Artillery is the WORST function in BF2

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  • livilaNic

    #76
    Re: Artillery is the WORST function in BF2

    Originally posted by Wilkystyle
    Why would I leave? I like the game just fine.

    And for the record, anyone who calls anyone else an "[anything] whore" is obviously too bad at the game to do anything but go into a forum, and waste space by bitching about it.
    Too bad? Your saying that you have never been spawn raped? You always know where enemy troops are while your spawning? Not sure what bitching about a bitcher mean's but ok.




    Originally posted by [DUCKS]Black_Duck_1
    remove the commander with all of its assets altogether.

    I saw a complete squad spawning in the enemies main base just to destroy the arty and the uav. this hurts your won team before hurting the enemy. you'd better let that squad capture a flag instead of main base camping.
    Underlined=is what you want.
    Bold=Get what you wanted.

    Not sure how it hurt's. I would think the enemy would concentrate on getting the main back.

    Comment

    • F-1

      #77
      Re: Artillery is the WORST function in BF2

      I am actually talking about a main spawn which you cannot caprure... like the US base in op clean sweep.

      Comment

      • Retribution.

        #78
        Re: Artillery is the WORST function in BF2

        i still prefer the old "two people for two jobs arty", i know i've had my half headed ramble in the thread somewhere but i still dont get why people think theres some sort of skill element to being a commander and banging arty and that legal cheat UAV down on people like theres no tommorow a good thing it "may" take an inklin of skill yes but surely that just boils down to, ooops theres one of my players in there so i better not drop my arty, as for it having any real effect (like it would in the real world) it doesnt, it doesnt kill tanks alot of the time (if any) it doesnt destroy buildings, it doesnt hold off lines of tanks or enemy columns (like it would in reality, yes i know the games not realistic) and it's basic function is just to kill infantry mainly which boils down to, oh theres lots of red dots ill push the button THATS IT.. as for that UAV command, why not just let people run around with wall hacks, whats the diffrence really?

        i used to like being able to hide in the hills and rain death from above with a crappy sniper rifle without being spotted in five seconds by a commander, is that not what snipers are for?

        i used to like having the drop on someone (or people) and having the element of supprise without a big red circle on the enemys minmap saying "HE'S HERE BY THE WAY"

        i used to like being in a raging gunfight where theres say five players from each team battling to the death and your heart rate actually does go up, bf2 shines so bright sometimes for this but then totally kicks you in the nuts when arty just drills you all and totally kills any feeling of WOW what a firefight that was

        call me a rambo commando, call me a nOOb, say i'm just crap at the game but all in all the things i have stated (which are all based on the commander mode) just totally ruin some of the best things this game offers in the blink of an eye and kills emersion for me, aye tis true that the game is probably not for me (which a few will say or think) but having played the battlefield series from pretty much day 1 and loving every minute/years i just feel that the commander mode/arty/UAV is just something the series never needed and would be shed loads better without.

        Comment

        • livilaNic

          #79
          Re: Artillery is the WORST function in BF2

          Originally posted by [DUCKS]Black_Duck_1
          I am actually talking about a main spawn which you cannot caprure... like the US base in op clean sweep.
          Ahh k. Yeah camping uncap's is gay.

          Comment

          • WarGimp

            #80
            Re: Artillery is the WORST function in BF2

            Originally posted by livilaNic
            As gimpy stated you need mind skill's. Commander is a very hard position to play.
            I love you, man!
            (in a purely non-stool shoving way, ofcource)

            I thought that point was going to be completely missed.

            Good command is like playing chess.
            You try to figure out what the enemy is up to and counter it as best you can. It's ceribral skill.

            Little wonder why it's so hated?

            If some of you folks screaming that command should be removed and would simply shut up long enough to FOLLOW command, you might grab a clue.

            A good commander needs to be supported by good players that follow command. When you've got that, believe me, you can do some amazing things.

            Get a mic. Talk to your squad. Talk to command! Be a commander and talk to your troops!!

            And for god's sakes, stop figgin whining about the damned command features!!

            /soapbox

            Comment

            • F-1

              #81
              Re: Artillery is the WORST function in BF2

              That will work if the people listen to the commander. usually they do not. you end up dropping crates and throughing arty and spotting some troops... that is it.
              Yeah... some people are great in commanding and they have a serious british accent and very thick voice that makes them sound like real commanders... but that is not the case most of the time :laugh: :laugh: :laugh:

              Comment

              • Retribution.

