I know there is one or two posts subject but it contained mostly problems with lower grade math so I decided to make a new one for the people that are looking for information rather than just people posting page after page with wrong information.
First of all here is my stats:
Ok I have been trying to get the elusive war college ribbon for a bit now and I have tried to look at reqs and such in a more "serious" way.
But lets start with some basic stuff
Commander Scoring
-----------------
Commander gets average score of team and this doubles if you win the round. You do not get score for ANYTHING you do except negative score for teamkills. So help your team to win but
do not artillery it will just give you negative points. If it does not add up it is because people connect/disconnnect or you get teamkills. I have tried this throughly online and offline.
Any other crap about commander scoring is wrong
So now we know how we get our score. How do we achieve it?
Ticket rules
------------
If one team has more than half the spawns tickets decrease for opposite team over time. This is exaggerated for every extra spawn your team has. Even game will last longer because tickets will last longer. Each kill will also subtract one ticket.
So no kills and even amount of spawnpoints = infinite game.
Now we can draw some serious conclusions.
Getting a Good commander score
------------------------------
(This section is partly applicable to most awards that has pts, kill, time reqs)
(This is not how to be a good commander and not a tutorial to get a good score per time unit this section is all about getting a good score in ONE round)
When i started shooting for 50+ score I tried hopping through servers. I scored about 25-35 on every damn server. Even without timelimit! I started thinking. How can it be possible to get more score. Then I did some serious thinking and digging and this is what I came up with:
Pick a large map with few people and no time limit. Ping does not matter because you only command anyway. Also try to avoid clan servers and especially servers with alot of people in same clan on same team! Do not use Artillery. Only use UAV on opposing spawns and not on yours.
Help your team less if you are winning (no supplies no uav etc). Help your team more if you are losing (actively participate, supplies, uav etc). Map choice is citymap or songhua stalemate.
Reasons:
1) Large map = lots of tickets and more spawnpoints per person = more flagswapping
2) Few people = Less fighting and less killing lower ticket decrease ratio.
3) No time limit, no brainer. The more time you have the higher score you get. Some awards also has a time req
4) Ping does not matter = If you have a suitable server with low ping. Use it. But most important is to pick a good server according to the other guidlines above
5) Avoid clan serves = To be kicked after getting award will make you lose award. This happens regularly on clan servers "because they can".
6) Avoid clan members in same team = Many "friends" can easily demote you from command especially because you are on a few people server.
6) Artillery is no positive points. Only negative. We dont wanna risk that :)
7) UAV on opposing spawnpoints. Flag capture = points for teammates = points for you
8) No UAV on friendly spawnpoints. If they capture a spawn your team can take it back = points for you. Basics: We want alot of flag swapping for alot of points. Help on offense but do not help defence.
9) Map choice. Aircraft do not contribute. They will not capture spawns. Dense city maps with undefended spawns and alot of chaos and bad visibility is best. My personal favourite is Peninsula 16 players on 32 map.
The most important to get a high score: 16 player server on a 32 player map without aircraft.
Using these tactics i regularly score 70+ commander points in one round before x2.
War College Ribbon requirements
-------------------------------
First of all the UBAR reqs on this ribbon is both wrong and/or incomplete.
After thinking, and doing some comparisons I came up with the following:
If you wanna do this yourself my tip is to check the "official" requirements and match those with the UBAR reqs on other awards (like expert command and such). From this you can draw some serious conclusions:
I came up with the following requirements for War College Ribbon
33-35 minutes on the round
50-60 points on the round
12000-15000 points total
(Note: If you need a commander score you need to achieve it during the round not at the score board so forget x2. Do not play to win. Play to make a long even game.)
I have achieved:
40 minute round with 90 points and I have 11000 commander points
and for the ubar believers I had a 3.1 K/D
(note: No other award has a K/D requirement and I dont think the lazy dice boys did something special for this one)
I do not have the ribbon yet.
I think it requires some more total command score and my guess is 14000 or 15000.
It cannot be more because G151135 or whatever his name is has 15000 just barely and he has the ribbon.
I hope this clears up alot of stuff for you guys. I will post when get the ribbon.
