 8 people with one pack by throwing it out a window towards some Med packs laying on the ground, didnt even SEE the people. Boom -> 16 points.

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      • March4Revenge

        #33
        Re: The Medic Kit rules

        Originally posted by CaptJordus
        I C4'ed 8 people with one pack by throwing it out a window towards some Med packs laying on the ground, didnt even SEE the people. Boom -> 16 points.
        Ouch I'll keep that in mind...

        Do you keep the map in 3d mode to see that?

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