                #82
                Re: Artillery is the WORST function in BF2

                Originally posted by Wargimp
                I love you, man!
                (in a purely non-stool shoving way, ofcource)

                I thought that point was going to be completely missed.

                Good command is like playing chess.
                You try to figure out what the enemy is up to and counter it as best you can. It's ceribral skill.

                Little wonder why it's so hated?

                If some of you folks screaming that command should be removed and would simply shut up long enough to FOLLOW command, you might grab a clue.

                A good commander needs to be supported by good players that follow command. When you've got that, believe me, you can do some amazing things.

                Get a mic. Talk to your squad. Talk to command! Be a commander and talk to your troops!!

                And for god's sakes, stop figgin whining about the damned command features!!

                /soapbox
                i swear me and you are playing a totally diffrent game from each other :laugh:

                i gotta ask but have you ever seen commanders on a public server before or do you have a clan server?
                if it's the latter then i can see why i find what you say hard to swallow half the time, no offence but but take some time to go on any EA UK server and try to "support" your commander and see how far you get till you dissconnect out of frustration, saying that though i have been on a few clan servers and they wasnt exactly a picnic either in the teamplay department

                and how can you say ceribral skill in battlefield two?

                now i know your pulling my leg :laugh:

                Comment

                • jamie321

                  #83
                  Re: Artillery is the WORST function in BF2

                  Originally posted by [DUCKS]Black_Duck_1
                  The whole commander thing is a joke. the problem is that your team needs those UAVs and supply crates. They could design the game in a smarter way such that you really do not need one guy to dedicate his time only to drop supplies and use the UAV.

                  I believe the game can be nejoyable without the UAV. they can remove that.
                  The arty... it sux! just remove it as well.

                  supply crates... leave the game the way it was in bf42. make pads for the tanks. make healing/supply racks for the infantry in some designated places.

                  remove the commander.

                  99% of the time people do not listen to the commander. so why do you even need to issue orders! pointless!

                  the squads system is great, but the commander sux. remove the commander with all of its assets altogether.

                  also those commander assets just encourage main spawn camping. It happened a lot in many games: I saw a complete squad spawning in the enemies main base just to destroy the arty and the uav. this hurts your won team before hurting the enemy. you'd better let that squad capture a flag instead of main base camping.
                  Totally agree , they should have made this game more for fps players instead of adding the command position for rts players who play something like warcraft in their spare time . squads would have been better. and the supply crates would be better in a fixed location instead of being dropped anywhere . then the game would be perfect

                  Comment

                  • WarGimp

                    #84
                    Re: Artillery is the WORST function in BF2

                    Originally posted by Retribution.
                    i swear me and you are playing a totally diffrent game from each other :laugh:
                    Dude... here's the trick.
                    I try to be that commander.
                    Or that squad leader.
                    Or that grunt.

                    I always try to push for better play.
                    I don't always get it, but when I do it's magic.

                    TRY IT!
                    Get mic 'n TALK, damnit!
                    Use the figgen V button!
                    See the game on more than a simple "pull trigger, reload" level.
                    It's there. Up to you to find it.

                    Comment

                    • Mrs

                      #85
                      Re: Artillery is the WORST function in BF2

                      Originally posted by Wargimp
                      Good command is like playing chess.
                      You try to figure out what the enemy is up to and counter it as best you can. It's ceribral skill.

                      Little wonder why it's so hated?

                      If some of you folks screaming that command should be removed and would simply shut up long enough to FOLLOW command, you might grab a clue.

                      A good commander needs to be supported by good players that follow command. When you've got that, believe me, you can do some amazing things.

                      Get a mic. Talk to your squad. Talk to command! Be a commander and talk to your troops!!

                      And for god's sakes, stop figgin whining about the damned command features!!

                      /soapbox
                      This reminds me of a recent game where I was commanding. My team dropped down to 46 tickets, the other team was at 187 tickets. I thought "damn we have lost it" but continued to do my best, used VOIP, arti'ed bases before placing attack requests, dropped supplies just before they got there, took out the oppostions commander as often as possible..with exactly those plans/thoughts we ended up winning 4 tickets, best come back Ive seen in a long time.Pure gold. This was a true display of the best team/squad play Ive seen in ages that didnt involve my clan mates, infact I didnt have one of them on it was all pubs. To whoever was in this game, it was Oilfields, thanks guys, you made my night!

