Operation Iraqi Freedom

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  • killwithhonor

    #16
    hey, i can do the website, and im learning how to get this editor working, aim is g2uinto33 xfire is killwithhonor and msn is darkmage13@msn.com
    basicaly im good for organization, and getting this all setup

    Comment

    • imported_Animalmother

      #17
      Originally posted by TJYoung80234
      Well they pretty much stuff IED's into anything. In soda cans, being boxes and newspapers... there's so much trash on the streets that anything could be a potential bomb.

      I'm going to see if it's possible to add stuff like that.
      I wonder if theres a way to make random models/skin, so that an IED doesnt always look like a watermelon, sometimes it can be a box or trashcan etc.

      Comment

      • TJYoung80234

        #18
        I was thinking more along the lines of blending them in with things... so they don't just show up all by themselves and are obvious. Adding loose trash would pose as a "this could be an IED". That's the problem with the current mines and C-4... they're so visible that the driver sees them before it's too late.

        Comment

        • imported_Animalmother

          #19
          Originally posted by TJYoung80234
          I was thinking more along the lines of blending them in with things... so they don't just show up all by themselves and are obvious. Adding loose trash would pose as a "this could be an IED". That's the problem with the current mines and C-4... they're so visible that the driver sees them before it's too late.
          yea, thats what I was thinkin too, too keep drivers alert.

          Comment

          • TJYoung80234

            #20
            Ok ladies and gents... the mod is now in full swing and we will be accepting applications for the following positions. Right now the web site will be under construction so we'll utilize this forum here. Once we get everything established at "home" we'll shift the attention over there. The following positions need to be filled in order to make this mod run as smoothly as possible:

            -Lead Coder/Scripter (Responsible for maintaining his/her team by setting timetables and making changes to finalized coded material. MUST have 3+ years of coding experience to be considered for this position.)

            -Senior Coder/Scripter (Responsible for maintaining his/her team by working in close proximity to the other members. The Senior position will be responsible for making sure all time tables are followed and that material is ready to be presented to the Lead, for approval. Must have 2-3 years modding experience.)

            (Position Filled)-Coder (This person will report to the Senior member of the team and be responsible for all of the legwork involved in coding the mod. They will make all of the required changes and additions as set forth by their Senior leader. Must have 1-2 years experience.)

            -Coder (This person will report to the Senior member of the team and be responsible for all of the legwork involved in coding the mod. They will make all of the required changes and additions as set forth by their Senior leader. Must have 1-2 years experience.)

            -Junior Coder (This person will work hand in hand with the Coders, and be responsible for assisting in developing a working mod. This will be someone that has less than one year of experience, but wanting to get involved in the community.)


            -Lead Modeler (Responsible for maintaining his/her team by setting timetables and making changes to finalized modeled material. MUST have 3+ years of coding experience to be considered for this position.)

            -Senior Modeler (Responsible for maintaining his/her team by working in close proximity to the other members. The Senior position will be responsible for making sure all time tables are followed and that material is ready to be presented to the Lead, for approval. Must have 2-3 years modeling experience.)

            -Modeler (This person will report to the Senior member of the team and be responsible for all of the legwork involved in modeling static objects, buildings, weapons and vehicles. Must have 1-2 years experience.)

            -Modeler (This person will report to the Senior member of the team and be responsible for all of the legwork involved in modeling static objects, buildings, weapons and vehicles. Must have 1-2 years experience.)

            -Junior Modeler (This person will work hand in hand with the Modelers, and be responsible for assisting in developing a series of new designs. This will be someone that has less than one year of experience, but wanting to get involved in the community.)


            (Position Filled)-Lead Skinner (Responsible for maintaining his/her team by setting timetables and making changes to finalized skins. MUST have 3+ years of skinning experience to be considered for this position.)

            -Senior Skinner (Responsible for maintaining his/her team by working in close proximity to the other members. The Senior position will be responsible for making sure all time tables are followed and that material is ready to be presented to the Lead, for approval. Must have 2-3 years skinning experience.)

            -Skinner (This person will report to the Senior member of the team and be responsible for all of the legwork involved in skinning various new uniforms, weapons and vehicles. Must have 1-2 years experience.)

            -Skinner (This person will report to the Senior member of the team and be responsible for all of the legwork involved in skinning various new uniforms, weapons and vehicles. Must have 1-2 years experience.)

            -Junior Skinner (This person will work hand in hand with the Modelers, and be responsible for assisting in developing a series of new skins and designs. This will be someone that has less than one year of experience, but wanting to get involved in the community.)


            (Position Filled)-Lead Mapper (This person will be responsible for maintaining his/her team and provide close support to them in their task of making a series of four new maps for this mod. They will also set the timetables and make sure that each map ready to be included in the mod is ready and free of bugs. Must have 2 years of experience.)

