Re: Compare this to the BF2 that we own.
I can see why some of those features (that I think look really cool) were cut.
The physics of having so much movable stuff would cause serious issues with multi-player (think of the BW use).
The equipment screen is draticly different from anything before seen in a BF game and would prolly confuse and scare a good portion of the market.
The command screen looked too complex for your average knuckle dragger.
Swearing would cause the game's age rating to increase.
Laser Targeting (and team work on the level shown) is way beyond your average player.
The sad truth is that while I think the game that the video shows would be hella cool, it would not sell as well as the BF2 that was released. Playing to the lowest common denominator pays.
Need proof of what I say? Easy. Just look at sales between ghost Recon (complex) and Quake (knuckle dragging).
I can see why some of those features (that I think look really cool) were cut.
The physics of having so much movable stuff would cause serious issues with multi-player (think of the BW use).
The equipment screen is draticly different from anything before seen in a BF game and would prolly confuse and scare a good portion of the market.
The command screen looked too complex for your average knuckle dragger.
Swearing would cause the game's age rating to increase.
Laser Targeting (and team work on the level shown) is way beyond your average player.
The sad truth is that while I think the game that the video shows would be hella cool, it would not sell as well as the BF2 that was released. Playing to the lowest common denominator pays.
Need proof of what I say? Easy. Just look at sales between ghost Recon (complex) and Quake (knuckle dragging).
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