Can anyone tell me how to do this, i cant figure it out
Making roads?
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First off, you have to use the exsiting BF2 road templates, you cannot make your own unless you are making your own mod.
click the road tool,
hold alt and click to place splines,
select a road template from the list on the left in the roads folder.
(If the templates do not show up then extract all the splines folders from the objects_client.zip andobjects_server.zip files and put then in mods/bf2 /objects/roads.
then the templates will show up.
hit connect.
voila your road will appear.Comment
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do you mean in leveleditor/mods/bf2 etc or in the actual bf2mainfolder/mods/bf2 etcOriginally posted by OsirusFirst off, you have to use the exsiting BF2 road templates, you cannot make your own unless you are making your own mod.
click the road tool,
hold alt and click to place splines,
select a road template from the list on the left in the roads folder.
(If the templates do not show up then extract all the splines folders from the objects_client.zip andobjects_server.zip files and put then in mods/bf2 /objects/roads.
then the templates will show up.
hit connect.
voila your road will appear.
also how do i get all the buildings . i dont seem to have them in the resource treeComment
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I mean in the mods folders not in the editor.
Also i belive you must hit build roads, or final roads before it will show in game.
As for the crash , im not sure if this is your problem but if you have the outer hieghtmaps activated, but not textured it will crash, Go into the editor and just delete the outer heightmaps ( they will show up as soon as you move the cursor outside the main heightmap while editing the terrain.)I had a crash problem and realized i had 3 of them active without realizing it.
as for getting the buildings, go to mods/ mod manager at the top, and check all the boxes. this will load all the resourses into the bf2+ at the top left so you dont have to keep loading everything from the resource tree.Comment
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You can select and tweak road templates in the ResourceTree. To add new road templates click Create New Template in the Plug-in Dialog. To create a road, simply select a spline and a road template and click Connect and select a name. To remove the road again, click disconnect. You will be prompted to remove the road from source-control, click yes if you want to do so. To apply the spline to the road and adjust the terrain, click Apply Spline. Refresh refreshes the road using its template.Comment
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build terrain, choose textures for layers and paint,put in your objects,paint the details, tweak them, put in the roads,paint where nessecary, tweak them, put in your overgrowth, tweak it, put in undergrowth and so on, try to keep it as much as possible in this order, then after that put in ambient triggers and sounds.
In the beginning you copy the envmap and sky and watersettings from a map you like and tweak it from there, its easier to get a grip with all the possiblities of lightsettings.
also work base for base. That works for me because the more stuff you get the more you forget.
remember your terrain has to be finished before putting in overgrowth, if you lower terrain it will stay afloat etcComment
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