Extra Incentive for Teamplay

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  • vbl

    #16
    Re: Extra Incentive for Teamplay

    Originally posted by The Clap
    What I'd like to see is a system where the squad leader received points for providing a spawn point for his squad. For example, give the SL one team point for every 5 times he's used as a spawn point (or every 10 times, etc).
    Everyone would want to be SL.

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    • regal7788

      #17
      Re: Extra Incentive for Teamplay

      Originally posted by ||ass||variable

      - More health, more armor... perhaps a stat like morale that increases accuracy, decreases reload time, or similar? Perhaps a squad that sticks close acts like a vehicle, where the benefits of support, engie and medic players are given automatically
      this could be interesting. If applied like it is in AA, if you stick by your squad leader, you get a "morale" boost which would increase your accuracy and sprint time. extra health and armor would make it a bit unbalanced in my opinion

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      • The Clap

        #18
        Re: Extra Incentive for Teamplay

        Originally posted by ||ass||variable
        Everyone would want to be SL.
        As it is, no one wants to be squad leader.

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        • vbl

          #19
          Re: Extra Incentive for Teamplay

          Originally posted by The Clap
          As it is, no one wants to be squad leader.
          Not sure that's true - I always see squads with one person in them. I personally make my own squad a lot because other Squad Leaders are horrible about passing supply requests on to the commander.

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          • regal7788

            #20
            Re: Extra Incentive for Teamplay

            Originally posted by The Clap
            As it is, no one wants to be squad leader.
            not true, on any given server, i see at least 3 squads where theres only one person in it, in addition to 3-4 additional partially full squads.

            On a seperate note, how about squad leader gets points for ordering supplies and whoever in his squad uses his supply drop then, the sl gets some points for the use.

            I would really like to get this idea accross to EA and hope that they can implement this kind of system as it would encourage more teamplay. Oh, and DOD source is comming out and it looks hot... if EA doesn't spice up BF2 soon with the patch, there going to loose a lot of their community to new games.

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            • imported_Psycho

              #21
              Re: Extra Incentive for Teamplay

              That would be classic for blackhawk whoring, you could have two guys shooting, one flying, 2 repairing, and one give orders and the black hawk flys there extra points for them.

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              • regal7788

                #22
                Re: Extra Incentive for Teamplay

                Originally posted by Psycho
                That would be classic for blackhawk whoring, you could have two guys shooting, one flying, 2 repairing, and one give orders and the black hawk flys there extra points for them.
                True but with the upcomming patch, it'll be harder to cap points. And your forgetting, if a "defend CP" order comes from MEC commander, and a blackhawk is hovering over the cp and kills the blackhawk, thats 6 kills x 2 points each= 12 plus 6 defend points for flag, plus another 6 for following orders. Thats 24 points just by sticking at a cp, waiting to kill blackhawk with either c4 on flag or vodnik or watever.

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                • regal7788

                  #23
                  Re: Extra Incentive for Teamplay

                  bump... ea really needs to do something to incorporate more teamplay

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                  • soraflair

                    #24
                    Re: Extra Incentive for Teamplay

                    Originally posted by JoeJJohnsonII
                    Sounds like a good idea, but would be kinda hard to implement. You also have to worry about that creating massive point farming schemes.
                    Yes,Sadly.

                    Comment

                    • Jeffrey_Dahmer

                      #25
                      Re: Extra Incentive for Teamplay

                      As far as attacking bases, the easy way to implement incentive points is that some squad member must have points for flag capture.

                      So commander orders attack on the Hotel flag. Your squad makes the assault and captures the base. Since a squad member recieved points for capture, your squad gets the +2 bonus.

                      Commander orders you and another squad in. All but one member of your squad buys it in the ensuing battle. That member along with the other squad take the flag. Your squad and the other squad get the +2 bonus, since members of both capture the flag.

                      Your squad gets ambushed on the way to the base, and you don't capture the flag: no points. You didn't achieve the objective. "I don't want to hear excuses, I want RESULTS, Marine!"

                      Sometimes it'll be an easy point because noone will be in the base, sometimes it'll be a relatively easy battle, and sometimes you're going to fight for every inch of ground, so in theory it's pretty even.

                      As far as defense goes, if you are ordered to defend, and you do, you get points. If an enemy neutralizes a flag, you didn't defend it. However, you'll get some points for re-capturing it.

