Locked On: I Don't Think That Word Means What You Think It Means

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  • LT_Bootymac

    #16
    Weird, I never had a problem with the IGLA. Maybe I'm a macho man

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    • BigFinger

      #17
      Originally posted by Uebermind
      Dude, that is just f*cking retarded--I hope you're being sarcastic. Air is already overpowered as it is.
      I gather you never used stingers in Desert Combat... they were bloody lethal and they went where you pointed them.




      .

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      • Uebermind

        #18
        Originally posted by BigFinger
        I gather you never used stingers in Desert Combat... they were bloody lethal and they went where you pointed them.




        .
        You've gotta be kidding me if you really think its practical to have an unguided point-and-shoot AA system in BF2. The jets are going so fast, I'm amazed the heat seaking missiles can track them as they dip and dive all over the place. Same goes for choppers in a lot of circumstances. And I've gotta ask you, have YOU ever used a stinger missile--last time I checked--they were heat seaking missiles. It's called a "fire and forget" system for a reason--because once you fire, the heat-seaking system takes over.

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        • imported_Soda
          Member
          • Apr 2006
          • 398

          #19
          The stingers for DC would work really well against the choppers since they go fast and straight.

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          • phen0m

            #20
            Originally posted by ikilled007
            Practiced with the fixed anti-air missiles tonight. We'd hover the chopper about 50 meters away in plain sight and not use flares. The GLA would get lock and still missed 31 times out of 100. Give me a break. Point blank miss, no evasive manuevers, just a hover, after getting the locked on tone?

            Then we practiced with the Blackhawk guns against APCs. On a stationary APC, it took 8 seconds on average to drill it down to an explosion.

            Have these issues been addressed for 1.03?
            That is still 69% and isn't that bad. You got to remember if you make it impossible to fly you ruin the game. They are fine.

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            • Atomz618

              #21
              Originally posted by Soda
              The stingers for DC would work really well against the choppers since they go fast and straight.
              Yeah those SA-3s kicked ass. If something like those were put in... unguided misssles... i would definitely switch to AA like all the time.

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              • donpost
                Member
                • Oct 2006
                • 215

                #22
                I admit the IGLA/stingers can sometimes be somewhat gash. But what you have to remember is, that if they were beefed up, fliying would become very difficult. I bet all the hardcore pilots out there want it tuned down a little!

                One thing I have noticed tho: I was the Chinese on Dalian Plant, and I was in one of the IGLA sites on the Chinese airfield. Quite often, the USMC team would steal one our J10's, and although I could lock onto them from the IGLA site, when I fired the missles they didn't seek in at all. Is this a bug?

                Anti-air is quite an issue for me at the mo, as I'm trying to get the air defence ribbon. I have gotten 10 kills in a round twice now, but never 11

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                • Pvt.Caboose

                  #23
                  Originally posted by ikilled007
                  Practiced with the fixed anti-air missiles tonight. We'd hover the chopper about 50 meters away in plain sight and not use flares. The GLA would get lock and still missed 31 times out of 100. Give me a break. Point blank miss, no evasive manuevers, just a hover, after getting the locked on tone?
                  lol but when i'm in a plane and get the lock on tone I pull drop flares and take evasive action, when its an IGLA is seems the more sloops and full loops i do the more likely I am to be hit by an IGLA, i've been flying straight once then just did a simple turn and lost the IGLA but once i flew around did all kinds of crazy turns went up and straight down and all that stuff then boom I got hit by it?!?!!? i was like wtf.

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                  • Odinpalen

                    #24
                    The Stingers are so bad I have found a way to exploit it. I am a dedicated pilot. And when I know there is a lock on me I simply fly to the first enemy air asset I find. And boom hits the enemy which gets the AA a teamkill and 90% chance of punnish. The funny thing is I do it a few times and I acutally cost the enemy their air defense system, air assets and get the person who shoots the stingers booted for team kills. With out even firing one weapon. Now thats ownage!

                    But hey like they say: Dont hate the player, hate the game.

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                    • Pvt.Caboose

                      #25
                      Originally posted by Odinpalen
                      The Stingers are so bad I have found a way to exploit it. I am a dedicated pilot. And when I know there is a lock on me I simply fly to the first enemy air asset I find. And boom hits the enemy which gets the AA a teamkill and 90% chance of punnish. The funny thing is I do it a few times and I acutally cost the enemy their air defense system, air assets and get the person who shoots the stingers booted for team kills. With out even firing one weapon. Now thats ownage!
                      Lol yea I find myself doing that a lot, enemy lock(wiether it is a plane or AA) I find a helo or something and push it off on them lol its great.

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                      • GeZe

                        #26
                        You need to fire missles at least 100m away from choppers. THats what I heard.

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                        • imported_Fig

                          #27
                          How to fix AA missles: Makes them travel about 3 or 4 times as fast, and make them a little quicker on tracking and predicting.

                          or get rid of igla's and replace them with a tunguska or bradely or whatever for every 3 iglas in a map

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                          • imported_Animalmother

                            #28
                            radar guided system/thread

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                            • Alti

                              #29
                              50 rounds from an FAV does more damage than a direct hit from a rocket

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                              • ColeThornton

                                #30
                                Yep, FAV is chopper death....you can take down an attack chopper in no time...or at least they run away real quick :laugh:

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