Clark 15B Design Meeting

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  • Avenger_One

    #31
    LOL OWNED :)

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    • FPS[SONIC]
      Member
      • Oct 2006
      • 2106

      #32
      LOL OWNED :)

      Comment

      • Fingulfin
        Member
        • Jun 2007
        • 1433

        #33
        LOL OWNED :)

        Comment

        • BandoIruka
          Member
          • Nov 2006
          • 278

          #34
          LOL OWNED :)

          Comment

          • AleShazin

            #35
            LOL OWNED :)

            Comment

            • BluebaronX

              #36
              LOL OWNED :)

              Comment

              • WolfAlmighty
                Artillery Magnet
                • Jan 2007
                • 2113

                #37
                Originally posted by Vreki
                That could be because the hit detection makes them miss completely the rest of the time.

                Try aiming for the neck. It gives a good combination of bonus-damage on the head and sheer volume of hits on the body.
                Well it really depends on the server I'm playing on, so most likely it's attributed to lag. But it's not like I see someone else and he shoots the Clark and misses completely, then kills me in one hit with the second shot, it's more like I see a guy with a Clark, then I see myself waiting 15 seconds to respawn.

                ~Wolfgang

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                • dontsh000t

                  #38
                  Originally posted by C0de_X
                  the clark is the weapon of the brave. if you miss your shot, you're screwdo. if you hesitate a split-second too long, you're screwdo. if you have to shoot mpre than once, you're screwdo. no one should complain about facing a clark user IMO. it's an unforgiving yet very rewarding weapon choice that takes skill and time to master.
                  i like you =D

                  imo the clark rof should be increased. but only SLIGHTLY. maybe halfway between 1.25 clark and 1.25 herzog. Then, reduce Herzog rof to match the new clark rof.
                  clark should have a slightly higher RoF so if you aim at the wrong hitboxes and he doesn't die, you have a second chance if you can jump about well enough. but the way it is in 1.4 simply encourages brainless clicking.

                  Comment

                  • Bubas

                    #39
                    The clark isn´t ovrpowered but the clark with the detector is.
                    With a clark and increased rof u can mow down a squad in less than 3 seconds try that with the overpowered voss.

                    I don´t know why people call noobs the one who uses voss, people that pray and spray with the voss don´t get much more than 1 k/d ratios, the voss is overpowered for the ones who know how to be efective with the game...to know when to shoot and when to hide, not the ones who run midlessly.

                    As I said in another post I got a kit with the clark and detector and right away got a 17 killing spree with that gun...just wait for someone to appear round the corner and bam you´re dead...doesn´t require a lot of skill, you are aiming to the head in cqc the head is HUGE...and even if u hit hte body is an insta kill.

                    For me the weapon that is dificult to use is the SCAR 11, never seem to hit nothing and the Baur, I must turn that weapon to single shot or I won´t hit anything.

                    Comment

                    • TrooperJac
                      Lost in 2142
                      • Nov 2006
                      • 868

                      #40
                      The 1.4 Clark is more effective for me because the issue of hit detection seems to have been cleaned up. I could be wrong and it could be down to my connection to the limited amount of servers that accounts for it.

                      I hardly ever need the increased ROF as 1/2 shots is usually enough. I love turning a corner and OHK'n a guy before he has even pulled his trigger. Often in 1.25 you can blast a guy dead center from 2 metres and he doesn't die and that is annoying. That's not a question of your skill but the game engine letting you down.

                      The increased ROF can be a hindrance because spamming LMB can throw your aim off - better to relax and choose your shot.

                      Comment

                      • dontsh000t

                        #41
                        Originally posted by TrooperJac
                        The 1.4 Clark is more effective for me because the issue of hit detection seems to have been cleaned up. I could be wrong and it could be down to my connection to the limited amount of servers that accounts for it.

                        I hardly ever need the increased ROF as 1/2 shots is usually enough. I love turning a corner and OHK'n a guy before he has even pulled his trigger. Often in 1.25 you can blast a guy dead center from 2 metres and he doesn't die and that is annoying. That's not a question of your skill but the game engine letting you down.

                        The increased ROF can be a hindrance because spamming LMB can throw your aim off - better to relax and choose your shot.
                        hit detection seems to be connected a lot to server ping like i mentioned. still buggy though, hope its cleared up in 1.4.
                        if they fixed the hit detection wholesale i would be happy. i havent playeed 1.4, but i'm certain i won't be spamming LMB anyway. no point wasting all your rounds, it's still faster to aim and OHKO.

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