Fix for the gruber

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  • RichardDawkins

    #1

    Fix for the gruber

    I am well aware that many many many snipers out there believe that the gruber is extraneous and superfluous to their killing needs, but i can't do without this device.

    That said, i have only just recently noticed a big problem with it, that seems to have been implemented so as to somehow limit the sniping functionality of the unlock:

    when holding down shift, the stabilizer bar begins to fill beneath the crosshair, and when you let go of shift, it falls again. the problem is that once you have let go of shift, you cannot reinitialize the gruber until the white bar has completely faded away. this means that even a momentary overeagerness with the shift key results in losing your stable sniping window and will likely mean you miss the shot.

    i would like to know if this is either an intended limitation to the ability or in fact a small oversight on the part of the developers. what do you guys think?

    ps, if you think that the gruber is crap or useless or whatever, then don't bother wasting your time saying so. i am talking to the snipers out there who DO use it
  • Brood+98

    #2
    yeah, agreed, it should let you 'tap' the gruber so to speak.

    Comment

    • RichardDawkins

      #3
      awesome, you get where i'm coming from

      Comment

      • tonks950

        #4
        yeh I hate that I have to wait until the whole thing empties instead.

        Although they might of made it like it is to balance the use of it instead of maybe just tapping shift every second or so to essentially nullify the sway.

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        • RichardDawkins

          #5
          but you guys would admit that by getting it in the first place you give up a spot for other very kill-effective tools... rdx or apm come to mind. i think the gruber should be able to used as we hope it should, there is still a recharge time and you certainly can't hold shift down for more than 2.5 seconds

          Comment

          • Micster
            Member
            • Jul 2007
            • 2474

            #6
            I agree as well, even in the small amount of time using it, I find it very annoying having to wait for the bar to empty first. A required fix IMO.

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            • Brood+98

              #7
              and it shoule be a permanent unlock, like the dystek 4x

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              • Roger Smith
                Member
                • Aug 2006
                • 1390

                #8
                imo, the advanced sniper rifle should perform like a m95. the eu sniper rifle should behave like a m24 and the pac should work like a sdv. small arms were almost perfect in bf2, its a shame they are in such a mess in 2142. crazy sweeds.

                Comment

                • RichardDawkins

                  #9
                  Originally posted by Brood+98
                  and it shoule be a permanent unlock, like the dystek 4x
                  heh, i think that might be overkill... but it is very annoying that it takes longer to fade than the time you have pressed it

                  Originally posted by Roger Smith
                  imo, the advanced sniper rifle should perform like a m95. the eu sniper rifle should behave like a m24 and the pac should work like a sdv. small arms were almost perfect in bf2, its a shame they are in such a mess in 2142. crazy sweeds.
                  yeah you might be right there, however with the zoom and stabilizer already in i doubt they could change it with any sort of ease :)

                  Comment

                  • tonks950

                    #10
                    Originally posted by Roger Smith
                    imo, the advanced sniper rifle should perform like a m95. the eu sniper rifle should behave like a m24 and the pac should work like a sdv. small arms were almost perfect in bf2, its a shame they are in such a mess in 2142. crazy sweeds.
                    I'd prefer to leave the current sniper rifles like they are rather than changing them. Nothing really wrong with them at all.

                    Comment

                    • Nawiedzony

                      #11
                      Originally posted by Brood+98
                      and it shoule be a permanent unlock, like the dystek 4x
                      i agree, its not hold your breath its stabilizer, electronic device

                      Comment

                      • Yraen

                        #12
                        Originally posted by RichardDawkins
                        but you guys would admit that by getting it in the first place you give up a spot for other very kill-effective tools... rdx or apm come to mind. i think the gruber should be able to used as we hope it should, there is still a recharge time and you certainly can't hold shift down for more than 2.5 seconds
                        Well, if you think about it, a true sniper wouldn't need anything other than his rifle to kill with as he'd never be close enough to anyone/anything to use RDX or need APM's :p

                        The problem I see with not having the "refresh" time would be some people would be able to time it so they could release it right before it maxes out so they could have nearly constant stabilization.

                        I, personally, don't have any problems with the stabilizers cool down. I don't use it until I have my shot ready.

                        Would be nice if it worked twice as long with the Zeller, but with the same cooldown time as normal rifles. Just to add something extra for the Zeller. :p

                        Having it permanent would be "unbalancing" in the Unlocks. Up until the NS unlocks, they followed a pattern of equipped and permanent, so they'd have to make another unlock permanent for all the other trees.

                        Comment

                        • Lord Sharpe

                          #13
                          I doubt it. The only time you should need it is for those extra long shots, where there is no room for overeagerness anyways.

                          Comment

                          • RichardDawkins

                            #14
                            Originally posted by Yraen
                            Well, if you think about it, a true sniper wouldn't need anything other than his rifle to kill with as he'd never be close enough to anyone/anything to use RDX or need APM's :p

                            The problem I see with not having the "refresh" time would be some people would be able to time it so they could release it right before it maxes out so they could have nearly constant stabilization.

                            I, personally, don't have any problems with the stabilizers cool down. I don't use it until I have my shot ready.

                            Would be nice if it worked twice as long with the Zeller, but with the same cooldown time as normal rifles. Just to add something extra for the Zeller. :p

                            Having it permanent would be "unbalancing" in the Unlocks. Up until the NS unlocks, they followed a pattern of equipped and permanent, so they'd have to make another unlock permanent for all the other trees.
                            having it last twice as long for the zeller would be a disadvantage as you would need to wait maybe 7 seconds before the stabilizer could be used again

                            Originally posted by Lord Sharpe
                            I doubt it. The only time you should need it is for those extra long shots, where there is no room for overeagerness anyways.
                            i like to kill people quickly, i don't want to be waiting hours before i can hit someone at any distance. you need the stabilizer for shots in quick succession. if you think otherwise i would be very keen to see you snipe.

                            when i see someone, i zoom, hit shift, follow them for maybe half a second then go for the headshot. i do not believe this is possible without the stabilizer, and i therefore assume that this is the purpose of the stabilizer - to make quick kills rather than hovering there like a muppet, risking yourself and your team

                            Comment

                            • RMcLeod

                              #15
                              Just to play devil's advocate I think it's fine as is.

                              I only use the stabiliser for the more difficult shots, as such I'll use it for a target then won't need it again for the next few targets by which time it has had more than enough time to re-charge.

                              Maybe this is how the developers envisioned it being used?

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