Radar nade needs a bust.

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  • AvalancheDiode
    Need more squeezing
    • Jan 2007
    • 988

    #16
    Originally posted by Wizrdwarts View Post
    Sounds like the bubble shield from Halo 3 to me. >_>
    That's an awesome idea.

    Hear comes another one: a medic AR add-on that shoots a defib that allows you to rez fallen soldier at a distance up to 50m. When an enemy soldier were shot on, he lost 1/2 of his health and becomes a rag-doll for 3 sec.

    Comment

    • ExTeenageRebel

      #17
      I would definitely like to see these resupplied at a better rate. I've only used these once or twice that I remember and I only got to throw maybe one or two and that was it... If you are running in a squad with another medic, you could be kept alive for quite some time and being far more effective with the rocket or shotty.

      If you could use these at a more frequent rate, they'd have a little more potential to be used instead of just being the last item to unlock on your trees.

      Comment

      • Cann0n-Fodder

        #18
        I really like the ranged defib idea - sounds like it would be easier to code than the infantry shield.

        Ranged defib. But you rezz with %50 life.

        I think people should rezz with reduced life with the current defib.

        Comment

        • AvalancheDiode
          Need more squeezing
          • Jan 2007
          • 988

          #19
          Just thought of that if we had that defib-taser thing, then it would be possible to taser one first, teabag him while drawing out knife, then knife him before he can regain control. Then teabag him again.

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          • Fingulfin
            Member
            • Jun 2007
            • 1433

            #20
            Originally posted by Bobbus View Post
            Support's IDS (affectionately known to me and my friends as the "manscanner", as opposed to the Engineer's "canscanner." )
            ROFL, this is going in my sig :laugh:

            Comment

            • RYKUU
              Member
              • Dec 2006
              • 2352

              #21
              a full force of a demo pack? a bit to powerful i see.

              Comment

              • Cann0n-Fodder

                #22
                Originally posted by RYKUU View Post
                a full force of a demo pack? a bit to powerful i see.
                yeah I guess it could be used to destroy commander assets, which would be kind of overpowered

                Comment

                • losty

                  #23
                  A defib that revives/kills/explode the enemy/friend with the force of 5RDX! PWN! Your teammate will then have another extra 1000hp, while the enemy will have -1000.

                  Comment

                  • Kapukluk

                    #24
                    I also like the range defib idea. That sounds so awsome, as long is it can't kill.

                    Comment

                    • Bladeeagle
                      Senior Member
                      • Jul 2007
                      • 639

                      #25
                      Originally posted by Kapukluk View Post
                      I also like the range defib idea. That sounds so awsome, as long is it can't kill.
                      He said that it would give the enemy 50% damage and ragdoll around for 3 seconds.

                      Comment

                      • NoseKi||s
                        Member
                        • Jul 2006
                        • 481

                        #26
                        There seriously needs to be a gun that shoots a cluster of RDX charges that detonate on impact. Preferably put it in the support guys kit so that you are sure not to run out of ammo :)

                        Also the Engy should have a portable TV-guided missile like the hachi and gunship have.

                        The Recon should have a .. hmmm .. lets acll it a laser target designator or somehting. When you point and click with it, you instantly get the effects of an orbital strike "sweet spot" hit to where you pointed... yeah

                        This would make the game more balanced

                        Oh yeah.. on topic: the radar nade needs to be nerfed if anything..
                        And then seriously on topic: I've never even used the radar nade because it just sounds so non-versatile item. Sure it can be handy in some cases but not often enough. :P

                        Comment

                        • D3lit3

                          #27
                          Originally posted by Cann0n-Fodder View Post
                          What they need to do is combine the smoke grenade and radar grenade into one grenade.

                          Then replace the smoke grenades with a second Voss that is modified, sort of like there is two Clarks.

                          The second voss could uh... have a 30 round clip with more powerful ammo.
                          As if Assault isn't used almost by everyone as it is...

                          Comment

                          • Yraen

                            #28
                            Just make the Radar Nade toss little "IDS's" out from it when it explodes. They can be destroyed just like a normal IDS. Make it toss like 3 of em in random directions and they last for say... 5 minutes unless destroyed early. And the nade is still not able to resupplied, so you only get to do this once. :)

                            Comment

                            • Biotech2142

                              #29
                              Radar grenades should be removed and replaced for tear gas or flashbang like BF2:SF

                              Comment

                              • Fingulfin
                                Member
                                • Jun 2007
                                • 1433

                                #30
                                So is THAT what the gas mask is for... I have only played BF2 SF in Single Player, and never found a use for the gas mask.

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