Update:
I have had a 40 minute game with 90 points and 3.03 K/D, 15000 total points and 100+ hours as commander. There must be some other strange req we dont know about
/ mrDeus
First of all here is my stats:
Ok I have been trying to get the elusive war college ribbon for a bit now and I have tried to look at reqs and such in a more "serious" way.
But lets start with some basic stuff
Commander Scoring
-----------------
Commander gets average score of team and this doubles if you win the round. You do not get score for ANYTHING you do except negative score for teamkills. So help your team to win but
do not artillery it will just give you negative points. If it does not add up it is because people connect/disconnnect or you get teamkills. I have tried this throughly online and offline.
Any other crap about commander scoring is wrong
So now we know how we get our score. How do we achieve it?
Ticket rules
------------
If one team has more than half the spawns tickets decrease for opposite team over time. This is exaggerated for every extra spawn your team has. Even game will last longer because tickets will last longer. Each kill will also subtract one ticket.
So no kills and even amount of spawnpoints = infinite game.
Now we can draw some serious conclusions.
Getting a Good commander score
------------------------------
(This section is partly applicable to most awards that has pts, kill, time reqs)
(This is not how to be a good commander and not a tutorial to get a good score per time unit this section is all about getting a good score in ONE round)
When i started shooting for 50+ score I tried hopping through servers. I scored about 25-35 on every damn server. Even without timelimit! I started thinking. How can it be possible to get more score. Then I did some serious thinking and digging and this is what I came up with:
Pick a large map with few people and no time limit. Ping does not matter because you only command anyway. Also try to avoid clan servers and especially servers with alot of people in same clan on same team! Do not use Artillery. Only use UAV on opposing spawns and not on yours.
Help your team less if you are winning (no supplies no uav etc). Help your team more if you are losing (actively participate, supplies, uav etc). Map choice is citymap or songhua stalemate.
Reasons:
1) Large map = lots of tickets and more spawnpoints per person = more flagswapping
2) Few people = Less fighting and less killing lower ticket decrease ratio.
3) No time limit, no brainer. The more time you have the higher score you get. Some awards also has a time req
4) Ping does not matter = If you have a suitable server with low ping. Use it. But most important is to pick a good server according to the other guidlines above
5) Avoid clan serves = To be kicked after getting award will make you lose award. This happens regularly on clan servers "because they can".
6) Avoid clan members in same team = Many "friends" can easily demote you from command especially because you are on a few people server.
6) Artillery is no positive points. Only negative. We dont wanna risk that :)
7) UAV on opposing spawnpoints. Flag capture = points for teammates = points for you
8) No UAV on friendly spawnpoints. If they capture a spawn your team can take it back = points for you. Basics: We want alot of flag swapping for alot of points. Help on offense but do not help defence.
9) Map choice. Aircraft do not contribute. They will not capture spawns. Dense city maps with undefended spawns and alot of chaos and bad visibility is best. My personal favourite is Peninsula 16 players on 32 map.
The most important to get a high score: 16 player server on a 32 player map without aircraft.
Using these tactics i regularly score 70+ commander points in one round before x2.
War College Ribbon requirements
-------------------------------
First of all the UBAR reqs on this ribbon is both wrong and/or incomplete.
After thinking, and doing some comparisons I came up with the following:
If you wanna do this yourself my tip is to check the "official" requirements and match those with the UBAR reqs on other awards (like expert command and such). From this you can draw some serious conclusions:
I came up with the following requirements for War College Ribbon
33-35 minutes on the round
50-60 points on the round
12000-15000 points total
(Note: If you need a commander score you need to achieve it during the round not at the score board so forget x2. Do not play to win. Play to make a long even game.)
I have achieved:
40 minute round with 90 points and I have 11000 commander points
and for the ubar believers I had a 3.1 K/D
(note: No other award has a K/D requirement and I dont think the lazy dice boys did something special for this one)
I do not have the ribbon yet.
I think it requires some more total command score and my guess is 14000 or 15000.
It cannot be more because G151135 or whatever his name is has 15000 just barely and he has the ribbon.
I hope this clears up alot of stuff for you guys. I will post when get the ribbon.
Update:
I have had a 40 minute game with 90 points and 3.03 K/D, 15000 total points and 100+ hours as commander. There must be some other strange req we dont know about
/ mrDeus
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