[release]BF2_Realism mini-mod

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  • Djuice

    #166
    oh btw the socoms use FN Scars, not the M16A4s..

    Comment

    • Stalls

      #167
      Haha yeah I know, it was a wish list. Like, a year down the line when the Editor gets released haha.


      And I know socoms don't use the A4, but if you give the A4 to the assault class, there goes the M203. Just trying to plan ahead DJ, even if you are the master haha

      Comment

      • Stalls

        #168
        And who knows what Socoms would really use. I mean, SEALs use the M4, Marine Recon uses it too (various attachments and whatnot) .. but when this says "Spec Ops", it most likely means Marine Spec Ops, which would be Force Recon ... which are badass mother****ers.



        Then you got the questionable OICW program and the new XM8 comin out and s hit. Bah. Too many guns.

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        • Requiem

          #169
          Originally posted by Stalls
          And who knows what Socoms would really use. I mean, SEALs use the M4, Marine Recon uses it too (various attachments and whatnot) .. but when this says "Spec Ops", it most likely means Marine Spec Ops, which would be Force Recon ... which are badass mother****ers.



          Then you got the questionable OICW program and the new XM8 comin out and s hit. Bah. Too many guns.
          Not to mention the M14 Sopmod which may find a home in some groups.

          Comment

          • Stalls

            #170
            Haha yeah. All just wish list things. Hopefully someone's mod in the future picks some of them up. There was some BF Nam mod that used the XM8. It was interesting to see it use.


            Myself, I hate the XM8. Looks like a toy. Don't know why US hasn't gone to rear loading assault rifles, like the UN has with the FAMAS.

            Comment

            • $G-MONEY SMITH$

              #171
              cause its a haslle and tehre called bullpups, america rocks my dick off.

              Comment

              • _Hazard_

                #172
                cause the UN is gay and sucks MEH BALLS!

                Comment

                • $G-MONEY SMITH$

                  #173
                  Originally posted by _Hazard_
                  cause the UN is gay and sucks MEH BALLS!
                  wooooooooooooooooo :laugh:

                  Comment

                  • WarPig

                    #174
                    Are there any other servers running this mod?

                    Need a list.

                    When i go into the mod and start the multiplayer it lists ALL BF2 servers.
                    Was hoping it would be mod specific :|

                    Comment

                    • toffa_h

                      #175
                      Originally posted by WarPig
                      Are there any other servers running this mod?

                      Need a list.

                      When i go into the mod and start the multiplayer it lists ALL BF2 servers.
                      Was hoping it would be mod specific :|
                      same here. you guys whould really make the mod more public. post it on planetbattlefield.com or something! get it out there, people will love it and once they've finally put up some multiplayer server the game can truly begin.

                      Comment

                      • POWER

                        #176
                        Just wanted to say this mod absolutely friggin rocks! This is the way BF2 should have been all along. SP with this mod is more fun than MP w/o it. It just breathed new life into my SP game. I can't wait for some solid MP servers with the mod running.

                        So very sweet.

                        Comment

                        • Devil_Inside

                          #177
                          Too Much Realism....

                          I do like this mod very much. When I first started BF2 (original) I was really angry. I like MachineGuns and the way LMG was done in the game was.... not right. It was easier to shot an enemy with a pistol from a distance of 100-200 meters, than with short MG bursts, and that's ********. Single mg shot can be compared to rifle shot, it's almost the same. This mod solved the problem, it also solved the problem with sniper rifles (Yeah, I like single-shot kills (I don't know why, but i dont see reload animation after each shot (m24) if i'm using the scope, i heard it was fixed in 2.8b, but it's not (And i heard that double zoom on sniper rifle was fixed to a single zoom, but it doesnt work for me too))).

                          Now... what's bad (imho).

                          I really dont like that The Kits were changed.
                          Why do engineer or assault should have some c4 in the kit? SpecOps is the class to destroy buildings, bridges... That's the idea. Medic must heal, Sniper must kill.
                          I think ALL the classes except AT (decrease ammo for the launcher) should be left intact because the ballance between the classes in the original game was almost perfect(imho).
                          Next. (Sorry, i just want the game to be as good as possible)
                          I didn't really understand and liked all those things with ammo types in tanks and "AA". What's the difference between them? Where do i know what type is currently loaded. I noticed too many bugs concerning this issue:
                          1. After i shoot, i can imidiatelly change ammo type and shoot again, that ain't right. The loading of both ammo types is going on at the same time so if You wait for 5-10 second You'll have both ammo types loaded and You'll get the possibility to fire twice.
                          2. When I use "F" key (cycle weapons key) to change my ammo type it's ok. When I press "1" - it changes to the first ammo type (MG to 5 burst). When I Press "2" - it changes to the second ammo type (MG to 5 burst). If I press "2" again, MG changes to full auto (cycles between 5burst and fullauto). If I press "1" multiple times, MG doesnt cycle, it remains at 5burst. So the only mode to cycle through MG firing modes is by pressing "2".
                          3. Pressing "1" or "2" cycles through ammo types but there is no images for those ammo types, so there appear just white rectangles in place of weapon images.
                          4. There is no indicator to show the MG firing mode. I can't see if it's 5 burst or full auto.
                          Why do we need special firing modes? We need some firing modes to reduce recoil and get better control of the weapon. But why do we need firing modes on vehicles. All the mg on vehicles are mounted. The recoil is reduced to minimum.
                          So... I propose to remove vehicle MG firing modes and different ammo types.
                          Yes, it sounds bad. Yes, I understand that it was allready done, author spent not a single day coding it (Thanks again for a good mod), but it complicates the game.

                          Some other mini changes i would like to see:
                          1. Reduce a bit sniper rifle accuracy.
                          2. Increace a bit heli's and tank's armor.
                          3. Reduce AT launcher ammo (to 2-3).
                          4. SpecOps c4 deploys in a "full-auto" mode (press and hold left mouse button to throw all the c4 explosives You have). Needs a fix.

                          So. The conclusion is:
                          I would be very glad if:
                          1. All the classes would be left intact (no weapon/gadget changing...).
                          2. "Mini-Changes" listed above would be made.
                          3. Vehicles MG Firing Mode removed.
                          4. Vehicle Ammo Type removed.

                          Of course some would say that that's not that realistic, but wait... i think we wont get a "real-life" simulator adding ammo types for tanks. Not everything that can be changed must be changed. Why then there is no ammo types for rifles, handguns? Different mine types (there are hundreds of them)? Why we cant lean left-right? Use air-bombing support? How can an engineer repair a tank (or a bridge) with a wrench? How can a human body resist 9-12 defibrillator "healings". There are hundreds and thousand of little things that stop the game to become "the most realistic one".

                          With true respect to the authot of the mod.
                          Thank for the attention and sorry for a big post.

                          Comment

                          • CXZAR

                            #178
                            Djuice, what else do u have planned for your mod?

                            Comment

                            • _Hazard_

                              #179
                              is he dead?

                              Comment

                              • Djuice

                                #180
                                heheh, im not dead!!! im never dead!, mwahahahh!

                                Just been very busy, hopefully the next version should be out in a few days..

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