Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Re: 1.3 patch comments... and what 1.4 needs to have!
Originally posted by Heartless_
What are they used for? Spawn camping and infantry slaughtering. Its bad enough it takes so many rockets to destroy a tank... 2-3 should do the job... not 4 or more. Tanks are damn fast enough to get out of an area for repairs.
!
2 or 3 DO the job , you just have to hit the right spot , you only need 4 if you hit the Front of the tank , where it´s armor is the thickest .
Re: 1.3 patch comments... and what 1.4 needs to have!
The patch fixes indeed some necessary fixes,
but same still occur like unecessary TKs (like when a chopper got shot and u get the tks for the teammates)
mapnames : perfect
Finally getting points for blowing up : perfect.
CF with vehicle and need to get out is a bit ... yes and no for me. the intention is fine but it only makes it harder for the defenders and not for the attackers (and that wasnt their intention i reckon)
Oke u have to get out, but with 4 pple in it it takes like 5 sec or so to get it and then they just get in again and up to the next, so not much difference there.
Before that u had the chance of shooting those whores out of the sky ALL together.
Harder to hit an friendly player with a vehicle (so less TK) : also good ! But also for the enemy?
i drove over a guy with high speed and he kinda like slipped next to my car and survived ...? happened only once so far, but still. maybe a new bug in a fixed bug?
i cant mark my populated filter cause i dont see any servers then. not such a big problem, but i didnt had it before? whats the reason for that? my mate doenst got it though, i rly wonder why ony some pple have it and others not.
ranking system: sux ! i was really playing for the seargant rank (needed 4000 points) and was looking forward to my next unlock, now i only need one more weapon to be unlocked, a bit shame. The feeling u play to realise something is much less now.
voting system? of 40 players in a server now like 30 need to vote, so still practically impossible to vote someone.
And one of the biggest patch problems is tararararataaaa : the patch installing ...
AGAIN (like in 1.02) I had to find a solution to make it work. The both computers I installed it on had a patch failure. but then it said : installed.
it was like a site where u couldnt load the java applets, that feeling. wake island was in red and LECERROR:CD_keynotvalid.
I reinstalled, patched again (not first the 1.02 but the 1.03) then looked in my taskmanager cause the patching screen looked stuck (7 min !) and i saw 2 processes on one application of the patch. i closed the smalles proces of the two and instantly came PATCHING SUCCESFUL. on both computers...
In the previous patch we had an issue with the objects_client.zip that had a different modified date and filesize (only a couple KB) that for some some reason was different, no clue there cause it were at that time clean installs with both downloaded the same patch.
lucky i found it, but really bad luck for the poor losers that just want to play and patch thru the official site cause they have no clue on were else to get it. for those pple its a reason to quit the game. We can search or test some stuff, but we (and EA) have to realize that not all people are like most of us, so they get really stuck at that moment.
I hope the next patch will fix some bugs that are still in it (what they also promised) and that it finally can install without any problems written above, not for me, ill find it, but for the rest out there that now have BF2 lying in a closet probably.
Re: 1.3 patch comments... and what 1.4 needs to have!
Originally posted by Berrern
It only takes 2 rockets for a tank to blow up (not set it on fire, but blow directly). Maybe 3 rockets if you're unlucky and miss slightly on one of the shots. That's all fine to me.
Really? Hmmmmm. Just lastnite I fired two AT rockets at a M1A2, hit both times but no luck. It was at very close range and were definite hits. Weird.
Re: 1.3 patch comments... and what 1.4 needs to have!
Originally posted by G3_PT
you have to hit on the threads or in the rear .frontal hits are 3+
Hitting him in the rear twice will only set him on fire (and give him time to get out), it will not blow him directly.
Try to hit the threads, it doesn't matter if it's from the front or back. If you hit them twice he immediately blows.
Threads = 10 damage, rear = 8/9 damage (depends where you hit), front = 5/6 damage. A tank has 20 health bars, so do the math :)
"So what is so good about this patch? Well it fixes a lot of things... and by fix I mean changes that were needed! First and foremost the requirements for each rank have been reduced SIGNIFICANTLY! I logged in and after a few kills I was awarded three new ranks."
Also I have some ideas for what else needs changing
1. Vehicle vs Infantry kills should only give the driver/shooter one point for the kill. I am sick and tired of matches where the gold/silver are just tank/aircraft wh*res.
2. Sniper rifles still feel horribly inaccurate 50% of the time and still are extremely weak. A shot to the chest or head area should = death.
3. Increase accuracy of support machine guns. Bullets should drop off at a shorter distance to prevent long range sniping.
4. Tanks should be easier to destroy... fewer AT rockets required.
5. Map balance... give infantry more damn places to hide so we stop getting raped by the vehicle wh*res.
All your points reveal you as a ***** whining teen.
Live with it an adapt the game, you whiners had enough making ea nerf the Bh. stop bitching and learn to play.
Re: 1.3 patch comments... and what 1.4 needs to have!
Im actually very happy with the patch im realy made up with the fact i had 2 unlocks then i patched the game and got another 4. There are still bugs in the game and there are new bugs in the game but hopefully they will be fixed in future patches . But i do have an issue with commanders abuseing the no tk for an artillary strike see .
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Below is what i suggest should be done in the 1.04 patch.
