Yeah, most things then. 
I hope they force certain things like building shadows in future games, even if it does mean some people have to play with less performance. It's almost laughable that they refuse to allow native widescreen displays as they believe it lets you see more on the screen at once (although this isn't really as much of an issue as it sounds, proven by most other games having widescreen), but they let people disable shadows and completely expose people who play with normal settings.
At least it isn't as bad as the Half-Life 1 days. There was a map in Day of Defeat where you had to navigate a pitch black underground sewer, which was fantastic for ambushing people; you could just prone on the floor and have the enemy run past you with his torch. Just a shame you could disable dynamic lighting and remove all shading in the sewer as if it were above ground in the sun!!!!!

I hope they force certain things like building shadows in future games, even if it does mean some people have to play with less performance. It's almost laughable that they refuse to allow native widescreen displays as they believe it lets you see more on the screen at once (although this isn't really as much of an issue as it sounds, proven by most other games having widescreen), but they let people disable shadows and completely expose people who play with normal settings.
At least it isn't as bad as the Half-Life 1 days. There was a map in Day of Defeat where you had to navigate a pitch black underground sewer, which was fantastic for ambushing people; you could just prone on the floor and have the enemy run past you with his torch. Just a shame you could disable dynamic lighting and remove all shading in the sewer as if it were above ground in the sun!!!!!

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