203 noob tubes / Nade launcher = noob cannon.... [Merged]

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Gunny Highway

    #16
    Re: 203 noob tubes

    I mainly play assault, and I like the M203 or GP25/30.
    In a knifefight I don't bring spoon, and when I have a M16/203 I don't hesitate to use its effectiveness in the game.

    You can argue that the 203 should explode after a certain range, and use realism as an argument, but seing DICE would rather focues on arcade style of play I don't think they care. If the 203 was to be 'fixed' then a lot of other unrealistic things in BF2 should be fixed too.

    In CQB or urban warfare assault is best IMO so I bring that. If a tank is near and I constantly get killed by one, you know what, I use AT or Spec Op, it called Improvise - Adapt - Overcome.
    I think the ppl that don't like or even hate the effectiveness of assault are ppl that are stuck in one class, and seldom use assault.
    I get killed by others using the grenade launcher and I don't complain, when a tanker ranks up more kills or a pilot owns the sky and ground I don't complain.

    Furthermore I don't start votekicking just because ppl utilize the grenade launcher, as many ppl try to. I wonder if ppl in same mindset would votekick someone for using a tank in maps where it is most effective.

    Comment

    • ptegan
      Member
      • Jul 2006
      • 2666

      #17
      Re: 203 noob tubes

      Originally posted by P3teR
      Well in real life 203 doesn't explode at a close distance which is what needs to be changed.

      Ahh I see. In other games where ther was a 203 option (SOFII for example) it operated in the same way as BF:2 so I guessed that it was 'normal'.

      Comment

      • MackTheKnifeAU

        #18
        Re: 203 noob tubes

        Best easiest solution:

        Make a "self kill" using the M203 a 45 second respawn wait. And keep 15 seconds for the victim.

        Comment

        • Keith Maniac

          #19
          Re: 203 noob tubes

          Well with m203 you at least get the "shoot (+hit) first - kill first" advantage over enemy unlike with the regular assaultrifle that seems to give pretty random results, no matter where you hit the opponent...

          I cant really blame m203-grunts either. It's easier to kill an enemy unit on close range with bunnyhopping+c4 than try to use the weak assault-lottery-rifle.

          Comment

          • King_Nesto

            #20
            Re: 203 noob tubes

            Originally posted by Robocline
            well i wish they would just make them to where they won't arm unless you're so far away it would solve the problem of them being used like shotguns besides that would be realistic anyway
            the fact that people use them close up is realistic... isnt this a war game?

            Comment

            • L3adcannon

              #21
              Re: 203 noob tubes

              OK OK I confess. If Im on MEC I only use it when Im way over powered. Couse with AK I can take on 1 or 2 targets at once and long range. But when Im on US then I always use 203. Even close range couse the assault rifle SUCKS ASS
              They should make 203 work like in AA.
              Until then Im gonna use it as long as i can

              Comment

              • Jaxx

                #22
                Re: 203 noob tubes

                Well in the defence of the 203'rs it isnt always easy to make a shot with that thing especially when u are in a high-level battle and being shot at and running at same time. So i give them credit. Not to mention I carried one in OIF 2 and used it.

                Comment

                • Deadpoetic

                  #23
                  Re: 203 noob tubes

                  Originally posted by King_Nesto
                  the fact that people use them close up is realistic... isnt this a war game?

                  I think what is meant, is that in real life, if you fire a M203 at your feet, it wont explode since the grenade needs a small delay to activate. I think...

                  Comment

                  • OrgazmO

                    #24
                    Re: 203 noob tubes

                    you sound and the tards in GR who cried about OICW spammers.

                    Comment

                    • I Hate TKpunishers

                      #25
                      Re: 203 noob tubes

                      who cares... if you can't beat em, join em. SaK is a CQB map... it's MADE for assaulting. If you can't hang, then stay out of the alleyways and what not. I recently started using the assault class, and I must say that the nade launcher is pretty useless unless you're close, but the rifle is sweet for long range... also, I kill myself all the time using the nade launcher. The blast radius isn't as small as people think. I don't bunny hop and shoot at the ground though... cheap tactic.

                      Comment

                      • Macrame_God

                        #26
                        Re: 203 noob tubes

                        Originally posted by I Hate TKpunishers
                        I recently started using the assault class, and I must say that the nade launcher is pretty useless unless you're close, but the rifle is sweet for long range...
                        Agreed. I was playing on "Operation Clean Sweep" as the assault class. I was trying to take out a trooper taking cover behind a building with the grenade launcher, but kept missing like an idiot. Finally, I gave up, switched back to rifle, ran around the other side of the building, and took him out from behind at long range.

                        A lesson on how tactics prevail over blind noob aggression I will not soon forget.

                        Comment

                        • A_Dirty_Hippie
                          Member
                          • Apr 2006
                          • 145

                          #27
                          Re: 203 noob tubes

                          well..... maybe in the future the 203 wont have a timer before it arms, and they will have a smaller kill radius so that the marines can use it in close quarters?

                          Come on people if you dont like the gl in BF2, find a mod that does what you want and stop posting this crap on the forums. You are not the majority. I have no problem with it.

                          Comment

                          • Mykonicon

                            #28
                            Re: 203 noob tubes

                            Real players use the PKM or the SF smgs. The grenade launchers are fine. It's not like they are full auto. It takes like 5 seconds to reload. You can take out a whole squad with the PKM in that time. With the assault rifles the rest of the squad would have killed you by the time you load a second round or switch back to bullets.

                            Comment

                            • Hoov

                              #29
                              Re: 203 noob tubes

                              Engage them at a longer distance then? If they kill you, so what. Respawn, hunt them down, and put a bullet in their head. If it's the "n00bs" using it, chances are they won't know what hits them if you flank their ass.

                              Comment

                              • Cpt. Ford

                                #30
                                Re: 203 noob tubes

                                The m203's and the gp203's are fine, but they do need a distance cap. I don't know how many times I've been running along with my squad, only to have half of us blown away by a guy a couple hundred feet away hiding behind a mountain.

                                They are annoying, but I can't for the life of me hit a guy with them, so I say let the noobs have there fun blowing us up. Besides if they really are noobs, then thats the only way there going to kill us.

                                Comment

                                Working...