Hey RawDawg.ColdHeat, what version of BF2 do you run, maybe 1.0 ?
[release]BF2_Realism mini-mod
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Ah, true. Didn't think of that. I've been on 56k for the last month or so between a change in residence, so I hadn't bothered to patch up BF2 (lol56klol). So it's the BF2 version change, eh? Looks like I'll have to patch up @ my buddy's house :OOriginally posted by excentriker.deHey RawDawg.ColdHeat, what version of BF2 do you run, maybe 1.0 ?
EDIT: BF2 version hasn't seemed to affect Djuice's mod, only when I attempt to alter his files o_O Why would the BF2 version affect my own changes, but not Djuice's mod?
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Ok, I am just wondering why from 2.8-3.0 the Spec Ops got neutered?
I like the new sounds, but one thing that has been bothering me is that the Bots seem to have super aim in single player. Tanks shooting down moving choppers from the otherside of the map with an unguided weapon is a little much. I have even seen the shoots hook left or right and that seems a little unrealistic. Also bot attack chopper pilots seem to never miss when shooting at a tank with rockets.
Also, can the Bots be made to use the secondary weapon in the #2 seat in the Cobra? All they ever use is the gun.
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i don't like 3.0. i don't know if you made the weapons so realistic that it seems unrealistic or what you did, because i can shoot at a guy 6 times (given, it's from a large distance) without killing him. this while lying prone and completely still. i don't know if this inaccuracy or lack of power of the rifles is realistic or whether you've gone and made the mod a bit unrealistic again.
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Sorry, ive been very busy, just to let you all know, i am no longer updating this mod.. Sorry to all those people, who love this mod, its just that im working for a mod group, and im extremely busy.
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okay, nice. basically that mod will have the same changes that you've done in your mod, plus a lot more coding as well as new models, am i right? how far along is it? when can we expect a release of the mini-mod (will it be just like your 3.0 mod or what else can we expect?) and a public beta release of the PR?
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how to mix 2 mod,,, such as realism2.8 mod + coop2.0 mod? so that they can run as one.
i do install them ,,,,, but both mod runs separately.
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I love this mod.. except.. As an epilectic, and victim of parkinsons.. My aiming is bad enought.. I really need those cross hairs. Is their away to get them back for single player?
And please dont laugh or go at me about the noob or pwnd leet speek... It could happen to you..
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Hi, its not so easy, you have to edit every weapons-tweakfile.
for the M16:
Objects_realism.zip -> \Weapons\Handheld\usrif_m16a2\usrif_m16a2.tweak
change line 15
ObjectTemplate.weaponHud.guiIndex 0
to
ObjectTemplate.weaponHud.guiIndex 4
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Re: [release]BF2_Realism mini-mod
weeee :P
For Crosshair version, download these and replace the existing files in the folder :P
http://files.filefront.com/menu_thin.../fileinfo.html
http://files.filefront.com/Crosshair.../fileinfo.html
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