The only way SF will survive

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  • Saureco

    #1

    The only way SF will survive

    I don't really know how to start this out. Disclaimer? Maybe. Foreboding statement about staying on-topic and forum etiquette? Perhaps. I think I'll just jump straight to my hypothesis and follow up with a mix of backup theory and empirical evidence as has been displayed by this community.

    *clears throat*

    The only way the Special Forces expansion will survive is if EA/DICE removes the statistics feature.

    The addition of statistics to an arcade combat game has taken a brilliant concept of online virtual combat and reduced it to man's most primal and bothersome characteristic: competition to be "the best". Coupled with the fact that calculating statistics based on kills, useage, damage, teamkills, deaths, ribbons, medals, vehicles, etc only increases network and processor stress for a pointless facet and malady-inducing behavior. Putting all the smart speak aside, it boils down to this:

    1. Statistics, though redeeming in that you are "accomplishing" something, only direct stat hungry players to ranked servers.
    2. Stats promote stat padding, a quick means to getting intangible rewards to be "the best" at something before others and getting better gear before others. This is the whole "pointless competition" statment I mentioned above.
    3. Calculating statistics constantly and confusingly is a waste to server processing. Why not free up some processing power to better render graphics and latency than calculating how many hours you've sat in the backseat of an APC?

    From what we've been reading since retail's release, stats have been somewhat of a chest-beating competition of superiority, faster access to vastly improved weapons, and an excuse for players to completely avoid the point of combat to find a quiet corner of the map and circlejerk their way to a resupply/revive medal. Stats have been a reason for vehicle camping, base raping, and a bias to one map or another due to increase stat farming potential. How many Strike at Karkhand servers are running, anyway?

    What ever happened to "I like this kit/gun/weapon because it's fun", not "I like it because it owns with no needed skill"? What happened to "I like this map because of its free flow of combat", not "I like it because I can get a badge faster"? What about "I like this vehicle because I'm proficient with it to help the team", not "I like to base rape with this because there is no challenge with it"?

    Players are simply dropping the focus of team-based combat for their own personal gain. Granted, it's a right in life to be the best at whatever you want to do. But to do it at the expense of your team or for the sake of being the chief monkey of your tribe is kind of outdated and counterproductive. I am one of those players that could care less about how many times I've knifed a guy, getting the next Godlike weapon, or filling my virtual sock drawer with ribbons and medals. Does that mean everyone else should be the same? Absolutely not. But it's that kind of approach to gameplay that helps the team better. By focusing on taking and holding flag points, my team wins swiftly and effectively.

    Maybe I'm a dying breed. Maybe I'm being too utopian. Maybe I'm just behind the times. Could be all three. But I'm still hell-bent on getting my team to win. Even if we win by 1 ticket, it's still a win, and the team win is far more satisfying than being at the top of the scoreboard. It's better than chugging away on a server for specific stats, not caring about the team's win. Why log in and join a server to focus strictly on using your pistol all round? It's not terribly effective, and at times it just slows down your team. I know there are players out there that join a team, form their own squad, and then go about stat farming (legitimately) regardless if the team wins or loses.

    I know Special Forces cannot undo the statistics tracking, but the least EA and DICE can do in the future is admit that implementing something like this, regardless of technology's advances in processing power and bandwidth, is not conducive to a team atmosphere. What they should have done is make is so that your stats only factor in if:

    1. you are in a squad and
    2. your team wins.

    That way players are forced to help the team, work together, and strive for excellence to be recognized and rewarded. Point farming would disappear, fixed by a patch or not. Medals and ribbons would come as pleasant surprises, not goals that should be met first and foremost over a team victory. Vehicle camping and base raping would diminish if players were forced to the front lines of combat, striving to take the necessary flags instead of sitting in a single spot and blasting anything that moves for points. It's understood that your team wins faster if you whittle away the enemy's tickets, but what if you lose a map because you were off at the uncappable base while enemy made swiss cheese of your team's efforts at flag caps?

    I dunno. This rant and approach is coming to an end. Hell, I bet my login timed out as I was typing this. The point is that the concept of "lets keep track of how well you're doing" only promotes selfishness and takes away from "lets see how much of a team player you are". I think that DICE should find a way to circumnavigate the whole stat tracking process and focus more on gameplay. Why not just unlock everything and skip the ribbons and badges? If people need validation so badly, why not focus more on homework or job satisfaction?

    [/rant]
  • hollowpoint367

    #2
    Re: The only way SF will survive

    Well said.

    Comment

    • BurnTheWeed

      #3
      Re: The only way SF will survive

      So I guess you'll be playing SF on the unranked servers then?

      Comment

      • Saureco

        #4
        Re: The only way SF will survive

        I won't be playing it at all. :) I've sworn off BF and EA/DICE like drinking gasoline, not quitting smoking. You go back to smoking. You don't go back to drinking gasoline because the first time around was pretty convincing enough that it was a bad idea.

