Unforgivable for Marines

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  • Sniperdoc

    #1

    Unforgivable for Marines

    I am really quite satisfied with BF2 in general but in some areas it's actually very dissappointing. It seems like they've had no type of military consultant to correct some of their massive blunders in the game.

    First off, if these are Marines that are portrayed in BF2, why is there an SF Kit and not Force Recon Kit?! Marines don't have Special Forces personnel they have Regimental and Division Reconnaissance.

    Second, if these are Marine Snipers, why are they using a M24??? Marine Snipers use a weapon system called the M40. At least when I was a Navy Corpsman assigned to 3rd Batallion 5th Marines STA platoon, that's what they were using... a M40. It may be the same model rifle and same caliber, but the parts on it (like the stock, barrel, and/or the scope) are different from the M24.

    Third, why does the sniper take his eye off the scope when pulling back the bolt on the "M24"? USMC Snipers are taught not to take their eyes off the scope AND not to use the magazine, but to instead load every round individually into the chamber.

    Fourth, why the heck is the range and accuracy on the M95 so horrible? This is a rifle that has a world record shot of over 2430 meters by a Canadian Sniper!!! For more info on the specifics check: http://www.snipercountry.com/Articles/KillingShot_2430Metres.asp.

    Fifth, why is the damage from that rifle so negligable??? I'd be more than happy to forward a video clip of a .50 Barrett in action taking out mountain goats... lets just say RED PASTE!!!!!!! If the damage from the rifle is such an issue, make it only attainable at a higher rank, say Sergeant. (You generally have to be a Corporal anyways to be a USMC Sniper or at least be a CPL when you graduate Sniper School... that's the way it was on Camp Pendleton anyways)

    Sixth, how come when using the sights of any rifle do you still get a spread pattern??? If I can use my rifle full auto and can manage to keep the crosshair on the target, why don't the bullets hit where the crosshair says the bullets should impact. I can understand spread patterns when not using the sights... but when using them there should be no deviation whatsoever. I mean... recoil has already been factored in when using sights, so why still incorporate the spread pattern... not realistic... not realistic at all.

    Seventh, what about the 40mm grenades from the M203? The damage effect is pathetic. Killing radius is 16ft and Casualty radius is 427ft check stats here: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html

    Thanks for listening to my gripes and moans... Just kind of dissappointing that all of this wasn't factored into the game. I don't think it would detract from gameplay at all... sure it would make snipers a little more powerful once they attain the M95, but guess what folks... in real life, one sniper team (2 Marines) has the equivelant importance of a whole battalion of Marines (3000 men). The Assault Kit would be a little bit more important now... but hey... that's why snipers have a Targets Of Opportunity chart... Weapon systems with area effect are among the high priority targets :)
  • Strega

    #2
    Re: Unforgivable for Marines

    Last I checked, BF2 was a game, not a documentary.

    Comment

    • ODBoy

      #3
      Re: Unforgivable for Marines

      Short answer is...this is a game.

      he he, beat me to it srega.

      Comment

      • Fullforce

        #4
        Re: Unforgivable for Marines

        nice posts there, but it is just a game.

        But i agree, the .50cal should leave you splattered over the map.

        and i don't think the 2430metre kill was with a Barrett, it was with the Canadian sniper weapon that is essentially identical to the barrett anyway, so meh.

        Comment

        • atarigod2600

          #5
          Re: Unforgivable for Marines

          wow it doesn't seem to stop! IT's a game actually they sold this game as a "arcade" type of game.

          Comment

          • ShootToKill

            #6
            Re: Unforgivable for Marines

            Yeah I feel for both sides. It's important to have the information right to make it as real as possible...but at the same time if they went into that much detail, they'd have to change the game. BF2 would probably still be in development if they made everything more realistic.

            Comment

            • I Hate TKpunishers

              #7
              Re: Unforgivable for Marines

              that is one thing that I"ve always thought was REALLY dumb. If my sites are in line with a target, the bullet WILL HIT THE TARGET. It doesn't spray in a random pattern.. sure, there might be windage.. or bullet drop, but generally (unless your barrel is extremely hot) bullets will fly straight. You don't line your sites on a target within range, squeeze a few off, and have them magically miss unless it is extreme circumstances

              I think the reason they didn't make it as such is because EVERYONE would be a crack shot, and you'd barely beable to move without taking fire.

              Comment

              • -=SiN=-Broown

                #8
                Re: Unforgivable for Marines

                Have you every run 100m and then shoot a weapon. Very hard to do and be accurate. This i think is what they have factored in. I believe though when you stanima goes down to nothing your gun should move all over the place. then we would see who the real snipers and marksman are...

                Comment

                • Thameth

                  #9
                  Re: Unforgivable for Marines

                  Originally posted by Sniperdoc
                  I am really quite satisfied with BF2 in general but in some areas it's actually very dissappointing. It seems like they've had no type of military consultant to correct some of their massive blunders in the game.

                  First off, if these are Marines that are portrayed in BF2, why is there an SF Kit and not Force Recon Kit?! Marines don't have Special Forces personnel they have Regimental and Division Reconnaissance.

                  Second, if these are Marine Snipers, why are they using a M24??? Marine Snipers use a weapon system called the M40. At least when I was a Navy Corpsman assigned to 3rd Batallion 5th Marines STA platoon, that's what they were using... a M40. It may be the same model rifle and same caliber, but the parts on it (like the stock, barrel, and/or the scope) are different from the M24.

                  Third, why does the sniper take his eye off the scope when pulling back the bolt on the "M24"? USMC Snipers are taught not to take their eyes off the scope AND not to use the magazine, but to instead load every round individually into the chamber.

