1.3 patch comments... and what 1.4 needs to have!

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  • sp0rkeh

    #61
    Re: 1.3 patch comments... and what 1.4 needs to have!

    bump

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    • SomeDude

      #62
      Re: 1.3 patch comments... and what 1.4 needs to have!

      bump means to have sex

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      • Praetorian145

        #63
        Re: 1.3 patch comments... and what 1.4 needs to have!

        Originally posted by Heartless_
        1. Vehicle vs Infantry kills should only give the driver/shooter one point for the kill. I am sick and tired of matches where the gold/silver are just tank/aircraft wh*res.
        Agreed. Give a point to the guy that actually scored the kill and the driver. The driver (especially in the helicopter) actually has to do some work for assist points, so it's fair, but getting assists for sitting in an IFV as a passenger is stupid.

        Originally posted by Heartless_
        2. Sniper rifles still feel horribly inaccurate 50% of the time and still are extremely weak. A shot to the chest or head area should = death.
        Snipers are actually quite deadly in the hands of someone who knows what they're doing. I dont particularly want every random n00b to be able to pick up the sniper kit and automatically be that good.

        Originally posted by Heartless_
        3. Increase accuracy of support machine guns. Bullets should drop off at a shorter distance to prevent long range sniping.
        Dont increase the accuracy, increase the muzzle velocity. I dont care about the trace effects. Your second bit contradicts what you said with point #1, and I disagree with that as well. Long range sniping is hard enough as it is, and I dont particularly want BF2 to turn into CS style n00bishness with people running around using auto-1-hit-kill snipers as assault rifles.

        Originally posted by Heartless_
        4. Tanks should be easier to destroy... fewer AT rockets required.
        Tanks are actually very vulnerable if you know how to use the AT kit well. Increasing the effectiveness of AT will screw up game balance, especially on the city maps.

        Originally posted by Heartless_
        5. Map balance... give infantry more damn places to hide so we stop getting raped by the vehicle wh*res.
        I guess. I dont find this much of a problem to be honest, unless I spawn in front of a vehicle or get trapped, the former of which is just bad luck really, and the latter is fair play to the driver.

        Anyway, some nice points, just dont go down the route of trying to nerf anything you get killed by / find difficult so much.

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        • Praetorian145

          #64
          Re: 1.3 patch comments... and what 1.4 needs to have!

          EDIT: Double post.

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          • Capt_Havok

            #65
            Re: 1.3 patch comments... and what 1.4 needs to have!

            I'de like to see a fix on reloading certain weapons.
            If you leave a round in the chamber, you only have to slap in a new mag. Not cycle the current one OUT and a new one IN. Leaving a round in the chamber is a long-standing technique to not have to re-rack once you're reloaded.

            Also, for the shotguns that require individual loads, you should be able to fire before your ammo compliment is full. If you've shoved 2 rounds into your shotgun, and someone wanders around the corner, you should be able to shoot those 2 rounds at him. Not die reloading or fumbling for your sidearm.

            And, AA missles couldn't hit a lake if they were situated on the bottom of it.

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            • Heartless_

              #66
              Re: 1.3 patch comments... and what 1.4 needs to have!

              Well nice to see this bumped again... so lets see what I think now that I've played a good bit after 1.3.

              1. Vehicle vs Infantry kills should only give the driver/shooter one point for the kill. I am sick and tired of matches where the gold/silver are just tank/aircraft whores.

              - Still a firm believer in this. Passengers = no points for a kill. Shooter and driver. Shooter gets a kill point and driver an assist point. Driver kills only = 1 point total.

              2. Sniper rifles still feel horribly inaccurate 50% of the time and still are extremely weak. A shot to the chest or head area should = death.

              - While I am better with the sniper rifle now... the M95 still feels way off compared to the M24 or SVD.

              3. Increase accuracy of support machine guns. Bullets should drop off at a shorter distance to prevent long range sniping.

              - This was a kneejerk reaction with little basis now that I look at it. PKM, SAW, and whatever the other one is just need as mentioned increased muzzle velocity.

              4. Tanks should be easier to destroy... fewer AT rockets required.

              - Still don't understand how people can say tanks are easy to destroy with AT rockets. It takes far too many and there is far too few places to hide from tanks. The maps are not really *urban* because 90% of the buildings are closed up. You are stuck in the open almost 100% of the time. Roofs offer little protection as tanks machine gun is more than capable at getting you up there.

              Plus tanks rarely blow up when you do get them with the AT... they start on fire and the driver is gone before it blows. You lose the kill. Not to mention how you don't get kill assists for doing 3/4 of the damage to tank and some random grenade spamming assault troop gets the kill.

              5. Map balance... give infantry more damn places to hide so we stop getting raped by the vehicle whores.

              - See AT. There just isn't enough room to hide anywhere. The foilage is nice on Chinese maps... buuuuuuuuuuuutttttt..... who plays those :P

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