1.3 patch comments... and what 1.4 needs to have!

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  • vbl

    #46
    Re: 1.3 patch comments... and what 1.4 needs to have!

    Originally posted by X-ander
    Amazing the retardness some of you guys show.

    Where in my post do i suggest him to shut up??
    Right here...

    Originally posted by X-ander
    stop bitching and learn to play.
    Originally posted by X-ander
    BTW that picture would apply very well to those crying about the Bh in 1.02
    Well, not really. People who come in making arguments for game balance and suggesting solutions to perceived issues aren't really crying - they're trying to be constructive. What value are you bringing to the community?

    Comment

    • EsP-Grandpa

      #47
      Re: 1.3 patch comments... and what 1.4 needs to have!

      I think the patch is a big improvement.

      As to what still needs tweaked, I have quite a list:

      1. Auto balance unsquaded players only. I hate it when I am playing with my friends in a squad and all of the sudden I am on the other side.

      2. Slightly increase accuarcy of M95, have M95 effect vehicles more. Just last night I was shooting someone with my M95 and after about 10 shots I had hit him once. Someone else comes along with an M24 and steals the kill from me because it is more accurate. Not fair.

      3. When someone says "Need Ammo" highlight it on the commander screen for 10-15 seconds (Just FYI for those of you that don't know, when you say "Need Ammo" the commander can not see who says it. Use the "Need supplies" selection and the commander can see you) I can't tell you how much time I have wasted looking for the poor guy that needs ammo (or repairs) because they do not show up on the map.

      4. Put player names on players at all zoom levels of the command screen, OR let commander pick a name and have system find the player. (better yet, when someone says ANYTHING let the commander click on the name and have the map automatically center on that player).

      5. Give players who are DEFENDING the commander's ASSets points for defense. If they get points for destroying it, you should get points for defending it. It has always been tough as a commander to convince a squad to stay back and defend the stuff. Now there are 4X as many people comming back to blow it up and nobody wants to stay and help defend it.

      6. When a server is full, let me select a "automatically join this server when a slot opens" button.

      7. Give squad leaders extra points for a win

      8. Give people who are in a squad extra points just for being in a squad

      9. Give points for killing the VEHICLE as well as the driver. Face it, which is harder, killing a single player or killing a player in a vehicle (tank, apc, helocopter, humvee, etc)

      10. Penalze the commander for a TK, but not at the full 4/8 points. 1-2 points is plenty. The penalty will keep him sharp but not strangle his options when he needs to drop arty on 10 enemies that one stupid lone player thinks he is going to take on.

      11. Give the commander points for his Arty kills.

      12. Reduce the TK penalty for claymores and at mines. You should not get a full penalty when it is their stupidity that killed them, BUT there needs to be a penalty for the idiots that would AT mine every square inch if they could.

      13. Spawn team members far enough away from a squad leader so that the claymores he has down to cover his butt do not result in TK's

      14. There needs to be a portable anti-aircraft weapon.

      I am sure there will be several who disagree with my list, but hey thats OK.

      Gramps

      Comment

      • X-ander
        Member
        • Mar 2005
        • 353

        #48
        Re: 1.3 patch comments... and what 1.4 needs to have!

        Originally posted by ||ass||variable
        Right here...





        Well, not really. People who come in making arguments for game balance and suggesting solutions to perceived issues aren't really crying - they're trying to be constructive. What value are you bringing to the community?

        A guy that makes an entire compound of measures to nerf vehicles and boost up infantry is nowhere valuable as you say. This game is no way entire infantry simulation, there are vehicles for a reason. The game should not adapt to them, THEY SHOULD ADDAPT TO THE GAME, THAT IS VALUABLE.

        try looking in a more wide way, you may perceive things next time.

        Comment

        • [TIO]SuicidalTactics

          #49
          Re: 1.3 patch comments... and what 1.4 needs to have!

          Originally posted by X-ander
          All your points reveal you as a ***** whining teen.

          Live with it an adapt the game, you whiners had enough making ea nerf the Bh. stop bitching and learn to play.

          AMEN!

          Comment

          • spyderfenix2006

            #50
            Re: 1.3 patch comments... and what 1.4 needs to have!

            when does the 1.04 patch come out

            Comment

            • Heartless_

              #51
              Re: 1.3 patch comments... and what 1.4 needs to have!

              Originally posted by Towie
              Cant read the post cuz family makes me leave but i really thing you should be able to use the commorose to "spot" etc even if you are moving, like you wouldn't be able to talk if u move.... and it gives people using voiceproggies an even bigger advantage. but i would like it to be fixed in a hotfix rather then in the next patch. This really must be a bug and it takes a lot of fun out of the game.
              You can't do it while moving? Don't think I've ever tried :P

              Comment

              • strikken

                #52
                Re: 1.3 patch comments... and what 1.4 needs to have!