                      As far as repair goes, you only get 1 point for it. And it must be team assets. Bridges are inherently neutral, thus earning no reward. Vehicles can be used by either side, so they don't count. Your UAV can only be used by you. Atttacking/defending are inherently dangerous, and deserve a greater reward.

                      There should be a bonus for successive successful order completion. So the first 2 completions are worth +2, the next 2 are +3, etc. This is for combat only.

                      Random thoughts.

                      J.

                      Comment

                      • puglous

                        #26
                        Re: Extra Incentive for Teamplay

                        So commander orders attack on the Hotel flag. Your squad makes the assault and captures the base. Since a squad member recieved points for capture, your squad gets the +2 bonus.
                        To easy to exploit. If the commander says "What do you want to do?" and the squad leader tells him, the commander could just issue an order to do exactly what he already planned to and the squad leader would get a free 2 points for no reason.

                        Commander orders you and another squad in. All but one member of your squad buys it in the ensuing battle. That member along with the other squad take the flag. Your squad and the other squad get the +2 bonus, since members of both capture the flag.
                        What?

                        As far as repair goes, you only get 1 point for it. And it must be team assets. Bridges are inherently neutral, thus earning no reward. Vehicles can be used by either side, so they don't count. Your UAV can only be used by you. Atttacking/defending are inherently dangerous, and deserve a greater reward.
                        Yes, but is it more likley the friendly will jump out of his repaired vehicle for no reason and an enemy will pick it up? This reminds me of something I wanted to post about though.

                        Atttacking/defending are inherently dangerous, and deserve a greater reward.
                        Yes, but while you are repair, you are more vulnerable.

                        Comment

                        • Blak_Phoenix

                          #27
                          Re: Extra Incentive for Teamplay

                          More health, more armor... perhaps a stat like morale that increases accuracy, decreases reload time, or similar? Perhaps a squad that sticks close acts like a vehicle, where the benefits of support, engie and medic players are given automatically.
                          I like this point. Although not giving more health or armor, but giving the SM's and SL better accracy or better stamina or quicker loading times would definatly give the insentive to work more as a more tightly knit unit. Although the area would have to be well defined and i dont kow how it would be implemented. Im also woried that a squad of stat padders could just jump in a BH and sit in it all day with the extra accuracy.. etc. Maybe it doesnt work in vehicles?

                          If people wil be getting points for folowing orders i dont think it shoul dinclude orders like, "move here", these are too simple and can be used as stat padding too easily. But commands like "attack here" and especially "defend flag" should definatly be included.

                          True but with the upcomming patch, it'll be harder to cap points. And your forgetting, if a "defend CP" order comes from MEC commander, and a blackhawk is hovering over the cp and kills the blackhawk, thats 6 kills x 2 points each= 12 plus 6 defend points for flag, plus another 6 for following orders. Thats 24 points just by sticking at a cp, waiting to kill blackhawk with either c4 on flag or vodnik or watever.
                          This would definatly stop alot of BH whoring, this reward system would, i think, make a lot more people stay back and defend bases, even if it is just for the points.

                          Comment

                          • SupUnd

                            #28
                            Re: Extra Incentive for Teamplay

                            When a squad leader gives an order, they are all (or mostly at least) location based. Maybe something can be done where the points you recieve as a squad member is reduced when you aren't within a certain radius from the marked objective point. For example, you kill an enemy but you're supposed to be on the otherside of the map defending, so you get 1 point instead of 2 for the kill.

                            Comment

                            • timsgameonline

                              #29
                              Re: Extra Incentive for Teamplay

                              great idea. i must confess ive been sq leader and member for ages any really must inprove my teamplay ,ie stick with the squad but theyre so patchy dep on which server you are. Points for following orders successfully - great!

                              Comment

                              • Thameth

                                #30
                                Re: Extra Incentive for Teamplay

                                Honestly i think alot of people are just making everything waaaay too complicated.

                                Here's something simple that will make people play to win rounds and play in squads big time.

                                Winning TEAM gets 2x for the win and squad with most points gets an extra 5 or 10 points per member(maybe the members get 5 and squad leader gets 10).

                                If they were to implement that you would see instant push to win rounds instead of just getting as many points as you can.

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