            (Position Filled)-Mapper (This person will be responsible for creating a realistic map based upon realistic locations. They will need to research the area via arial photos, and create a working, lifelike map. Once completed it is then submitted to the Lead, for approval. Must have 1-2 years experience.)

            (Position Filled)-Mapper (This person will be responsible for creating a realistic map based upon realistic locations. They will need to research the area via arial photos, and create a working, lifelike map. Once completed it is then submitted to the Lead, for approval. Must have 1-2 years experience.)

            -Junior Mapper (This person will be responsible for assisting the "Mapper" with creating realistic map locations. This individual will do anything that is required by the Mapper, and help complete a working, stable map for each of the four locations. This is someone with less than 1 year experience.)


            -Military Advisor (USMC... this is someone who served in the Marine Corps for an unspecified amount of time, but did serve in a combat capacity. This can be an Infantry position or MP... not necessarily deployed).

            -Military Advisor (US Army... this is someone who served in a combat capacity in the Army for an unspecified amount of time. We will be including Army elements in future releases and will want your input on how to make it accurate.)

            (Position Filled)-Military Advisor (US Army... this is someone who served in a combat capacity in the Army for an unspecified amount of time. We will be including Army elements in future releases and will want your input on how to make it accurate.)

            (Position Filled)-Civilian Advisor (This is someone with extensive knowledge in military affairs that will be able to do extensive research on weapons, locations, and vehicles. They will be responsible for locating material that the other team members can use as a starting point. Prior unmentioned service is always a plus... ie. Air Force.)


            If you are interested in any of the above positions... please post the following information here and I will try and contact you as soon as possible.

            Position Applying For (Copy and paste that here):
            Name (Real first name works):
            Nickname (What you like to be referred to as):
            Experience (In years... months if less than 1):
            Past Projects (Examples of... links... or project names):
            Activity Level (How many hours a week are you available):
            MSN/AIM Name (I prefer MSN, but AIM will also work):
            Best Contact (This is the best way to contact you, if by e-mail include that):


            I'm very excited as to the potential of this mod. I want a very large team, but the intent and focus is on the team and each individuals effort. This project as I said is a tribute. Therefore I want to make sure it's done right, and as realistic as possible.

            I see this mod as becoming one of the greater projects slated for BF2 and with a strong team behind it, anything can be accomplished.

            The website... http://www.OIFMod.com ... will be up and running soon and will detail the various things we hope to accomplish with this mod. I'll post up a news report on when that site is available for viewing.

            Comment

            • lIq

              #21
              2 words.....car bombs. Good luck with the mod, and your service to this country is much appreciated. I would be more than happy to help, but all I do is kill people in game...aint got too much knowledge in modding heh.

              Comment

              • th3 dumkopf

                #22
                Position Applying For (Copy and paste that here): Lead Skinner or Senior Skinner, whichever one gets more work (most people dont model and skin, they do one, and civilian advisor as a secondary posistion.)
                Name (Real first name works): Matt Bregartner

                Nickname (What you like to be referred to as): Bregartner or th3 dumkopf
                Experience (In years... months if less than 1): 2 years of skinning and researching

                Past Projects (Examples of... links... or project names):Ill try to find some....I just got a new computer.

                Activity Level (How many hours a week are you available): Plenty...1/2 hours a day?

                MSN/AIM Name (I prefer MSN, but AIM will also work):
                msn- th3_dumkopf@yahoo.com
                aim- th3 dumkopf

                Best Contact (This is the best way to contact you, if by e-mail include that):MSN or AIM, both.

                Comment

                • TJYoung80234

                  #23
                  Originally posted by th3 dumkopf
                  Position Applying For (Copy and paste that here): Lead Skinner or Senior Skinner, whichever one gets more work (most people dont model and skin, they do one, and civilian advisor as a secondary posistion.)
                  Name (Real first name works): Matt Bregartner

                  Nickname (What you like to be referred to as): Bregartner or th3 dumkopf
                  Experience (In years... months if less than 1): 2 years of skinning and researching

                  Past Projects (Examples of... links... or project names):Ill try to find some....I just got a new computer.

                  Activity Level (How many hours a week are you available): Plenty...1/2 hours a day?

                  MSN/AIM Name (I prefer MSN, but AIM will also work):
                  msn- th3_dumkopf@yahoo.com
                  aim- th3 dumkopf

                  Best Contact (This is the best way to contact you, if by e-mail include that):MSN or AIM, both.
                  I've dropped you an "add to" on MSN... waiting for you to accept that.

                  As for...

                  Originally posted by lIq
                  2 words.....car bombs. Good luck with the mod, and your service to this country is much appreciated. I would be more than happy to help, but all I do is kill people in game...aint got too much knowledge in modding heh.
                  I thought about implimenting car bombs somehow. We'll first get the vehicles modeled... then see where we can go with that idea. I was kind of thinking along the lines of a suicide bomb, where you blow the vehicle up from the inside but you lose more points than you'd gain from one kill. This way it isn't always happening.