        Comment

        • Eddy01741

          #5
          Re: The only way SF will survive

          Yeah, i say no stats in BF2SF, BF2 is already plagued by stat whores.

          Comment

          • BurnTheWeed

            #6
            Re: The only way SF will survive

            Originally posted by [47R]Saureco
            I won't be playing it at all. :) I've sworn off BF and EA/DICE like drinking gasoline, not quitting smoking. You go back to smoking. You don't go back to drinking gasoline because the first time around was pretty convincing enough that it was a bad idea.
            So you have a problem with the ranking system, but don't play on even unranked servers? whatever dude. I understand your rant, but it makes no difference when you can play with out the stats, which is your option. Anyway, have fun, not playing this game.

            Comment

            • Mr. ADHD

              #7
              Re: The only way SF will survive

              I agree to some extent. I do, however, like the idea of accuracy and unlocks. Personally, for there to be more teamwork, the game needs to rethink how flags are capped. For example, there should be flags 1 through 5, each flag needs to be capped in numerical order, with a possibility of reverse capture 5-1.

              This will bottleneck the battles and encourages a defensive and offensive tactics.

              Comment

              • Solver

                #8
                Re: The only way SF will survive

                Well said... but... even games without stats often have the same negative aspects that you'd see in BF2. Counter-Strike doesn't track stats, but will have people teamkill, and it's probably the most rude environment. Games that track points not in a centralized way, but during the round/match, also end up having the same stuff.

                There is, though, a positive thing about the whole stats thing. What? Simple. By playing on non-ranked servers, you are guaranteed that most players won't be the type who only care about killrates/badges/ranks. The majority of these people are busy playing on ranked servers.

                Comment

                • imported_Bossman

                  #9
                  Re: The only way SF will survive

                  It won't survive. It will die like the BF42 expansions when some good mods come out.

                  Comment

                  • Eddy01741

                    #10
                    Re: The only way SF will survive

                    Originally posted by Mr. ADHD
                    I agree to some extent. I do, however, like the idea of accuracy and unlocks. Personally, for there to be more teamwork, the game needs to rethink how flags are capped. For example, there should be flags 1 through 5, each flag needs to be capped in numerical order, with a possibility of reverse capture 5-1.

                    This will bottleneck the battles and encourages a defensive and offensive tactics.
                    The unlocks are the same as in BF2, maybe you should be able to only get stats in vanilla BF2 and unlock weaps in vanilla, but you can use those unlocks in BF2SF. That would be awesome, BF2SF would not be plagued with stat whores.

                    Comment

                    • Saureco

                      #11
                      Re: The only way SF will survive

                      The project reality mod did the right thing by "turning on" the original Supply Lines gamemode. It's called Assault and Secure (AAS). This forces teams into bottlenecks of combat, pulling out some of the lonewolves and making full effectiveness out of each kit.

                      As for playing ranked/unranked servers, I'm really not particular. My most driving factors to connecting to a server are a low ping and it's sufficiently populated. I'm not interested in stats, but when a medal or unlock pops up after disconnecting, it's a pleasant surprise. I never chug away at a specific task for a reward or unlock because then it takes away from the gameplay and makes it more of a chore.

                      My comment about taking out or modifying the statistics process was due to the rampant presence of stat whores, stat farming, and a viable option away from teamwork. I don't care if you got the "Pwning the entire team on all MEC maps" medal. I do care about people chugging away with a knife all round to get cut down time after time, chewing up our tickets, and still not getting his ribbon/medal. I do care about people unlocking Godlike weapons that create a total imbalance on the battlefield. The stock weapons are fine enough. Why entice players to get weapons that should have been available from the beginning?

                      Comment

                      • Boss_HoggHB

                        #12
                        Re: The only way SF will survive

                        you got a point there , but i personally like playing towards rewards and unlocks and in some way 'progressing'

                        Comment

                        • sknight

                          #13
                          Re: The only way SF will survive

                          I strongly disagree. First, you assume everyone wants to make themself better. Which is true. But people still do teamplay, albeit a select few, but that's true in ANY game. Secondly, going for rewards/points is FUN! It gives you something to do, I thought that's what games are for? Giving you something to do!

                          Comment

                          • Eddy01741

                            #14
                            Re: The only way SF will survive

                            I play towards unlocks a bit, i don't concentrate on awards. After i reach gunnery sergeant (i'll be there before the end of next week) i won't play for points at all. As i'll unlock the last unlock i care about, the DAO. I'm not interested in the M95 or the Jackie.

                            Comment

                            • imported_RicRogue

                              #15
                              Re: The only way SF will survive

                              Originally posted by [47R]Saureco
                              I do care about people unlocking Godlike weapons that create a total imbalance on the battlefield. The stock weapons are fine enough. Why entice players to get weapons that should have been available from the beginning?
                              What Godlike weapons? I don't think any of the weapons are that many steps above the other.

                              Just my opinion

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