Re: Good Commanders- Critical to winning the map
Think of all the ways of using this fact to your advantage/disadvantage.
If you enter a game then leave, relying on your team winning in your absence then it is 50/50 as to whether or not you get a positive result. So it can't be used as a means of cheating as statistically speaking it all balances out in the end. You can't know for sure that at the beginning one team will DEFINITELY win and one won't.
The biggest plus point is that people who are winning stay in a round and those who are losing and leave STILL LOSE. If they stayed in they might still lose but they at least have a chance, however small, that they can help their team win.
So because the randomness of leaving the round means that the actual number of wins/losses will have little meaning for anyone who has played for 24 hours or more, the ratio is the meaningful value.
Originally posted by evilzucchini
If you enter a game then leave, relying on your team winning in your absence then it is 50/50 as to whether or not you get a positive result. So it can't be used as a means of cheating as statistically speaking it all balances out in the end. You can't know for sure that at the beginning one team will DEFINITELY win and one won't.
The biggest plus point is that people who are winning stay in a round and those who are losing and leave STILL LOSE. If they stayed in they might still lose but they at least have a chance, however small, that they can help their team win.
So because the randomness of leaving the round means that the actual number of wins/losses will have little meaning for anyone who has played for 24 hours or more, the ratio is the meaningful value.
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