I have suggested this before and im gonna suggest it again a commander should not get a tk or any point loss if someone moves into an area AFTER a artillary strike has been sent . BUT if the commander sends in an artillary strike on his own men he should get penalised points wise (-4 for each man) but not be added to his tk limit for getting kicked of the server . I also beleave the commander should actualy get points for kills only say 1 point per infantry destroyed (maybe 2 for apc and tanks). Another thing i think is the artillary should inflict more damage so if you drtop artillary on 10 units if there in the blast area there garanted to be killed . This will allow commanders to make calculated risks i.e. ive got 2 untis there but theres 8 enemy its worth the commander to send in artillary as it wont effect his score in a big way. But if there are 3 units v 7 enemy with possible more units spawning into that area it wont be worth it to send in the artillary. All the commander has to do then is slap a uav over that part of the map and wait and see what happens if his men look more and more likely there gonna win the battle he dosnt have to send artillary but if there wiped out he can easyily send the artilary over he just has to wait a second (another thing id like to see is the artillary getting to its target faster itll help with judgement calls like that).
Re: 1.3 patch comments... and what 1.4 needs to have!
Originally posted by Heartless_
1. Vehicle vs Infantry kills should only give the driver/shooter one point for the kill. I am sick and tired of matches where the gold/silver are just tank/aircraft wh*res.
2. Sniper rifles still feel horribly inaccurate 50% of the time and still are extremely weak. A shot to the chest or head area should = death.
3. Increase accuracy of support machine guns. Bullets should drop off at a shorter distance to prevent long range sniping.
4. Tanks should be easier to destroy... fewer AT rockets required.
5. Map balance... give infantry more damn places to hide so we stop getting raped by the vehicle wh*res.
1. I don't agree. A kill is a kill. What they should do is reduce the teamkill from -4 to -2.
2. With this I agree.
3. No comment.
4. Tanks now seem more easily damaged. I was killed by two shots from an AT missile instead of the usual 3.
5. No comment.
What I would like to see is in the server menu, what round is being played. I look for certain maps. Most are 1-3 rounds per map. If I join a server and 5 mins into it the round is over and it switches maps, that's just a huge waste of my time.
Re: 1.3 patch comments... and what 1.4 needs to have!
Originally posted by Heartless_
Yeah... because BH was fair? I see your extensive view of the subject is far superior to my own.
Balance my friends brings out all kinds of people.
No it wasnt. And it didnt mean to.
Is it fair that the j-10 ownes every other aircraft?'
Is it fair that the ak is far superior than the m16??
Is it fair, etc, etc ,etc¿???
You skiless buds always go on to the balance thingy, well let me tell you something, balance is always present in games and people achieve ways to get over it.
The problem with you is that you are too short to see that overall, BF2 WAS balanced, in maps one team had superiority, but in others it was the other team.
Any way, make a plataform and start crying again, you maybe get the jets totally nerfed, cause it has been demonstrated that Ea listens to whiners, eventhough they are wrong.
I can understand why this patch brings more bugs than it solves. Total lack of proffessionalism.
Re: 1.3 patch comments... and what 1.4 needs to have!
Originally posted by ledbythereaper
Reinstall BF2 and then install patch 1.03 over the base installation.
What would this improve? Not trying to be a jacka$$, just want to make the game work better. If this was a part of the 1.03 "Readme" that i didn't read then cool, I'll get right on it. But otherwise, why bother? I'll do it anyway, maybe there are conflicts between 1.02 & 1.03 that are causing my game to be more buggy than it was before.
Re: 1.3 patch comments... and what 1.4 needs to have!
Your right Heartless. We, as infantry should have more places to hide/take cover. I'm sure that anyone who has Played JO knowes that nearlly all buildings can be accessed. In BF2 I'd guess that only about a tenth, if that, can be. and this is counting the bunkers. I invisioned sniping from a balcany or something. But unless your a monkey or hudini your not getting there. And a big Mosk and no access. come on.
"So what is so good about this patch? Well it fixes a lot of things... and by fix I mean changes that were needed! First and foremost the requirements for each rank have been reduced SIGNIFICANTLY! I logged in and after a few kills I was awarded three new ranks."
getting raped by the vehicle wh*res.
You are being blinded by the lowered ranks and unlocks getting thrown your way. Hardly anything has been fixed my friend. 140+ fixes , thats a joke. Mostly everyone who says they love the patch in the same sentence start talking about the ranks and unlocks.... guys we didnt get hardly any fixes in this "patch" . If they didnt throw the unlocks and ranks at u guys most of you would be complaining because this "patch" barely "patched" anything.
Re: 1.3 patch comments... and what 1.4 needs to have!
i would say theres more the 140 fixes, everytime i played since the patch i have found something different.
And to answer the jackass above me, i dont care about my rank, not at 1.00, 1.01, 1.02 or 1.03 It is in fact YOU being blinded by some unfounded dislike of EA/DICE as i am sure you notice most people that go on about how they HATE the patch, in the same sentence type some ludricrous "EA suck!!11111!!one!" insult. Almost every hater is even denying the AA has been changed whereas the people that use it now find it twice as effective
The only thing i think 1.04 needs is a few hotfixes for the very few MINOR bugs that still remain, unless of course they find a way to stop the whining kiddies from playing, maybe some form of testing for hormonal angst or a simple acne detector :laugh:
**EDIT** loool
(walter)uaintmanenuf - Master Sergeant - Total time played: 307 Hours, 56 minutes, 11 seconds - YEAH you must really find the game unplayable up until now, those 300 hours you have played must have been no fun at all, ROFL :laugh:
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