Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Me? I like present day because we can be familiar with the weapons but not too familiar, like WW2 (sick of MG42s), new guns and vehicles are being made all the time.
With contemporary weapons I sometimes can't help but compare it to real-life. That's one reason why I don't really like BF2's weapons. It just seems so stupid when you shoot someone with a .50 cal sniper rifle in the chest and he doesn't die.
In a setting like 2142, with fictional weapons, you can't really say these things are unrealistic (aside from defibs magically healing any wound), as the body armour may have improved significantly for example.
I also like it more that in BF 2142 DICE have designed the weapons and vehicles from scratch, whereas in BF 2 the weapons and vehicles are just digital copies of real-life variants. This way I don't see the weapons I've seen in a dozen of other shooters (this only is a pro if the weapons are well designed, which they are in BF 2142 IMO) , which makes the experience more unique.
I like present day because the weapons are familiar and look real, unlike some 2142 ones (Morretti SR4, square scope FTL, Krylov is a toy, etc.)
It is annoying, though, that games have to be balanced as R-instant said. Especially with pistols... no soldier is taking 6 pistol hits to die. And no soldier will die from all arm shots either, not counting blood loss.
I like present day because the weapons are familiar and look real, unlike some 2142 ones (Morretti SR4, square scope FTL, Krylov is a toy, etc.)
It is annoying, though, that games have to be balanced as R-instant said. Especially with pistols... no soldier is taking 6 pistol hits to die. And no soldier will die from all arm shots either, not counting blood loss.
Thats exactly the reason why I like games set in the future
Creative developers can introduce lots of unique tools, weapons and vehicles
And they can balance them as they see fit for gameplay, without people screaming about how it worked in a war.
WWII, Vietnam and present has been done. I liked a lot of these games but in the end it is always the same weapons and vehicles, and often the same battles too.
And since some weapons of real wars are "overpowered" it makes it difficult to balance for gameplay.
I love the futuristic settings for games because there are no boundries for the games designers creations but also enjoyed the present day and wwII games aswell. TBH it depends on how good the game is really!
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