Ok I'll try to explain this into steps.
1. Open the BF2 Editor
2. Create a new Mod "Don't worry you can always copy and paste your level into this mods folder."
3. Go to Mod in the top bar then to mod manager, select everything on the left except for roads, click ok. If you need anything like buildings for your map all you will have to do is hit the plus sign on the resource tree and go to load resource. "This is if you don't get those folders"
4. Go to level editor, click the road tool, right click, create new spline, make three other nodes by holding down alt and left clicking.
5. Click 'Create New Template' come up with a name.
6. Go to your resource tree, select your template, click primary texture and selcect your texture, do the same for secondary texture.
7 Click connect.
8.You can move around the nodes anywhere you want them, but I would suggest having them already where you want them, you need 4 or more nodes to have a complete road. When you are done making your road, click build final road, if you want to work on it again, click build ghost road.
9. If you want to test out your map just go to the levels folder for your mod and copy and paste that into the levels folder for BF2.
10. I'm da man. If this doesn't help PM me.
1. Open the BF2 Editor
2. Create a new Mod "Don't worry you can always copy and paste your level into this mods folder."
3. Go to Mod in the top bar then to mod manager, select everything on the left except for roads, click ok. If you need anything like buildings for your map all you will have to do is hit the plus sign on the resource tree and go to load resource. "This is if you don't get those folders"
4. Go to level editor, click the road tool, right click, create new spline, make three other nodes by holding down alt and left clicking.
5. Click 'Create New Template' come up with a name.
6. Go to your resource tree, select your template, click primary texture and selcect your texture, do the same for secondary texture.
7 Click connect.
8.You can move around the nodes anywhere you want them, but I would suggest having them already where you want them, you need 4 or more nodes to have a complete road. When you are done making your road, click build final road, if you want to work on it again, click build ghost road.
9. If you want to test out your map just go to the levels folder for your mod and copy and paste that into the levels folder for BF2.
10. I'm da man. If this doesn't help PM me.
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