                Originally posted by X-ander
                All your points reveal you as a ***** whining teen.

                Live with it an adapt the game, you whiners had enough making ea nerf the Bh. stop bitching and learn to play.

                LOL "Learn to play!" says the blackhawk whore who's angry that his favorite broken game element was changed to be more balanced. Aaaaw, now there's some element of risk in it for you? Poor baby! Well don't worry, I'm sure you'll be first on the bandwagon of the next pointwhoring exploit. Just be patient. I'm sure it will be along here shortly.

                Man, all you 'Learn to play, noobs!' idiots **** me off. Not everybody has the high-powered gaming system required to play this game at a high level. In fact, MOST people playing the game don't. I bet you $20 that if you went and played on one of those "noobs" computers, you'd have many of the same complaints. When your game doesn't run as well as the next guy's, you're going to get owned. A LOT. EA should be catering balance issues to the majority of their players, which means tweaking and balancing the game for those folks who don't have an extra $1,000 to spend to play BF2 on high settings with no drop in framerate. I personally agree that vehicle kills should only net you one point; I also think that there should be far more server variables that can be implemented. Servers should be able to individually determine how many vehicles spawn on maps, how many points to deduct for teamkills, and various other things. But I know that's not going to happen; wishful thinking is all that is.

                Still, to all you idiots running high-end machines who think it's purely your "skill" getting you all those points, get off your high horse. There's no way anybody's going to "learn" how to gain 30 frames per second in a firefight, or "learn" how to shave 45 ms off their latency.

                Comment

                • Wranger4400

                  #53
                  Re: 1.3 patch comments... and what 1.4 needs to have!

                  Nice comments guys.

                  Comment

                  • imported_bigpappa
                    Member
                    • Oct 2006
                    • 2159

                    #54
                    Re: 1.3 patch comments... and what 1.4 needs to have!

                    just keep on keeping on

                    Comment

                    • BH|Recon

                      #55
                      Re: 1.3 patch comments... and what 1.4 needs to have!

                      Originally posted by Drevor
                      proximity communication + a HUGE speaker icon above the persons head so you know whos speaking
                      (yeah, I know that the name is displayed in the lower left .. but that doesnt allow you to fast identify where that person is.)

                      it also flashes their player icon in your map.. at least thats how i tell whos saying what

                      Comment

                      • Drevor

                        #56
                        Re: 1.3 patch comments... and what 1.4 needs to have!

                        Originally posted by EsP-Grandpa
                        I am sure there will be several who disagree with my list, but hey thats OK.
                        nope, Im all with you gramps

                        Originally posted by BH|Recon
                        it also flashes their player icon in your map.. at least thats how i tell whos saying what
                        hmmm true. Still (optional?) "CS-like" speakers would be really usefull.

                        (Note: Im NOT a cs player. )

                        Comment

                        • Ownthink

                          #57
                          Re: 1.3 patch comments... and what 1.4 needs to have!

                          Originally posted by Heartless_
                          http://hgamer.blogspot.com/2005/10/bf2-patch-13.html

                          "So what is so good about this patch? Well it fixes a lot of things... and by fix I mean changes that were needed! First and foremost the requirements for each rank have been reduced SIGNIFICANTLY! I logged in and after a few kills I was awarded three new ranks."

                          Also I have some ideas for what else needs changing

                          1. Vehicle vs Infantry kills should only give the driver/shooter one point for the kill. I am sick and tired of matches where the gold/silver are just tank/aircraft wh*res.

                          2. Sniper rifles still feel horribly inaccurate 50% of the time and still are extremely weak. A shot to the chest or head area should = death.

                          3. Increase accuracy of support machine guns. Bullets should drop off at a shorter distance to prevent long range sniping.

                          4. Tanks should be easier to destroy... fewer AT rockets required.

                          5. Map balance... give infantry more damn places to hide so we stop getting raped by the vehicle wh*res.
                          Sniper Rifles are extremely deadly and accurate, if you know what you're doing. I have got countless kills over the months using mostly just a Dragunov. All you have to do is account for bullet drop, and viola, you hit your target dead on. Yes, the damage does need to be increased to 1 shot kills, but sniping isn't innacurate at all. I'm sick of games where it just is gun = death. It isn't like that all the time, there is many factors to consider when firing a gun at someone. Distance, bullet drop, calibre of round, is the target moving, are you moving, are there any objects obstructing your view, etc. It's good to actually have a game where you have to hone in on your target with your Scope and actually take into account things like distance, the caliber of the round, etc. It makes it SO much more worth it when you send a 7.62 x 54R into the enemy troops that are 300 meters away. You feel like you actually had to work for that kill, not just point + click = dead.

                          Comment

                          • Heartless_

                            #58
                            Re: 1.3 patch comments... and what 1.4 needs to have!