                  Fourth, why the heck is the range and accuracy on the M95 so horrible? This is a rifle that has a world record shot of over 2430 meters by a Canadian Sniper!!! For more info on the specifics check: http://www.snipercountry.com/Articles/KillingShot_2430Metres.asp.

                  Fifth, why is the damage from that rifle so negligable??? I'd be more than happy to forward a video clip of a .50 Barrett in action taking out mountain goats... lets just say RED PASTE!!!!!!! If the damage from the rifle is such an issue, make it only attainable at a higher rank, say Sergeant. (You generally have to be a Corporal anyways to be a USMC Sniper or at least be a CPL when you graduate Sniper School... that's the way it was on Camp Pendleton anyways)

                  Sixth, how come when using the sights of any rifle do you still get a spread pattern??? If I can use my rifle full auto and can manage to keep the crosshair on the target, why don't the bullets hit where the crosshair says the bullets should impact. I can understand spread patterns when not using the sights... but when using them there should be no deviation whatsoever. I mean... recoil has already been factored in when using sights, so why still incorporate the spread pattern... not realistic... not realistic at all.

                  Seventh, what about the 40mm grenades from the M203? The damage effect is pathetic. Killing radius is 16ft and Casualty radius is 427ft check stats here: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html

                  Thanks for listening to my gripes and moans... Just kind of dissappointing that all of this wasn't factored into the game. I don't think it would detract from gameplay at all... sure it would make snipers a little more powerful once they attain the M95, but guess what folks... in real life, one sniper team (2 Marines) has the equivelant importance of a whole battalion of Marines (3000 men). The Assault Kit would be a little bit more important now... but hey... that's why snipers have a Targets Of Opportunity chart... Weapon systems with area effect are among the high priority targets :)

                  Great post, DC tried to add realism where ever it didn't mess with balance and it worked out great. People just complain because these changes would just make the game harder for them......

                  You mean i'll actually have to worry about snipers??????

                  Comment

                  • DLWebmaestro96

                    #10
                    Re: Unforgivable for Marines

                    I think they should have implemented a system similar to what they use in Operation Flashpoint. When you're running, or even walking at a good pace, and you try to shoot, your bullets go everywhere. You can only effectively fire from 4 positions.

                    Slowly walking with rifle up and aiming
                    Standing still
                    Kneeled
                    Prone

                    Also, when you move your weapon around, you have to wait 1/2 a second to steady on the target if you want to get an accurate shot. They have a floating reticule that takes a bit to settle down. This all thankfully gets rid of all the running-and-gunning and makes it much more true to life, and thus more enjoyable as a game. Your bullets don't randomly go this way and that when you're looking down iron and steady, they actually land on-target.

                    Comment

                    • CS-Evolution

                      #11
                      Re: Unforgivable for Marines

                      I guess you're ****ed that the game uses a fictional army and fictional locations too?

                      Comment

                      • `danny

                        #12
                        Re: Unforgivable for Marines

                        I do agree with some of your points but like other people said this is a game, not real life. If you are all about realism download the Project Reality mod.

                        Comment

                        • DLWebmaestro96

                          #13
                          Re: Unforgivable for Marines

                          Originally posted by CS-Evolution
                          I guess you're ****ed that the game uses a fictional army and fictional locations too?
                          His beef is with the gameplay. Who your character is does not affect gameplay.

                          Comment

                          • imported_HorrorBusiness

                            #14
                            Re: Unforgivable for Marines

                            I forgive them (USMC 99-03 0844 & 8551). It is, afterall, only a game. Besides the points you made:

                            1 I wish they gave us E-Tools.

                            2 I wish there were actually fighting holes. (Is that really too hard?)

                            3 Medics should be referred to as Corpsmen!

                            4 Support should have the 240G (give assault option of M203 or SAW)





                            4

                            Comment

                            • Sniperdoc

                              #15
                              Re: Unforgivable for Marines

                              Originally posted by Thameth
                              Great post, DC tried to add realism where ever it didn't mess with balance and it worked out great. People just complain because these changes would just make the game harder for them......

                              You mean i'll actually have to worry about snipers??????
                              My sentiments EXACTLY!

                              Originally posted by I hate TKPunishers
                              that is one thing that I"ve always thought was REALLY dumb. If my sites are in line with a target, the bullet WILL HIT THE TARGET. It doesn't spray in a random pattern.. sure, there might be windage.. or bullet drop, but generally (unless your barrel is extremely hot) bullets will fly straight. You don't line your sites on a target within range, squeeze a few off, and have them magically miss unless it is extreme circumstances

                              I think the reason they didn't make it as such is because EVERYONE would be a crack shot, and you'd barely beable to move without taking fire.
                              HAH!!! Finally someone who understands my plight!!! As far as your last statement though... isn't that the point... not to just run around aimlessly... to be be aware of your environment before your rush out into the middle of the street :)

                              And to the others talking about how this is a game... yes it is... it is a game. A game that uses realistic elements to try and portray war, killing, death, and dying. Why bother going half the distance with these elements? Why portray things improperly when there are people that know the way things really work or how they should work in a game. As far as the comment about the dev's still being developing the game because of this... ummmm nope. All it comes down to is manipulating some scripts/modifiers of the damage algorithms and weapon sight scripts. All of which is doable by modders already... it's just something that should've been incorporated from the start if you're trying to use realistic weapons in this game.

                              And as a btw... this is NOT an Arcade Game. It is a FPS... First Person Shooter. Whether EA mislabeled the game... not my fault. But this is a FPS.

                              Comment

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