                  Comment

                  • imported_Animalmother

                    #24
                    Position Applying For (Copy and paste that here):Civilian advisor
                    Name (Real first name works): Danny
                    Nickname (What you like to be referred to as):Animalmother
                    Experience (In years... months if less than 1):none really, just playing around with the editor
                    Past Projects (Examples of... links... or project names):none
                    Activity Level (How many hours a week are you available):at least 5-6 times a week day/night
                    MSN/AIM Name (I prefer MSN, but AIM will also work):AIM ub3r l337 llama
                    Best Contact (This is the best way to contact you, if by e-mail include that)best contact is aim

                    I know some stuff about the military, specifically the marines, and will research stuff. Im not looking to lead anything, just help advise and research stuff wherever possible.

                    Ive been looking at a lot of videos from iraq. It looks like they have unique styles of firefights. The US usually has a front line, behind dirt, a wall, or whatever. A lot of times they are opening fire on a building or mosque housing iraqi insurgents. Not exactly like the big furball that battlefield 2 is. Also Ive noticed that the 0331s dont ALWAYS go prone with the bipods and open fire, sometimes they kneel and take short bursts, like it was an assault rifle. I assume that the insurgents will be using RPGs, and Ive noticed that they have a lot more splash dammage (shrapnel) thats pretty obvious though, an eryx wont kill anyone unless its a direct shot. Just what Ive noticed form various iraq vidoes, wouldnt be suprised if one the of the iraq vets were to prove me worng.

                    Great to see this mod is underway

                    Comment

                    • TJYoung80234

                      #25
                      Yeah, I'll be in touch with you Animal. Things do look great. I'm on MSN with the site designer now who's doing a great job (Flanary). We should have everything rolling very soon.

                      We could however use a dedicated graphic's artist too. Someone who can do banners, as well as specialized sigs for various developer positions. If anyone is interested, post the application above here... and just state that you are applying for that job. An example is a must.

                      Comment

                      • imported_Animalmother

                        #26
                        also tj, where do you stand on the realism of this mod, do you like the ten shot kills, one shot kills, someowhere in between, etc.

                        Comment

                        • TJYoung80234

                          #27
                          Oh... everything is going to be as true to realism as possible. Weapon damages, vehicle damages (and armor)... everything will be modeled around the weapons true capability in todays combat.

                          We're also going to try and get in a TON of great new features that are not currently available. Some of these I came up with myself, some the community has asked for. Examples:

                          LAV-25... will now have a driver mounted at the front much as you see here:



                          ... as well as a separate internal gunner.

                          There will also be a communications system where squad leaders can communicate with pilots to coordinate attacks.

                          As much realism as we can stuff in, the better. We just need the crew to make it happen.

                          Comment

                          • imported_Animalmother

                            #28
                            ahh thank you, so this can be the new desert combat realism except more popular :laugh:. One thing I liked for DCR was the tank crews. Tank commander/driver, turret gunner, and the 50 cal gunner. It was really nice having someone spot the people for you, instead of trying to spot them yourself through a little peephole. One guy was complaining how there was no rangefinder and thermal imaging, which would be sweet.

                            Comment

                            • th3 dumkopf

                              #29
                              tjyoung i accidently didnt accept the msn invite....send it again.

                              Comment

                              • TJYoung80234

                                #30
                                Might try sending me one... I'm just getting a message that you're offline. MSN: TJYoung80234

                                Positions still open gents... hopefully we see more activity here. Animal... I'm not too familiar with Desert Combat... as I wasn't much of a fan of BF:1942... but from what I hear it was one of the better mods.

                                The goal for this mod is in stages. First, we release a mini-mod that will give players a new realistic experience in terms of damages and player classes (maybe a few weapons and vehicles added in. Along with a map). Stage two will be an enhanced version of the mini-mod that will give even more options and new features/vehicles/weapons to players. Lastly, we'll release the final product which in total right now is slated to have:

                                -A dozen vehicles (new or fixed vehicles found in the game)
                                -At least a half dozen new weapons for both Iraqi and USMC.
                                -At LEAST four new locations. I wont spoil what those locations are just yet, but it'll be key battle sites from the OIF campaign.
                                -Along with over two dozen new or altered features.

                                I can't promise this will be a quick mod. I can't say we'll have it ready in a month, or even four. The more the community gets involved the faster it will evolve. So I'm counting on the development community to step forward and want to be a part of this team.

                                I'll get you guys updates as often as possible... though I know how people hate to see an update with nothing to show. We'll be producing as much as we can.

                                Keep in mind that even though this Marine Corps mod is set for stages... the OIF mod overall is going to be broken down into even more stages. First being a focus on Marines vs. Iraqi. Second, we'll be adding in the Army, and third phase may include British and Special Forces.

                                My goal is provide the community with not only a superb realism mod... but the quality you would expect from a manufacture expansion pack. All of course at no cost to you.

                                Comment

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