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Artillery requires no skill to use. Aboslutely ZERO skill. You just click a button... where you want the explosions to happen.
I agree, theres barely any delay on it either. (from firing the shells to them landing)
The thing I hate most about it though is how some commanders rain it down on Squads that are walking/running to an objective, I guess its "legit" but ticks me off.
Well, yes, it doesn't any skill to use. More in general, it doesn't any skill to be a commander if your only functions will be scanning and dropping supplies and artillery.
I like artillery, especially you're the only one taking a base and a tank and APC are rolling towards only to get blasted by artillery before they get over the bridge.
try every goddamn time I play bf2. It is the single thing in the game... that you just DIE from. No skill required... just click and kill.
I'd play more if it wasnt in the game.
"go blow it up" people say. The commander just drops a crate on it to repair it, and his GOD weapon is active again.
the artillery is the most annoying thing in the game. i'm so sick of getting nailed by artiller as soon as i spawn, it's just ridiculous. i don't care what skill level the commander has or what anyone says about blowing the artillery up. BF2 artillery is just plane lame. if you compared it to any other game, it's like having unlimited atomic bombs that you can place anywhere on the map. i think that in time, artillery will be just as controversial as awps are in CS and you will start seeing servers popup that disable it.
try every goddamn time I play bf2. It is the single thing in the game... that you just DIE from. No skill required... just click and kill.
I'd play more if it wasnt in the game.
"go blow it up" people say. The commander just drops a crate on it to repair it, and his GOD weapon is active again.
Or after you kill the commander, whilst he was hiding in a bunker nearby he'll spawn again in 15 seconds, run over to his arty and fix it again in what another 30 seconds?
Artillery keeps things moving. Can't shake that control point due to the hard mathematics of respawns? Soften it up with artillery and move in! Bunch of enemy troops just lying behind those rocks taking pot shots at an outpost? Flush them out!
Artillery is a tool to bleed tickets, prevent stalemates, and flush out the campers. Just don't use it to spoil a nice close-up firefight; it's no fun for the players and will probably kill friendlies.
Artillery keeps things moving. Can't shake that control point due to the hard mathematics of respawns? Soften it up with artillery and move in! Bunch of enemy troops just lying behind those rocks taking pot shots at an outpost? Flush them out!
Artillery is a tool to bleed tickets, prevent stalemates, and flush out the campers. Just don't use it to spoil a nice close-up firefight; it's no fun for the players and will probably kill friendlies.
Agreed, I feel it has it's place. Though it tends to limit defensive movement it helps keep the game active. Also tends to **** of the plane campers the most... so I'm all for that.
And for those that say they want to old BF42 artillery back, were you playing the same game I was? The only time it was used was to pixel shoot, and most of the time it wasn't used at all. It was incredibly had to fire using those yellow marks in the arillery cam, and almost forced you to pixel shoot with it. I thought Tribes 1 did a better job at implementing artillery than BF42 did, by far.
Artillery requires no skill to use. Aboslutely ZERO skill. You just click a button... where you want the explosions to happen.
Arty can ruin any fun battle going on around a flag. You are having a good fight... and then you just die.
It is the single most hated thing in this game... as far as I'm concerned.
I hate ta tell ya this, but if you truely believe that, you are prolly a crappy commander.
It does take some skill (mental, not physical) to use artillery effectivly. Any shaved money can just click on a bunch of red dots, but the same can be said of any gun. Point, shot, dead, right?
Wrong.
You have to know how and when to pull that trigger in order to maximuze the damage you do. Same with artillery. Do you fire on their main base in hopes of causing distruction to players and vehicle assets, or do you hit the front lines to open ways for your boys to move in, OR do you save it for when a flag goes neutral and no-one has a hope of getting there to stop the enemy from capping it?
It's something that some people can use better than others.
Thus, it requires "skill".
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