They are now ruining the best map! Karkand

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  • Wranger4400

    #31
    I don't think the map is ruined.

    Comment

    • SaintSinner

      #32
      I love how you call a valid military tactic "lame" and "cheese".

      You ever hear the term "Softening the target"?

      Stand off a few dozen yards, service every target you can find, and have someone rush up to cap the flag.

      What do you think they do in Iraq, when ground troops come upon a building with insurgents in it? Storm the building like zergs? F#$k no. They call up a M1A1, and sit back watch watch while it levels the damn building. THEN they go in and secure the area.

      Comment

      • Pvt.Caboose

        #33
        Originally posted by andy2006
        hahaha great stuff fair play to em ! dont tell me you didnt think to switch teams and do the same ? :laugh:
        exactly, Survival of The Fittest

        Comment

        • Combined

          #34
          Originally posted by Wranger4400
          I don't think the map is ruined.
          Seconded.

          Map is great, and I also love to spawn rape.

          Comment

          • BigBadBob

            #35
            if it was an uncap and there were other spawn points, then it's a valid tactic. If the enemy are going to keep spawning there, hell yea i'm gonna camp some. I might not do it for the whole round, but if they spawn there....

            Comment

            • panzerd18

              #36
              Spawn at another flag with the AT kit. Make the 1 min across the map and blow them up.

              Comment

              • prozak

                #37
                Originally posted by Rock2568
                I dont see where this is a problem that couldn't be fixed as it was not the default spawn that was camped. The biggest problem with karkland is the fact US always rushes the 1st flag (flag in question) and does not take advantage of flanking the enemy you could have taken a squad in humvee or tank run allong the left outskirt of city turn right go uphill through gap in the house that lead finally into the main road and taken a rear flag then forced them to fight 2 fronts. The times I've been lucky enough to command karkland I try and set 1 squad as runners at least 3(2meds 1 anti armor) that hop from flag to flag starting in rear flag. Then 1 squad works as distraction these guys are the ones who keep the 1st flag under pressure and the rest spawn and defend/attack as needed. The biggest thing to remember in this maps is to create two fronts of attack to keep them from, pinning you down force them to be in the middle.

                I dont know the servers you play on, but on ECGN where I play thats the USMC's number one tactic.

                Comment

                • hollowpoint367

                  #38
                  Just spawn at a rear flag and grab some armor....Or just spawn at the flag behind it with some AT weaponry, pick your poison there are three classes

                  Comment

                  • imported_Mutrino

                    #39
                    Re: They are now ruining the best map! Karkand

                    omfg no, did someone dare mention god forbid TEAMWORK!! no way man, teamwork??? no no we really cant have any of that, that would be, like,effective oh nooooo :p

                    Comment

                    • rumple9

                      #40
                      Re: They are now ruining the best map! Karkand

                      spawn camping is the worst thing. Many say spawn at a different location but if you are playing as MEC(where there is not a non capturable flag) then this isnt always possible if you are spawning where there is only one flag left. This is exacerbated when the last flag left is the hotel.

                      The way for EA to fix this is for there to be a 5 second amnesty after a player respawns where he cannot be killed. You would at least have half a chance of getting out of the way

                      Comment

                      • vice

                        #41
                        Re: They are now ruining the best map! Karkand

                        Infantrymen adapt and overcome!

                        Comment

                        • Beerman

                          #42
                          Re: They are now ruining the best map! Karkand

                          Did you soil yourself when they shot you?

                          Comment

                          • Arkasha

                            #43
                            Re: They are now ruining the best map! Karkand

                            Originally posted by Mutrino
                            omfg no, did someone dare mention god forbid TEAMWORK!! no way man, teamwork??? no no we really cant have any of that, that would be, like,effective oh nooooo :p

                            OMFG, are you a dumbass or what? You have to dig up a TWO AND HALF MONTHS OLD thread?

                            Comment

                            • Vasquez

                              #44
                              Re: They are now ruining the best map! Karkand

                              This is hardly a "Map-ruining" exercise that couldn't be solved by somebody with an ounce of intelligence...

                              1) Got a commander? Arty strike!
                              2) Like somebody else said, make them fight on two fronts. Want to avoid being shot at respawn? Don't spawn there... (shock! horror!)
                              3) Like somebody else said, get some tanks in there to turn those APCs in to tin-can pieces.
                              4) Concentrate on all of their other outposts. Let those fools have their fun sitting around all day camping a spawn point nobody is at, they'll lose.

                              Comment

                              • Roderick

                                #45
                                Re: They are now ruining the best map! Karkand

                                Karkland is probably one of the best maps to prove why AT rockets need some type of boost in projectile speed. I notice when I play on a 24/7 Karkland server that the majority playing will not even bother with AT. They much rather play Ops and use macros to jump/throw a perfect C4 shot ahead of them and blow the tank up. Just more effective.

                                I would like to see the AT rocket speed made a tad faster so as not to leave a slow smoke trail that someone in an APC can notice and fire back at the AT user at a high rate of speed with splash damage making it difficult on the AT user to the point they go why bother and just go to another kit for more points.

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