Clark 15B Design Meeting

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  • Lolyn
    Member
    • Jul 2007
    • 580

    #16
    Clark shotgun firing pilum rounds at the rate of fire of the shuko? Oh baby I've never felt so warm inside, NOTHING IS SAFE! Titan guns, no problem, just clark them! Walker whores spoiling your camp gib? CLARK THEM!

    Even better since the clark suffers no overheating... and then we can factor in some infinite ammo and no reload hax, and you could literally spack your mouse and win!

    Comment

    • imported_Fish
      Member
      • Oct 2007
      • 309

      #17
      Originally posted by Vreki
      It could have been funny, but by building the joke around the theme "The Clark is overpowered" you have made people go instead of :laugh:

      To be honest it read to me like pretty obvious anti-clark propaganda, so maybe you need to recalibrate your humour gun a bit, since it seems to consistently shoot over peoples head

      point taken lol

      Comment

      • ebevan_91
        Member
        • Aug 2007
        • 649

        #18
        Originally posted by Fish
        Clark 15B Design Team meeting..

        EA. So what’s on the cards for today’s meeting?

        Dice designer 1. “We have had many reports that the Clark 15B is over powered and had a large number of requests to tone the Clark down; I think we should do something.”

        Dice hands over the report to EA.

        EA. “Looking at these figures I think we can increase the complaints by 80%”

        Dice designer 2. “We could always add PK rockets to it!”

        EA. “No not subtle enough”

        Dice designer 2. “What about a telescopic sight?”

        EA. “No, we need to get to the heart of the problem.. What do you think the players would dislike more?”

        Dice designer 3. “We could always nerf the Clark and do what the players want!

        EA exec looks at the designer..

        EA. “You’re FIRED”

        Dice designer 3 exits the building..

        EA. “Come on guys give me some ideas on how to upset more players.. we have to get these figures up by 80%...”

        Dice designer 1. “I can’t really see what more we can do to it. We increased the range, we made it into a sniper shotgun. Only thing we haven’t done it turned it into an automatic shotgun.”

        With that last statement the EA exec’s eyes lite up. “Good idea!”

        Dice Designer 4. “But that will make the Clark overpowered and nearly impossible to combat against.”

        EA. “Now you’re thinking. Get it done.”
        Lemme guess you hate the clark too? (so do i, and now they are making it stronger, buff the voss while you're at it)

        Comment

        • Catziggy
          Member
          • Aug 2007
          • 505

          #19
          OK
          My pennyworth (2c in USA)

          Voss is ok but lessen clip size
          Scar beef it up
          Krylov leave as is

          Clark leave as is
          Beef up shotgun attachments to assault guns
          Lambert lessen spread
          Engineers guns offer pistol alternative
          nerf ganz
          leave sniper rifles

          what did i miss?

          I use lambert, voss (spary and pray) engineers machine pistols. rarely play support.

          I have almost equal kills in my main three kits.

          Not overly sure what altering guns achieves. Work on the bugs glitches and grey areas first.

          Comment

          • DutchDude

            #20
            Originally posted by XxSTAM1NAxX
            We should check DutchDude's posts, just to make sure.

            Clark is king.

            Comment

            • TheDesert_Fox

              #21
              Originally posted by Catziggy
              Clark leave as is
              Beef up shotgun attachments to assault guns
              You really must not play Support much, let me explain why I say this:

              Take two average Joe players, one is Assault w/ the Herzog, the other is Support with the Clark.

              Put them about 20m apart, both fire at the exact same time and exact same place. The Assault is left with 20hp, the Support with 40hp. The Herzog fires again, the Clark doesn't. Guess why? The Herzog has a higher RoF, that's why the Clark is moving up to equal it. Right now you're better off with a Herzog than a Clark at many ranges. If a Clark user doesn't kill on the first shot against a Herzog then GG, you're dead, with the exception of long range, where he'll just pull out a rifle. And your enemy can heal himself after the battle.

              Personally, I think the Clark is fine and the Herzog is overpowered, but noes, that'd make Assault less of a raep wagon! /gasp The only reason no one uses it is because the PK rockets are even more over-powered, and a shotty isn't really needed when you have a 40 shot magazine pwn-gun.

              Comment

              • Pocktio

                #22
                I have to say it's never fun going up against a Clark but I don't think it's overpowered. It's a shotgun and it does precisely what it's supposed to. It's only dangerous if its close and it's very dangerous with a full on hit but then again it should be!

                Comment

                • Seppuku

                  #23
                  Those meeting notes are outrageous and clearly made up, as they seem to indicate there is more than one Dice employee still working on 2142.

                  Comment

                  • coolbho3000

                    #24
                    Originally posted by Seppuku
                    Those meeting notes are outrageous and clearly made up, as they seem to indicate there is more than one Dice employee still working on 2142.
                    Sadly the above comment is true.

                    Comment

                    • Quemical
                      Member
                      • Jan 2007
                      • 1114

                      #25
                      Originally posted by Seppuku
                      Those meeting notes are outrageous and clearly made up, as they seem to indicate there is more than one Dice employee still working on 2142.
                      Now that's an actual funny joke :laugh:

                      Comment

                      • C0de_X

                        #26
                        the clark is the weapon of the brave. if you miss your shot, you're screwdo. if you hesitate a split-second too long, you're screwdo. if you have to shoot mpre than once, you're screwdo. no one should complain about facing a clark user IMO. it's an unforgiving yet very rewarding weapon choice that takes skill and time to master.

                        Comment

                        • [-NM-]-SS-

                          #27
                          Originally posted by TrooperJac
                          The hit detection for the Clark is way off in 1.25
                          You are on point. That is the only thing that annoys me with the gun.

                          Comment

                          • WolfAlmighty
                            Artillery Magnet
                            • Jan 2007
                            • 2113

                            #28
                            Oddly enough, I nearly always die in one shot from the Clark, yet I can seldom one-hit kill someone else with it regardless of how squarely I'm aiming at his chest or head.

                            But then again, BF hates me and always has so I guess I shouldn't be too surprised. :hmm:

                            ~Wolfgang

                            Comment

                            • Vreki
                              Senior Member
                              • Oct 2007
                              • 4226

                              #29
                              Originally posted by TheRealWolfgang
                              Oddly enough, I nearly always die in one shot from the Clark, yet I can seldom one-hit kill someone else with it regardless of how squarely I'm aiming at his chest or head.
                              That could be because the hit detection makes them miss completely the rest of the time.

                              Try aiming for the neck. It gives a good combination of bonus-damage on the head and sheer volume of hits on the body.

                              Comment

                              • imported_Fish
                                Member
                                • Oct 2007
                                • 309

                                #30
                                LOL OWNED :)

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