Extra Incentive for Teamplay

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  • regal7788

    #1

    Extra Incentive for Teamplay

    Seeing that teamplay is pretty rare in most BF2 servers, I've come up with the idea of creating extra incentives for improving teamwork. Now this is just a raw idea so if you have any suggestions, be sure to share them.

    Squad Leader
    If a commander gives a squad leader an objective like attack a cp, and his squad does it, the squad leader gets 2 points for teamwork. Another example, if commander is requesting repairs, and a person from the squad leader's squad fixes that spot, then the squad leader gets extra points. This Attack CP command can be integrated into the maps by turning the flags into "objective points" so that once an "objective" has been captured, the points can be distributed.

    Squad Members
    If a squad member follows the command of a squad leader then they get an extra point. I also think that squad leader should have a "Group up on me" command so that he can gather his men. So if your squad leader says "Group up", and you meet him and your in his squad, then you get an extra point.

    Update: Apparently no one really read my ideas on how to counter stat padding if this points system was to be implemented so here I go.

    If this system were to be used, commands should only be able to be issued every 2 mins or so. More or less depending on the length of the round. Lets say the average round lasts 35 mins. If lets say a person wanted to stat pad, and was able to do so, he would only be able to gain an extra 15 points or so, which is not a lot. Sure there are a lot of ways to stat pad but then again, things can be changed and to be honest ea should TAKE AWAY THE POINT SYSTEM AND GIVE EVERYONE ALL UNLOCKS BECAUSE STATS CREATE PROBLEMS IF NOT PROPERLY WATCHED!!!
  • Bowman

    #2
    Re: Extra Incentive for Teamplay

    That would be a good way to promote teamplay but how would the developers set it up to register the points for when you attack a certain place? If you just move to that place you could get the points?

    Comment

    • imported_Mutrino

      #3
      Re: Extra Incentive for Teamplay

      I was wondering the same thing. What would be the criterium to use when determining whether the squad follows the orders given or not?

      Comment

      • exho

        #4
        Re: Extra Incentive for Teamplay

        would be cool but then you would get stat padders.... move here (2 steps away) +2 points!! move here (2 steps again) +2!!!!

        Comment

        • Big_red_Cube

          #5
          Re: Extra Incentive for Teamplay

          Yes Yes Yes

          I agree totally...I play very unselfishly with no real concern towards personal point gathering, and enjoy seeing my Squad (Bastard squad) succeed

          would be good to get points for being a successful squad leader

          Comment

          • =ST6=BlackBaron

            #6
            Re: Extra Incentive for Teamplay

            Hes no sayin that they get points for just moving to a certain spot designated by the sommander. More like they are ordered to attack this position and they capture the CP. Then the squad members and leared that are in certain radius of that cp will collect the points.

            Comment

            • Kadorn

              #7
              Re: Extra Incentive for Teamplay

              Too easy to stat pad, I think a better idea would be to give points to the people in the best squad at the end of the round, eg people in squad -5 points, SL 10 points. So only the best squad on the server gets points and this could encourage people to work as a squad.

              Comment

              • imported_razor

                #8
                Re: Extra Incentive for Teamplay

                Evil points, should have never ranked the game.

                We need a clan ranked server, so the clanwould have there own rank, like TWL.
                I just find the ranked system to be a waste of time, fighting you way to be #1 out of a million, haha and for what....nothing. I do thoe like the stats because its fun seeing what you are good at and what not to use anymore, but i would like a ammo used count and a % like HEadSHot, bodyshot or a limbshot like in my fav game PerfectDark!

                Comment

                • 64K1

                  #9
                  Re: Extra Points for Teamplay


                  Squad Leader
                  If a commander gives a squad leader an objective like attack a cp, and his squad does it, the squad leader gets 2 points for teamwork. Another example, if commander is requesting repairs, and a person from the squad leader's squad fixes that spot, then the squad leader gets extra points.
                  THAT right there is a bad idea. The squad leader shouldn't get the points for having a squad member COME to THEM and fix whatever the squad leader is asking to have repaired. If anything, the two points should be awarded to the engineer.

