We were hacked. Several times over the past two weeks, in fact.
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Well hopefully when the mod tutorials come out they might explain what value will equal 9.8m/s Well anyway it doesnt matter if the gravity stuff isnt that accurate but the effect on gravity should be the same for all projectiles. You should make those adjustments.
Also I havent had any crashes yet. It seems to run fine for me.
Super Six Three, allthough I do like this mod and I think it has big potential, I dont think it should be nominated for mod of the year.(no disrespect Frosty).
No crashes for me yet frosty, And have you looked into setting up a web site yet?
I may be able to help you out with a design or other stuff.
Super Six Three, allthough I do like this mod and I think it has big potential, I dont think it should be nominated for mod of the year.(no disrespect Frosty).
No crashes for me yet frosty, And have you looked into setting up a web site yet?
I may be able to help you out with a design or other stuff.
its ok man, super six three just like to spam a lot...
If you crash, please give me all of the information you can - If it was single player, what vehicle you were in if any, what kit you had, how long you were into play ect.. All this will help me figure out whats going on. As of yet I have only crashed once yesterday and it's played like silk ever since.
Actually thugnasty, it doesn't matter what values you put in the first place because those are values you can only see if you use crosshairs. If you'd like to have 100% accuracy while running, fine, have the most unrealistic mod you can get. There is NO WAY to simulate true recoil, so games have to improvise with deviation factors. Setting all of those values to 0 would put the crosshairs at no spread = 100% accuracy, and since there arn't any crosshairs anyways I don't see why it matters. All the gravity modifiers are the same, show me some that arn't. And also I removed the 'zoom' from the weapons in the next version.
You mean when you scope up, there will be no zoom now? I have always been a fan of that little bit of zoom when scoped; i would like to see zoom left in, but just wanted to voice my opinion. :)
no it's not like there won't be any at all. The normal zoom value was like .6, which is 4/10's zoomed, a value of 1 is no zoom at all. We simply put it at .9, so there is a tenth of a zoom, so yes there is still zoom...kinda - but be happy, we got multiple zooms working on the snipers
More info on my crashes.
Map: Zatar Wetlands
Class: Rifleman
Vehicle: M1 and on foot
Single Player.
Crash occurs just about 1 to 3 minutes into game and is preceded by the stutterbug.
The one time it played without crashing until I hit Esc I noted that after the map had loaded, the "Ready" button became active faster. When I had the crashes it took noticably longer for that button to become active...
If you have any use for the .dmp files I can send you the latest one.
no it's not like there won't be any at all. The normal zoom value was like .6, which is 4/10's zoomed, a value of 1 is no zoom at all. We simply put it at .9, so there is a tenth of a zoom, so yes there is still zoom...kinda - but be happy, we got multiple zooms working on the snipers
Cool deal.. :) The MOD rocks. Definitely more intense gameplay. I love the jumping, because now when i jump i feel like my player is jumping with weight on his back, but he can still get over obstacles.
The sounds of the guns are intense. I actually duck and move when beng shot at because it really sounds like you can die from these guns; no more pea-shooters like in the origianl BF2..
And the best of all, the recoil. I love recoil. :)
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