When I think of SF (and this comes from personal experience), I think of the latest in personal weapons. I think of stealth and suprise. I think of tactics that will define the winner. I don't think of artillery.
I think the only thing that ticks me off about the new SF add-on is (especially playing Warlord or Ghost Town) when a malcontent commander uses artillery to take out one well-placed sniper or other guy who is doing well. This is an urban map. I am glad they took out the jets. Great move! But they could have taken the artillery out too! If the enemy SF guys can't move into place to remove a threat, then so be it. Artillery ****es me off (especially in urban settings). Too bad there are not civilians in the game who cause the commander to lose points when they are hit. The more one-on-one SF action, the better. Artillery screws up the spirit of the game.
Just my .02
I think the only thing that ticks me off about the new SF add-on is (especially playing Warlord or Ghost Town) when a malcontent commander uses artillery to take out one well-placed sniper or other guy who is doing well. This is an urban map. I am glad they took out the jets. Great move! But they could have taken the artillery out too! If the enemy SF guys can't move into place to remove a threat, then so be it. Artillery ****es me off (especially in urban settings). Too bad there are not civilians in the game who cause the commander to lose points when they are hit. The more one-on-one SF action, the better. Artillery screws up the spirit of the game.
Just my .02
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