                  If you split the points between the two though, that would work.

                  Comment

                  • HABO3

                    #10
                    Re: Extra Incentive for Teamplay

                    I just think that the highest rated squad on the top scores screen should be given bonus points...like maybe 8 or 10 points er something.

                    Comment

                    • Blak_Phoenix

                      #11
                      Re: Extra Incentive for Teamplay

                      Yea, i agree with the best squad getting the points. To make sure it worked they should have like a reward system. You play well for the whole round and come out on top, you get the reward, like 5 points each.

                      Comment

                      • JoeJJohnsonII

                        #12
                        Re: Extra Incentive for Teamplay

                        Sounds like a good idea, but would be kinda hard to implement. You also have to worry about that creating massive point farming schemes.

                        Comment

                        • regal7788

                          #13
                          Re: Extra Incentive for Teamplay

                          Originally posted by JoeJJohnsonII
                          Sounds like a good idea, but would be kinda hard to implement. You also have to worry about that creating massive point farming schemes.
                          Well one way to implement it would be to set up objectives on the maps themselves. For example, make capping a flag an objective. So the commander could give out a command to "Attack Here" which would mean to cap this flag and thereby completing this objective and hence whichever squad did it gets the points. Also this would be great because the commander could say "defend this cp" and if anyone in the squad kills someone and gets the Defend flag point they would get an extra point for following orders.

                          As for stat padding, it can be easily remidied by the commander or squad leader only being able to issue a command every 2 mins or even every 1.5 mins. So lets say the average round is about 35 minutes, that means that the highest amount of points that you can get for doing this is 15 points or so. Not a lot to stat pad with.

                          Comment

                          • vbl

                            #14
                            Re: Extra Incentive for Teamplay

                            Giving awards for achieving an objective (move here, attack here) is a good idea, and one that I've lamented the exclusion of.

                            Of course, giving points for teamwork is one way to encourage teamplay - another is to make the gaming experience richer and more fun for players who squad up and work together.

                            What if the squad got stronger if the members stuck more closely together? If X members are within a certain range of the SL then certain benefits are achieved (we'd need to add an indicator that says if you're out of "good squad range").

                            Benefits may include (these are my 5-second suggestions, so don't take them too seriously):

                            - A mini-UAV wherein the squad's collective "sense" allows them to detect enemies in a radius around them; range increases as the size of the group increases, though it should never be very large; the goal is to help with ambushes and account for 6 people working tightly together

                            - Formations, where players can be organized and "soft-locked" into certain shapes; think of a diamond where the back player faces backwards, and the players on the sides face out; it's hard to do now, but it would be neat if you could "auto-follow" the SL in this formation and concentrate on your field of fire instead of worrying about strafing sideways and not seeing where you're going; you could leave the formation at any time by moving, and you could re-enter by getting close to the leader and pressing an activation key to "enter formation"

                            - Additional radio commands, such as wait, stop, etc. (plenty of room to brainstorm here) that would only play to squadmates and would allow more specific communications (yea, VoIP, whatever)

                            - More health, more armor... perhaps a stat like morale that increases accuracy, decreases reload time, or similar? Perhaps a squad that sticks close acts like a vehicle, where the benefits of support, engie and medic players are given automatically

                            - Additional points for performing tasks as a squad - capturing a flag is X points, but if you do it with a squad around you it's X + 1 or something

                            Think it over. May be a good idea for a mod.

                            Comment

                            • The Clap

                              #15
                              Re: Extra Incentive for Teamplay

                              What I'd like to see is a system where the squad leader received points for providing a spawn point for his squad. For example, give the SL one team point for every 5 times he's used as a spawn point (or every 10 times, etc).

                              Last night I was MEC on Sharqi, and my SL kept Rambo-ing into the middle of every firefight. On the next round, he let me be SL, and we dominated the US because I provided a spawn point just behind their main base. I only scored 10 points, but everyone in my squad scored over 40 and we easily got best squad. I just wish teamwork like this was rewarded in some way, because it would encourage people to play more strategically.

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