                            Originally posted by Ownthink
                            Sniper Rifles are extremely deadly and accurate, if you know what you're doing. I have got countless kills over the months using mostly just a Dragunov. All you have to do is account for bullet drop, and viola, you hit your target dead on. Yes, the damage does need to be increased to 1 shot kills, but sniping isn't innacurate at all. I'm sick of games where it just is gun = death. It isn't like that all the time, there is many factors to consider when firing a gun at someone. Distance, bullet drop, calibre of round, is the target moving, are you moving, are there any objects obstructing your view, etc. It's good to actually have a game where you have to hone in on your target with your Scope and actually take into account things like distance, the caliber of the round, etc. It makes it SO much more worth it when you send a 7.62 x 54R into the enemy troops that are 300 meters away. You feel like you actually had to work for that kill, not just point + click = dead.
                            I'll admit when your aim is on the M95 is a beast... but I am sorry it is 50/50 with its aiming. You can not SEE FAR ENOUGH in this game to even consider bullet drop. A spec op G36C or M4 will shoot straight 100% of the time as far as you can see across the map. It has been proven countless times before... if you want to snipe... go to your sniping spot, but use a spec ops kit. You will get a lot more kills and not be 100% gimped against automatics.

                            I've stood within pistol range of people and missed with my crosshairs dead center on their body mass.

                            An M95 shoots an ARMOR PIERCING round. Any hit in the chest or head should drop an infantry, unless its a wing shot.

                            I have practice forever with sniper rifles to get them down. Accounting for bullet drop does nothing. I've sat on non-ranked servers with friends and shot 100's of shots at them... you just can't hit them reliably.

                            Its bad when a sniper at a GOOD distance away can't hit his target, but the target can line up and pop shots out of his automatic and hit directly where he is aiming.

                            I'll keep keeping on with the M95, because I want to be better with it, but there is too many times where it just fails me.

                            Comment

                            • Heartless_

                              #59
                              Re: 1.3 patch comments... and what 1.4 needs to have!

                              Originally posted by Heartless_
                              I'll admit when your aim is on the M95 is a beast... but I am sorry it is 50/50 with its aiming. You can not SEE FAR ENOUGH in this game to even consider bullet drop. A spec op G36C or M4 will shoot straight 100% of the time as far as you can see across the map. It has been proven countless times before... if you want to snipe... go to your sniping spot, but use a spec ops kit. You will get a lot more kills and not be 100% gimped against automatics.

                              I've stood within pistol range of people and missed with my crosshairs dead center on their body mass.

                              An M95 shoots an ARMOR PIERCING round. Any hit in the chest or head should drop an infantry, unless its a wing shot.

                              I have practice forever with sniper rifles to get them down. Accounting for bullet drop does nothing. I've sat on non-ranked servers with friends and shot 100's of shots at them... you just can't hit them reliably.

                              Its bad when a sniper at a GOOD distance away can't hit his target, but the target can line up and pop shots out of his automatic and hit directly where he is aiming.

                              I'll keep keeping on with the M95, because I want to be better with it, but there is too many times where it just fails me.
                              EDIT: Linked the discussion to my blog also! http://hgamer.blogspot.com/2005/10/t...on-thread.html

                              Comment

                              • EsP-Grandpa

                                #60
                                Re: 1.3 patch comments... and what 1.4 needs to have!

                                Originally posted by Heartless_
                                I'll admit when your aim is on the M95 is a beast... but I am sorry it is 50/50 with its aiming. You can not SEE FAR ENOUGH in this game to even consider bullet drop. A spec op G36C or M4 will shoot straight 100% of the time as far as you can see across the map. It has been proven countless times before... if you want to snipe... go to your sniping spot, but use a spec ops kit. You will get a lot more kills and not be 100% gimped against automatics.

                                I've stood within pistol range of people and missed with my crosshairs dead center on their body mass.

                                An M95 shoots an ARMOR PIERCING round. Any hit in the chest or head should drop an infantry, unless its a wing shot.

                                I have practice forever with sniper rifles to get them down. Accounting for bullet drop does nothing. I've sat on non-ranked servers with friends and shot 100's of shots at them... you just can't hit them reliably.
                                ....
                                Heartless.

                                I have to agree about the bullet drop. I keep hearing about it, but I just don't see it. All of the guns that I fire have no NOTICABLE bullet drop. I'm talking M95 at 300 meters. There just is no drop. It is inaccurate as hell from that distance, but it is not because of bullet drop.

                                The ONLY "Bullet Drop" I see in the game is not bullets at all, it is tank, anti-tank, hand grenades, M203, etc. They are the only things I notice that will drop over distance.

                                I've even seen a video where a guy "proves" the bullet drop on an M95 by shooting someone at distance (about 200 meters if I recall) and aming about "1 cross hair" high. I have tried it, it doesn't help.

                                ANYONE out there really see a bullet drop?

                                Gramps

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