Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
For those of you who didnt play BF:Vietnam (and from the way people are posting, there are quite a few of you) you do not want to add a bunch of accuracy or you WILL end up with the M60 all over again. If you dont know how unbalanced that gun was in BF:V, then you wont understand.
I think the devs realized that the 60 was too accurate and over compensated in this game. There is a middle ground that will make it a more useful class.
the pkm is pretty accurate. sounds sexy too.
some ppl say its not as good because it does less dot than the other lmgs. i think 3 rounds that you know will hit and kill are better than 9 which may or may not.
My biggest problem is finding a decent squad on a ranked server. When I say decent, I mean all 6 people actually stick together. It's only happened to me once or twice so far, and when everthing goes well, then teh support class with teh PKM can kick some serious @$$.
...ok... the lmgs should be exacty the same in accrucy... but when the bypod is down it should be pretty accrute... remember that the only way to get the good accurcy would to have the bypod down... and it should take 2sec to put the bypod down and inorder to move you have to take it back up...
the M60 in veitnam was like a vss with 200 rounds...
Who the **** WANTS TO USE BRUST FIRE ITS A ****ING MACHINE GUN!!! WOW!
B A L A N C E
Suck it up, learn to burst, learn the limits of the gun. If the gun could hit everything while going full-auto, people would ***** like crazy. Basically any gun in this game needs to be used in bursts, and if not, then your screwed. Stop crying...
I agree that the SAW is very accurate. Personally, I do TERRIBLE with the RPK. I don't know why, I do just fine with the SAW. Are they different? I don't really know.
The PKM needs to do slightly more damage. My biggest problem with them now is that supporting fire is a joke. Half the time I lay down covering fire only to have some guy pop up real quick and nail me with a launched nade even if I'm firing right at him. I never take covering fire that seriously because it's usually very ineffective and just serves to pinpoint enemy machine gunners for killing. Some more accuracy, not very much, but maybe a slightly more narrow cone of fire, and some more power for the PKM would do it fine.
The only reason I say the PKM needs a bit more power is that it seems to take more then 2 shots to kill someone and it's slow rate of fire isn't really rewarded by a nice boost in damage. It does fire a significantly more powerful round, but it doesn't seem to make a big difference.
The support weapons are utter UTTER cack and everyone knows it. They definatly need at least a bit of a buff. I mean their only other "power" is to give ammo which isn't nearly as good as being able to blow **** up, heal and revive, Shoot down Armour, Make grounds impassable to vehicles and Repair stuff, Fire on contact grenades, Or make your rooftop getaway inpregnable.
So basically they have the worst weapon and the worst "power" what a great incentive to use them. I can say without a doubt support is the only class I NEVER play.
So basically they have the worst weapon and the worst "power" what a great incentive to use them. I can say without a doubt support is the only class I NEVER play.
Pfft. I really don't know why people think support weapons need tweaking. They really are pretty good at what they are designed to do. While not wildly accuracte, they throw out bullets like there's no tomorrow, and do really good damage. They are reasonable for hosing down wounded choppers, and are an ideal squadleader weapon.
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