Patch 1.25 did not equalize the gunships

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Quemical
    Member
    • Jan 2007
    • 1114

    #31
    Tv missels go thru transporters sometimes

    Comment

    • Roger Smith
      Member
      • Aug 2006
      • 1390

      #32
      Originally posted by Biotech2142
      Those issues were sort of fixed in 1.25
      We are discussing the remnant issues after that fix.
      how are they different, i mean, we still got pilot rockets going through airframes right?

      Comment

      • Biotech2142

        #33
        Originally posted by Roger Smith
        how are they different, i mean, we still got pilot rockets going through airframes right?
        Those videos were from before 1.25

        Those issues were "corrected" or tweaked in 1.25 but not completely balanced.

        Fast moving gunship vs gunship doing evasive maneuvers, Talon still landing and avoiding impacts much better than Doragon.

        Same can be said with SAAW landing their shots on them. Talon is harder to kill than Doragon.

        Comment

        • Roger Smith
          Member
          • Aug 2006
          • 1390

          #34
          ic. well i dont like the words your using here. its not about balance. if a missile goes through a model its not a balance issue its a bug, a hitbox bug. using the balance rational, pilot rockets could ALWAYS fly through thier target regaurdless of the airframe and it would be considered balanced. understand what im saying? if a rocket goes through something, its not being avoided, its just broken code. broken code that wasnt fixed in bf2, and still isnt fixed now. id rather have complete dumb fire at this point if that fixed it.

          im not insulting you or anything, i just want to clear that up.

          Comment

          • Biotech2142

            #35
            Forgive me if I sounded harsh. English is not my primary language and I often pick the non-best sounding words.

            Yes, the TVGM going through the air vehicles is another issue but not as bad and often as the gunship vs gunship issue that OP said.

            Comment

            • imported_Demize99
              DICE Developer
              • Jun 2006
              • 225

              #36
              Thanks for the additional feedback Biotech2142. It sounds like the issue is with the Talon itself since the SAAW has the same problems as the Doragon's missiles. (And the Dorgaon has no problem with transports.) It's not an entirely new issue like has been pointed out, but we will look into it.

              Comment

              • THEONEANDONLY

                #37
                They will only say they have fixed it to make ppl happy
                same with bf2

                Comment

                • tonks950

                  #38
                  I've spent countless hours looking at gunship code while working on my mod, and there's a few things I can tell you.

                  The missiles for both gunships are the same.
                  The maneuverability for both gunships are the same.
                  They have the exact same heatobject.

                  Also the missiles and shields and everything else about the gunships work perfectly fine in singleplayer.

                  So I have no idea what the problem is, must be netcode or something.

                  Comment

                  • Roger Smith
                    Member
                    • Aug 2006
                    • 1390

                    #39
                    fix it dice! and fix it for bf2!

                    Plz!!

                    Comment

                    • Durutti

                      #40
                      Originally posted by Demize99;
                      I have tried it, look at my stats and you can see my gunship time is pretty high. However, I'm not a great dogfighter so I'm willing to bet this is an issue that really only shows up when you're an excellent pilot. Help me out with some video that shows the difference so we can address it properly. Or a demo, that would work even better.

                      On a related note, how do the gunships compare when shooting at Transports?
                      I will get you some video soon Demize. I will also include video of attacking the transports. I find that if you aim dead on the transport the missile will hit instantly. But if your aim is off and you count on the heat seeking properties of the missiles, many of them will just spin round and round and not connect. Even so, getting all 10 of 10 to hit is quite rare.

                      Originally posted by tonks950;
                      I've spent countless hours looking at gunship code while working on my mod, and there's a few things I can tell you.

                      The missiles for both gunships are the same.
                      The maneuverability for both gunships are the same.
                      They have the exact same heatobject.

                      Also the missiles and shields and everything else about the gunships work perfectly fine in singleplayer.

                      So I have no idea what the problem is, must be netcode or something.
                      Interesting, I always wondered about that. Thanks for clearing that up. It is true in single player missiles have no problem connecting with the Talon. Only online do we have this problem.

                      Comment

                      • Roger Smith
                        Member
                        • Aug 2006
                        • 1390

                        #41
                        Originally posted by Biotech2142
                        Forgive me if I sounded harsh.
                        you didnt sound harsh, i just wanted to clear that up is all.

                        Comment

                        • Aegis001

                          #42
                          Why did this thread die? It is still important, I want dice to see the video proof!

                          Comment

                          • MrChris_CJ
                            Mudkips
                            • Jul 2005
                            • 2610

                            #43
                            10 out of 10 hits for a gunship on a transport, the only way i can ever do it is coming right from behind, slightly from an angle and firing at the same place, or slightly from above. Gunship fighting is the same and relies heavily on angle of attack otherwise the missiles simply dont work

                            Comment

                            Working...