How come you made the m4a1 three round burst? the m4a1 with the flat top receiver colt model model R0977 is supposed to be fully automatic. look here http://colt.com/mil/M4.asp plus if its fully auto in americas army, it probably should be the same for any realism mod. They do have 3 round burst variants but the fully auto ones are the most common.
Also you should set all these values in the tweak files to zero.
ObjectTemplate.deviation.setFireDev 1.7 0.2 0.08
They are unrealistic because all they do is increase the spread of bullets as you fire the weapon which inaccurately simualtes recoil. The RECOIL FORCE lines are the only ones that should be used to simualte it because you will have to use your mouse to steady the weapon. However the rest of the following lines are fine.
ObjectTemplate.deviation.setFireDev 1.7 0.2 0.08 (should be set to 3 zeros)
ObjectTemplate.deviation.minDev 0.2
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.15
ObjectTemplate.deviation.setMiscDev 2 2 0.05
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModZoom 0.35 0.35 really isnt that accurate though. If you adjust the zoom really high and shoot at something maybe a hundred feet away, you'll notice the bullet deviates too much.
and how come certain weapons have higher gravity modifyers? gravity should always be the same. If you can simulate 9.8 m/s then that would be perfect since that is what gravity is.
Just some tips that would make the mod more realistic
Also you should set all these values in the tweak files to zero.
ObjectTemplate.deviation.setFireDev 1.7 0.2 0.08
They are unrealistic because all they do is increase the spread of bullets as you fire the weapon which inaccurately simualtes recoil. The RECOIL FORCE lines are the only ones that should be used to simualte it because you will have to use your mouse to steady the weapon. However the rest of the following lines are fine.
ObjectTemplate.deviation.setFireDev 1.7 0.2 0.08 (should be set to 3 zeros)
ObjectTemplate.deviation.minDev 0.2
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.15
ObjectTemplate.deviation.setMiscDev 2 2 0.05
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModZoom 0.35 0.35 really isnt that accurate though. If you adjust the zoom really high and shoot at something maybe a hundred feet away, you'll notice the bullet deviates too much.
and how come certain weapons have higher gravity modifyers? gravity should always be the same. If you can simulate 9.8 m/s then that would be perfect since that is what gravity is.
Just some tips that would make the mod more realistic
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