                      Oh yeh on topic ARTI Rocks:)

                      Comment

                      • F-1

                        #86
                        Re: Artillery is the WORST function in BF2

                        I always play with mic stuck to my mouth! I always use the headset.
                        I did what you said. i have more than 10 hours of commanding. I can tell you that those 10 hours were a waste of time. I just hate it when we get hit by an enemy arty and we have no commander so I decide to be the commander...

                        Many times you make a sat scan and you can tell that it will be better to attack a specific point... you issue the order and the people just ignore it or say no. many people spawn where the action is... they do not care about capturing that empty enemy spawn point. sometimes it just takes a chopper to win the game. if the chopper pilot listens then he can go and cap all of those empty points easily... many chopper pilots/gunners want to get kills, not cap flags. the same applies to the rest of the team.

                        it will be great if EA/DICE added "deathmatch" to this game so those people who like counting the kills can just keep killing.

                        I still stand by my statement that being a commander is a waste of time in its current state.

                        Comment

                        • WarGimp

                          #87
                          Re: Artillery is the WORST function in BF2

                          Sometimes something as simple as saying "Mic check. Can all squad leaders with mics check in please?" can make a HUGE differance. You might even need to tell them HOW to use the command channel.

                          Like I say, I don't always get harmony. It takes a little effort.

                          Comment

                          • Retribution.

                            #88
                            Re: Artillery is the WORST function in BF2

                            Originally posted by Wargimp
                            Dude... here's the trick.
                            I try to be that commander.
                            Or that squad leader.
                            Or that grunt.

                            I always try to push for better play.
                            I don't always get it, but when I do it's magic.

                            TRY IT!
                            Get mic 'n TALK, damnit!
                            Use the figgen V button!
                            See the game on more than a simple "pull trigger, reload" level.
                            It's there. Up to you to find it.
                            no one goes on VOIP you should know this by now, i go on teamspeak with six people and we have a laugh and play the game how it was meant to be played everytime we play, yes it can be fun if you get a good commander and if that happens i'm all for it

                            i still have a problem with our squad being seen every five seconds though by the enemy commander and having arty rain on us if we try to take/defend a flag, i find that part of the game utter tedium, aye you can take out commander assets (for all of five seconds) but that never helps the actual situation that where ever you go ingame and whatever you do you will allways lack an element of supprise and allways wonder if the enemy commander is watching or has shoved a UAV above your head, i dont like that at all, it seems false

                            and it just gets very frustrating after a while that whatever you do ingame you will no doubt die due to being seen and UAV'd/artied by one bloke that lights you up like a christmas tree every time you play

                            no element of supprise gets very lack luster fast for me because without it theres only so much you can do before you get bored, it's one of the main reasons i still love desert combat, you had to actually find your enemy, with bf2 it's just layed out on a plate for you, and i cant stand that aspect of the game, no challenge.

                            Comment

                            • BirdKiller
                              Member
                              • Feb 2005
                              • 785

                              #89
                              Re: Artillery is the WORST function in BF2

                              Keep the artillery feature in, it's actually a double-edged sword for the commander if you look how he gets points.

                              If there should be one improvement over the artillery, the spread and deviation of the artillery should be amplified. At first impression, this idea seems as if it's bolstering the power of artillery, but it should be noted that the amplifying the artilery's deviation will decrease the concentration of impacts. Thus, if one artillery round manages to almost kill you, you're almost garunteed to live than having to hold onto yourself through the entire barrage as it is now.

                              But right now, I'd say just get used to it and enjoy the special effects..

                              Comment

                              • Pubicmonkey

                                #90
                                Re: Artillery is the WORST function in BF2

                                My friend came up with a good point about the unlimited use of artillery. Where does all the artillery's ammo come from?

                                I think that after every 5 or so artillery strikes the artillery should have to be resupplied by a support player, (who would of course gain points for doing so). It would encourage a little more team work at least. The commander should either have to request a resupply from support or go himself. Resupply crates however should NOT be able to resupply them. I don't think they should be able to fix assets either but that's a different matter.

                                Anybody agree?

                                Comment

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