[release]Battlefield Experience BF:E .06

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  • Annihilator

    #76
    where do i download bf2:E? 0.6?

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    • Cerro

      #77
      From the first page in this thread. or from this link -->bfe.066

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      • DMC

        #78
        You're certain .066 fixes the crashing prob?

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        • Cerro

          #79
          I've played a couple of rounds in the maps that crashed most for me yesterday and this far I've had no crashes.

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          • DMC

            #80
            Alright then. Added to TBF2 file library here

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            • CTD-Tiwaz

              #81
              I have had no crashes on this new version. Works great..

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              • 80083r

                #82
                Originally posted by Thugnasty4life
                ObjectTemplate.deviation.setFireDev 1.7 0.2 0.08 (should be set to 3 zeros)
                Frosty, I think I see where he's going with this one. According to the (leaked) beta editor help files, what these numbers indicate is the amount of deviation added when the weapon is fired, zoomed or not.

                1.7 = max deviation added by firing
                0.2 = amount added per shot
                0.08 = deviation subtracted per second when not firing

                (I'm doing this from memory, so forgive me if there's a mistake in there. I'm 99% sure that's right)

                What Thug is suggesting is that if you set those to zero, then the bullet always goes where the gun is pointing (clever people will put a little spot of tape in the centre of the monitor), but the recoil will move where the gun is pointing.

                Whether this is good or not is beside the point. I kind of like it, but I know that I'll get owned if this is done. My reflexes aren't all that good. A little randomness is good.

                Anyway, I like the changes you've made, though I haven't tried the mod yet. It's an impressive list.

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                • Mateus

                  #83
                  Looks good, just installed it but I don't understand "DELETE YOUR OLD BFE MOD FOLDER"

                  Where is it?

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                  • DMC

                    #84
                    That's only if you have tried BFE before.

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                    • Mateus

                      #85
                      AMAZING MOD! Guys that is a real archivement, I'm just heartbroken (lol) that EA didn't make it like that... It's just the little things that change a game; the sound of a weapon, and simple things like the movement and gameplay.

                      I give that mod 9.5/10, you still need to fix alot of things, some of the buttons are in german and have missing text strings.
                      Also when u fire on the sniper it zooms in after firing, I would prefer it to stay IN the scope when reloading and stay at the same zoom setting.
                      Also the engineer's submachine gun sounds like some heavy machine gun.
                      I LOVE the sounds of the rifle and the sniper rifle.

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                      • Noni

                        #86
                        Can You Play Online??????

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                        • imported_Fusion

                          #87
                          Originally posted by DMC
                          That's only if you have tried BFE before.
                          Ell Oh Ell

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                          • Mateus

                            #88
                            Well I don't think there are any servers up for this mod, but the strange thing is, due to BF2's classical menu bugs, the filter doesn't work for "Same version only", either that or every EA server has this mod on it..which I doubt.

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                            • SCG_Viruss

                              #89
                              cool mod, no crashes...

                              If I decide to remove it, how do i do it?

                              Comment

                              • Cerro

                                #90
                                Originally posted by 80083r
                                Frosty, I think I see where he's going with this one. According to the (leaked) beta editor help files, what these numbers indicate is the amount of deviation added when the weapon is fired, zoomed or not.

                                1.7 = max deviation added by firing
                                0.2 = amount added per shot
                                0.08 = deviation subtracted per second when not firing

                                (I'm doing this from memory, so forgive me if there's a mistake in there. I'm 99% sure that's right)

                                What Thug is suggesting is that if you set those to zero, then the bullet always goes where the gun is pointing (clever people will put a little spot of tape in the centre of the monitor), but the recoil will move where the gun is pointing.

                                Whether this is good or not is beside the point. I kind of like it, but I know that I'll get owned if this is done. My reflexes aren't all that good. A little randomness is good.

                                Anyway, I like the changes you've made, though I haven't tried the mod yet. It's an impressive list.
                                This might work if we could make aiming the way it's done in OFP and in Infiltration for UT99.
                                It's what they call "freeaim" where you can actually move the weapon slightly BEFORE the rest of the screen moves. Meaning, no more tape on the centre of the screen to aim with while out of aim mode.
                                Wether this can be done at all remains to be seen.

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