Re: Good Commanders- Critical to winning the map
If the commander is just concentrating on fighting or healing himself then yes, your support will probably be limited. But that's a bad commander, not a bad use of the tactics I am advocating.
Artillery takes the best part of 2 or 3 minutes to recharge. Scanning about 60 seconds, UAV about 90. Supplies about 2 mins. The respawn time is 15 seconds. This means that if a commander is sitting at the rear he will be frantically busy for 15 seconds then just sitting around for another 60 or so. A commander at the front can "command" for 15 seconds, then return to the fight. If he dies he has probably killed someone else too but even so HIS ASSETS STILL CAN'T BE USED ANYWAY BECAUSE THEY ARE RECHARGING. And if a commander is fighting in an armoured vehicle he can use his assets to get an advantage over the enemy as he already knows where they are before they know he is there, so chances are he will kill more than one person.
Yes, sitting in the rear means the commander is at a lower risk but he is effectively useless except in brief bursts. He is also susecptible to being killed by raiding Spec Ops which renders your "he is no use if he is dead" argument somewhat a moot point.
It will, correct, but to avoid being killed you then need to leave the tac map and defend yourself. Therefore you are now on foot and like any other soldier - NOT COMMANDING DESPITE BEING IN THE REAR. If you use an APC or something, playing as a mobile reserve you can intercept those people capping rear flags but you do it from the safety of a vehicle, even if it's just a jeep. This isn't interrupting your play style - it IS your play style, using your better knowledge to do things your team can't while still helping them out.
OK so by being in a vehicle I am more prone to Spec Ops (and presumably Anti Tank). Sitting in a bunker I am prone to ANY class, not just ones with anti vehicle weaponry. You then admit that I can still see them coming but then seem to think that a commander in an APC who knows exactly where the spec ops player is must be at some sort of disadvantage. I fail to see that mate... Spec Ops only stand a chance if I don't know where they are, but you admit that I would know where they are....
Incidentally it dawned on me that no one had yet presented the argument that by using an APC or tank I was denying my team this firepower on the very front lines. It's a good argument, but on large maps there are usually plenty of spare vehicles and I tend to play as spec ops anyway. This then gives me the option of raiding their base in a buggy, blow up their assets, steal an APC then run away. Just one example of how a commander can better serve his team - since I can't be ambushed I can get into the bases undetected and do the dirty work before escaping.
Not sure what this means, or how I've admitted it. Don't get me wrong, I don't go zooming around the map just using scans to find people for me to kill, I focus first and foremost on my team. If I see something that I can do that my team are less suited to, I will do it knowing that even if I die I will be back in 15 seconds and that the team can still go that long without me. I don't lone wolf unless it's chasing someone going for a sneak cap; I'm normally right behind my team covering them. Given the situation where my squad needs a resupply or I could repair my APC the squad gets it every time - hey, I know where I have dropped crates in the past. I always use UAV for squads - I have scan.
I agree, but I think there is definitely a wrong way and that is sitting at the back waiting for assets to recharge!
Nice to have a discussion for a change rather than people constantly flaming each other.
Originally posted by 193d Klink
Originally posted by 193d Klink
Yes, sitting in the rear means the commander is at a lower risk but he is effectively useless except in brief bursts. He is also susecptible to being killed by raiding Spec Ops which renders your "he is no use if he is dead" argument somewhat a moot point.
Originally posted by 193d Klink
Originally posted by 193d Klink
Incidentally it dawned on me that no one had yet presented the argument that by using an APC or tank I was denying my team this firepower on the very front lines. It's a good argument, but on large maps there are usually plenty of spare vehicles and I tend to play as spec ops anyway. This then gives me the option of raiding their base in a buggy, blow up their assets, steal an APC then run away. Just one example of how a commander can better serve his team - since I can't be ambushed I can get into the bases undetected and do the dirty work before escaping.
Originally posted by 193d Klink
Originally posted by 193d Klink
Nice to have a discussion for a change rather than people constantly flaming each other.
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