Re: The only way SF will survive
Mods don't last long because they can never get a huge fan base as opposed to an official release by a company to the public. And I would like to know why the SF haters aren't playing it besides the techinical issues. Just saying I don't play that crap or it sucks just makes you look even stupider and less intelligent. And that EA/Dice hating thing and not playing their games because of it has to be the most rediculas thing I have ever heard. If you don't like it, then STFU and don't even waste your time coming on here. WHy wouldn't you come on here to announce you aren't going to play the game because of EA to an audience who doesn't give a sh*t?
SF, IMO is what most of the maps in BF2 should of been like. Maps like Fushe are mostly for the pilots and tankers. Sure they can have some really good battles, but it gets quickly boring when you are walking more than fighting and only have to walk back again after you die. The level design is what makes SF. The maps are still large, but you don't get the vast openness of some of the regular BF2 maps and none of the really close spawn killing alleys or confinements of Karkand or Shaqi.
The urban maps are way more like real life urban maps than Karkand or Shaqi will ever be or come close too. They also encourage more teamwork since you don't have all the vehicles. And in most you don't have to worry about the noob tubers. All they have to do now is work out the technical and stability bugs in order to make it a better game.
Mods don't last long because they can never get a huge fan base as opposed to an official release by a company to the public. And I would like to know why the SF haters aren't playing it besides the techinical issues. Just saying I don't play that crap or it sucks just makes you look even stupider and less intelligent. And that EA/Dice hating thing and not playing their games because of it has to be the most rediculas thing I have ever heard. If you don't like it, then STFU and don't even waste your time coming on here. WHy wouldn't you come on here to announce you aren't going to play the game because of EA to an audience who doesn't give a sh*t?
SF, IMO is what most of the maps in BF2 should of been like. Maps like Fushe are mostly for the pilots and tankers. Sure they can have some really good battles, but it gets quickly boring when you are walking more than fighting and only have to walk back again after you die. The level design is what makes SF. The maps are still large, but you don't get the vast openness of some of the regular BF2 maps and none of the really close spawn killing alleys or confinements of Karkand or Shaqi.
The urban maps are way more like real life urban maps than Karkand or Shaqi will ever be or come close too. They also encourage more teamwork since you don't have all the vehicles. And in most you don't have to worry about the noob tubers. All they have to do now is work out the technical and stability bugs in order to make it a better game.
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